Lord Machaar -> Assimilation - Technician (Stat Requirements) (7/22/2015 17:45:31)
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I think both of these skills need to have stat requirements, support requirement for assimilation and strenght requiremet for technician, because unlike other builds, both high strenght TM builds and high dexterity TM builds can reach their full potentials by having base support in case of strenght builds, and base strenght/support in case of dexterity builds. This is due to the lack of any draw backs when dropping both of these stats to their base minimum, for instance, unlike other builds: Energy related: Parasite: if a BM wants to use a high strenght builds, he has to put base support, by doing that, you sacrifice with parasite, the only draining/gaining skill a BM has (Parasite has 42 support requirement at level 10). On the other hand, TMs can put their strenght/support to base minimum with the ability to use all of their skills, for instance, assimilation and technician. Frenzy: This skill, unlike assimilation, can't be used with all builds (can be used with high str and 5 focus only), but on top of that it has support requirement, which limits its use when used by strenght TLMs. Static Charge: Has a technology stat requirement, but luckily, EMP improves with technology, which gives a huge boost for 5 focus CH builds, but limits the use of it when we are talking about other builds. Static Grenade: Improves with support, for now, I still can't find a working-BH-support build. That doesn't mean the skill is bad, but it is bad compared to an additional-energy-skill TMs have. Static Smash: A somewhat better version of assimilation in terms of % drained, so if a strenght TM without battery back up faces a mercenary, that wouldn't make a problem for that TM, since assimilation in that case drains up to 290 energy, more than the energy drained by static smash. Without ofcourse mentioning that static smash is blockable unlike assimilation. Shields related: Most shields improve with stats that usually aren't used in any build of said class, for instance reflex boost/energy shield, both of these skills improve with support, these skills are used by Blood mages/Bounty hunters, both of these classes don't have support-based-builds. Hybrid armor, this shield is literally the worst for non-5-focus merc builds, the shield counts on how many defense/resistance you got, for god sake, a support/strenght merc build user already has a low defense/resistance, with that being said, using hybrid armor would be useless, same goes for mineral armor... Beside the fact that both of these skills have no stat requirements, both of them improve with stats that benefit the class, for instance, when technician improves with dexterity, this is the perfect match to make a tanky build, making high dex TM builds better than other dex builds. This is another topic, and needs more details, so I will just stick with stat requirement for now. The topic is about assimilation in first place, and how an additional skill on top of battery back is better in terms of stat requirement/improvement compared to other main energy skills of other classes.
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