New Fighting System (Full Version)

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Cyber Dream -> New Fighting System (9/28/2015 19:44:18)

The reasoning of this new fighting system is to make Factions, Wars, and battling better and more exciting.

  • The objective of this new fighting system will be to total the most points for your alignment throughout the day/war.

  • To earn points, you will have to cause damage to the opposing alignment

  • To cause damage, you will have to earn battle tokens by fighting and use the tokens to launch an artillery strike on the opposing faction's HQS.

  • With that being said, I would like to reintroduce contributing tokens to flags. If your factions owns a flag then you will earn a boosted token reward at the end of every fight when you fight in that area. You can only own 1 flag per area. EX:(You can only own one flag at Barron Outpost, you can only own one flag at Central Station)

  • The more flags you own the higher the token boost.


  • I would suggest adding tiered token rewards based on level. EX:(Lvls 1-5, 2 tokens per lost, 4 tokens per win. Lvls 6-11, 4 tokens per lost, 8 tokens per win) I suggest this because lower levels have quicker fights than higher levels and as your level gets higher, the fights get harder.

    - I also want to suggest "Quick wars" (not really sure about the name) which puts the number 1 faction of each alignment of each week/month into a small war that's lasts a day. The objectives of this small war between the top factions of each alignment could simply be who can contribute the most tokens to a certain flag.

    -The leaderboards for this idea could be based on the most "quick war" wins.

    -The leaderboards for the entire idea excluding the "quick wars" could be based on: Faction Damage dealt, Solo Damage dealt, tokens earned.

    I would also like to bring back the old influence system and lb. Reason is, the game isn't as fun anymore with influence only being able to be earned through wars.





  • DELTA BEING -> RE: New Fighting System (9/28/2015 20:15:36)

    sounds very similar to the current war system




    Cyber Dream -> RE: New Fighting System (9/28/2015 20:24:19)

    It's actually an improved version of features that were taken out of the game but with this, it just won't be fore wars. It will be everyday fighting, im hoping that this suggestion will open up new ideas for future wars




    DELTA BEING -> RE: New Fighting System (9/28/2015 22:14:25)

    might as well call them 'battles' instead of 'wars' if they're going to be this common




    Cyber Dream -> RE: New Fighting System (9/29/2015 2:32:24)

    Did you even read the post? lol
    quote:

    The reasoning of this new fighting system is to make Factions, Wars, and battling better and more exciting.




    nowras -> RE: New Fighting System (9/30/2015 17:28:45)

    Actually supported.

    We need something to do when we don't have any active war.




    shadow.bane -> RE: New Fighting System (9/30/2015 23:58:04)

    good idea ! no motivation to fight now without wars , so supported .




    InFlamed Fury -> RE: New Fighting System (10/1/2015 6:15:50)

    I definitely support. I think that it would give players more of a reason to play compared to now where you just play to level up and farm credits. These 'area' wars turned out to be a gigantic flop as it mainly was just luck to get the drops or involved spending credits on cores. Even still, players who bought varium bombs generally were at the top of the leaderboards which prevented anyone else from even getting close to making it on the leaderboard unless they constantly played and constantly received drops.

    Adding in the old war system where there always was a daily war sounds like the best idea i've seen in a while even if it is something that already existed in the game.

    Once again, Supported




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