New Class: Plasma Mercenary (Full Version)

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DeltaNoob123456789 -> New Class: Plasma Mercenary (7/16/2015 2:06:37)

I'm gonna suggest for a new class for the second, reason I'm reposting it it's cause my first one didn't get much attention, here's the Plasma Mercenary class:

Tier 1:
•Field Medic
•Double Strike
•Plasma Armor

Tier 2:
•Plasma Grenade
•Mineral Shield
•Blood Commander

Tier 3:
•Battery Backup
•Maulfunction
•Artillary Strike

Tier 4:
•Surgical Strike
•Plasma Scythe
•Plasma Smash

ok I'm done listing plus there's 3 new skills
•Plasma Scyth
Improves with:None
Launches a plasma wave, dealing energy damage. Ignores a % targets resistance. (similar to fire scythe)

•Plasma Smash
Improves with:Technology
Weapon Required:None
Steals enemies energy by % of their energy (Scales pretty much like Adrenaline Rush, just that it's in Technology form)

•Mineral Shield
Improves with:Support
Sacriface 90 health to activate an physical defensive shield for 5 turns for you or ally (similar to blood shield)





Exploding Penguin -> RE: New Class: Plasma Mercenary (7/16/2015 2:53:43)

I don't quite understand what you mean by plasma smash being similar to adrenaline rush.

Second is I can't really support any new classes being made since if the staff were trying to make new skills and such it would better be directed at fixing the overlapping skills thing. They promised to fix that during Omega but have not done so yet.




RaXZerGamingZ -> RE: New Class: Plasma Mercenary (7/24/2015 10:52:18)

dont know if its to op or good :/




DELTA BEING -> RE: New Class: Plasma Mercenary (7/24/2015 13:27:03)

I don't think we need a new class, unsupported




Dark Worshgiper -> RE: New Class: Plasma Mercenary (7/25/2015 9:54:29)

Plasma smash and battery back up ? In addition to malf and blood commander ?
C'est trop ....tres trop !




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