Lord Machaar -> RE: New Moves to Address Overlapping Skills (7/17/2015 15:57:55)
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@OWA: quote:
Botting counter measures CC limo Void Essence Legendary Bosses Increased rewards for dailies Legendary Rewards Underdog Mode Hardcore Missions Fame Revamp Codes(Return of gifting) Balance Changes You should read my words within the context of the post, the OP clearly suggests new skills, when is the last time a new skill was added? Or when is the last time a new core was added? All balance changes now rely on dealing with what we have, tweak some numbers there, modify some values here and there you go a balance update. Such tweaks/balances will mean that a build will directly get buffed/nerfed, now the problem about that is, builds do improve with ranks, a rank 60 str build isn't like a rank 1 str build. If you think rank 60 str build is OP, well it should be nerfed, well what about the rank 1 str build, it isn't OP, but that's called collateral damage, but would that be the case if a dedicated core was presented to fix the problem, for instance, katherax's bot has the perfect core for dealing with strenght builds, such core will encounter all strenght builds, from rank 1 to 60, without having to unfairly nerf the rank 1 str build users. Balance changes can be done into ways: buff/nerf builds directly which will inevitably produce collateral damage and ruin balance for other players, or present new skills/cores to deal with that, with great efficient. Testers didn't chose the first one, but they were obliged to, since all programmers now are working biobeasts, and sadly they can't come up with new cores.
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