Swords vs. class primary weapons (Full Version)

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Thylek Shran -> Swords vs. class primary weapons (11/1/2015 12:30:02)

At level 40 swords grant a bonus of 10 damage and 5 stat points.
On the other side some skills are locked to them.
But its possible to make strong sword builds that do not need those
skills which is then a problem for balance. As example a TM
strenght build which does not need any skills at all that have a staff
requirement but does receive the sword bonus when using one.


Skills with a "class primary weapon" requirement:

Tech Mage-... : Overload, Super Charge, Plasma Bolt
Blood Mage... : Overload, Super Charge, Fireball

Bounty Hunter: Cheap Shot, Massacre, Venom Strike
Cyber Hunter-: Cheap Shot, Massacre, Venom Strike

Mercenary--.. : Double Strike, Maul, Berzerker
Tactical Merc..: Double Strike, Atom Smasher

Color legend:
blue = Technology
violet = Dexterity
red = Strenght
green = Support
black = none

As you also can see in the overview is, that none of those skills
does improve with dexterity which does mean that dexterity builds
can abuse swords too. Its weird that Surgical Strike is the only
ultimate skill that does not require a class primary weapon.


Builds and classes that benefit from swords:

- TM, BM, TLM strenght build
- Merc, TLM support build
- Merc, TLM tech build
- Dexterity build (all classes)
- Tank build (all classes)
- BH, CH, Merc, TLM 5 focus
- CH tech build

Builds and classes that suffer from swords:

- TM, BM tech build
- TM support build
- TM 5 focus
- BH, CH, Mercenary strenght build


As you maybe can see the bonus on swords is a serious reason for
alot of the balance problems.


Suggestion:

1. Swords should be more related to strenght builds and should only
have the damage bonus of 10 points. Above 85 strenght this is a
bonus equal to 8 stat points in strenght. From 55 to 85 strenght
its a bonus equal to 6 stat points in strenght.

2. Class primary weapons are actually to weak and should receive
the 5 point stat bonus that actually swords have.

3. Remove the weapon requirements from all skills.




8x -> RE: Swords vs. class primary weapons (11/1/2015 13:50:59)

IMO, they might as well just make them all equal and remove the weapon requirements. Omega already made all of the items the same anyways. With this change people would at least get to use their cool looking class primaries if they don't like swords.




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