Overdamage and % heal (killing blow 2vs2) (Full Version)

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santonik -> Overdamage and % heal (killing blow 2vs2) (9/11/2015 14:50:32)

If i have 22 HP left. Opponent put me already Mark of blood to me( or similar skill). Now coming opponent turn and kill me. doing 450 damage. here coming over damage. 450(opponent damage to me) - 22(my HP) = 428 over damage.

Now that over damage gains % Healt . Example 33%. 141,24=(rounded)142 HP back. Todays versio is this.


I just wondering this. I have ONLY 22 HP left. IT is correct IF opponent can heal themsefl (killib low) only (doing 22 damage and) % HP back. Basically killing blow heal only 22 x 33% = 7,26 (rounded 8HP) This should not happen now. This can be

more balance there 2vs2. Not much but little bit at least.





My english isnt perfect A class. Hopefully some1 can fix language error. if there is error.

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This suggestion dont effect 1vs1/juggernault at all.






Exploding Penguin -> RE: Overdamage and % heal (killing blow 2vs2) (9/11/2015 20:45:00)

Not supported.

There's no basis as to why this should actually be implemented aside from weak logic that "they only have x health left so I should only be able to heal off of that x health."





Thylek Shran -> RE: Overdamage and % heal (killing blow 2vs2) (9/11/2015 21:44:08)

Supported. It would be just fair as Assimilation and Static Charge
can only drain Energy Points that the opponent has. Draining
Health Points out of nowhere is unlogical.




King Bling -> RE: Overdamage and % heal (killing blow 2vs2) (9/13/2015 22:12:08)

Mark of blood heals a percentage of damage done so it doesnt depend on enemy's health at all.




Daph Duck -> RE: Overdamage and % heal (killing blow 2vs2) (9/27/2015 2:22:36)

it makes sense for energy because you're literally taking whats left out of their pool, but mark of blood is based off of your own damage and completely unrelated to the opponents life pool, so...




Stonehawk -> RE: Overdamage and % heal (killing blow 2vs2) (9/27/2015 6:57:53)

Not supported.

To make the skill work the way you suggested, it should be another skill called Leech, blood sucker or something alike. But no, Mark of Blood doesn't steal enemies health, it heals a % of the damage dealt. Anyway, let's not forget Assimilation and static charge's effects are unblockable, so mark of blood can't work in the same way.




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