Overload (Full Version)

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King Bling -> Overload (7/19/2015 9:49:51)

This skill recently received a large nerf, another nerf that reduced the use of one of the very common builds been there for years.
Now the talk is what is the use of this skill after the stun nerf, stun reduce, stun advantages being snatched away from them.
I have been trying and messing around with high support builds with tech mage, and one very build seems to make its way through battles with luck.
Yes luck, it needs enormous luck to work, with ranks, some +6 and stats stretched out here and there, a simple build that goes with high support and str with high health.
But the question is despite the fact, having 101+33+6+2 support, the skill overload does 160-210 damage to f5 users, at MAX, ya MAX, at MAX it is absolute utter crappy move now.
Turned into a useless skill that it is now, I am sad that having over 150 support has its damage peaked at 750 and does 200-250 damage at MAX.
Now what do we need to do? We need to buff the damage per support, make its damage per support increase so it becomes viable with certain builds.
Tell what you guys think, need the build? Yes sure here it is, though it works off luck. Overall this skill needs its damage buffed per support.
Thank You.

http://i51.photobucket.com/albums/f359/kingblingrules1/cool%20build%20duh_zpsyg7tx3f0.png

Image tags removed. Please do not post images on the forum. ~Caststarter




Stonehawk -> RE: Overload (7/19/2015 10:27:14)

I'm glad I'm not the only one that noticed it. Costs should be lowered back to -10 at all lvls too.




nowras -> RE: Overload (7/19/2015 11:45:41)

All stun moves should be buffed now tbh their damage output is low asf they now need 80+ damage to them and yea they should lower the stun chance again by 5% so it becomes 20%




The berserker killer -> RE: Overload (7/19/2015 14:53:53)

=/ cmon that seriously cant be the best build you can come up with.




Exploding Penguin -> RE: Overload (7/19/2015 15:03:18)

I still think random stuns should be changed so that the whole skill isn't just complete random luck. If that's fixed then it would be easier to balance skills which have a chance of completely skipping your opponent's turn.




King Bling -> RE: Overload (7/20/2015 6:11:26)

With all the work going on irl I had just 20-30 mins to play ED this week
Did missions chatting etc took a peek into dns and made that. It does work off luck
May not be the best but still got some tweaks to do here and there plus main reason
Was to test new overload which with enormous support after -51 from malf did 340 damage
On some rank 7 f5 user. It needs its weapon requirement to be removed immediately.

Thread will be locked for the same reasons in the "Static Charge" thread. ~Caststarter




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