Classes balance (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


nowras -> Classes balance (6/28/2015 9:17:09)

classes were never meant to be the same as each other (power)

i mean CH or BH u should say BH

BM or TM u should say BM

Merc or TLM u should say both


The thing i said was happening in Delta after Ebil Corp Saga

and the result was EVERYBODY was playing this game and it was extremely funny

why don't u make bh stronger than ch again and bm stronger than tm and merc and tlm the same?

its easy tbh

Give bhs static charge and take shadow arts and make massacre OP again without its damage being affected by kartherax

BM make parasite stat requirements none from support

Merc give static smash 8% more energy drain and regain

TLM make atom smash useable with a sword and increase frenzy's effect by 3% at all levels

keep the rest as they are




King Bling -> RE: Classes balance (6/28/2015 9:54:23)

True a bot shouldnt affect super moves, why only massacre has a counter, why not surge and super.




Stonehawk -> RE: Classes balance (6/28/2015 13:10:32)

Boosting back some skills makes funnier and faster battles, because if we keep nerfing there will be a day everything is gonna hit 30 and the highest health wins, which is super boring.

But to be honest @nowras, I only see the highest benefits for Bounty Hunter, which is probably your class.
And shadow arts, dude, is an important skill! Lowers even energy draining! Maybe your build doesn't need it, but it's not a reason to remove it. Hunters have always had it, and it got buffed, it's a great skill now. Try it maxed and you'll see.

Parasite: It's fine as it is.

Static Smash: I agree with some buff for this.

Atom Smash: Its animation is just like Static Smash, so I would agree.. but only if TLM had other important skills requiring a club, like frenzy, for example, or even poison, as someone suggested in another post.

@King Bling
Malfunction and energy shields for SC and SS are counters, aren't them? The problem is not massacre itself. The problem is that strength was so strong that game developers created many counter options like Ice yeti to make your block 100% and kartherax to remove the weapon for some turns and even Bio Borg do reflect half damage done with primary weapon. Now, after nerfing strength, massacre became even easier to be countered, making it not worth using most of your energy in that move.

The main difference of massacre is that it does the primary weapon damage type, which means it can be physical or energy, while SS and SC are always energy.

Truth is, massacre now DOES needs a buff... how about X% defense ignoring (and lowering damage % properly) and 10% lifesteal? This way opponent would probably have to heal after this and you will get some health aswell, making it possible to continue a fair fight, since it costs almost all your energy at max, making it probably impossible to heal or use another skill right after you massacred.

Here's an example:

Unleash a fury of blade strikes upon an enemy, ignoring 25% of all defenses; 10% lifesteal.
Level 1: 20% More Damage
Level 2: 30% More Damage
Level 3: 40% More Damage
Level 4: 50% More Damage
Level 5: 60% More Damage
Level 6: 70% More Damage
Level 7: 80% More Damage
Level 8: 90% More Damage
Level 9: 100% More Damage
Level 10: 110% More Damage

I was thinking of 50% defenses ignored, but damage should be highly decreased, making it a bad skill against high health builds. Well, that's it.




The berserker killer -> RE: Classes balance (6/28/2015 19:33:53)

These are good points. Especially about massacre being affected by bot. It definitely shouldn't be since its an ultimate skill and that should be fixed




nowras -> RE: Classes balance (6/29/2015 5:44:38)

I'm not bh I'm Tm.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125