Save states (Full Version)

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Mother1 -> Save states (11/13/2015 15:14:49)

It is just as the title says. While I wouldn't ask for this in PVP battles, for NPC battles especially against those legendary and long boss battles this would be a great addition seeing as the all might "Connection lost" is the biggest bane to anyone who battles these NPC's worse to wear when they are a few turns away from winning.

With this in the game it would totally ease the frustration of these battles for those who do them to complete missions or just trying to get the boss cheevo's/drops.




One Winged Angel1357 -> RE: Save states (11/14/2015 13:12:36)

@Mother My biggest issue with this idea is we would have no way to tell the difference between connection lost and a force close so players could in theory keep rerolling the fight until they get favorable RNG




shadow.bane -> RE: Save states (11/15/2015 10:08:20)

there is no issue ! just add pause button in game and it will work so u will know difference between lost connection rage quit and normal game .




Mother1 -> RE: Save states (11/15/2015 10:34:49)

@ shadow bane

While a pause button will help in some causes (such as a bathroom break, getting mail etc) it won't help against the connection lost, you have been kicked from epic duel, or any other bugs that might boot you from the game. Pause only stops the game it doesn't back up the data, and if one of the things I mentioned happened you have to start over from scratch.

This idea is to help ease the pain if not remove it from connection lost and any other forced disconnects that aren't the players fault.

I was battling the lionhart boss and had him down to 34 HP and was literally about to deal the finishing blow when "Connection lost" popped up on my screen.

@OWA

I see your point.




One Winged Angel1357 -> RE: Save states (11/15/2015 13:44:13)

Possible solutions could come from the game knowing you have lost before the animation plays so players wouldn't be able to revert back before the loss and having the save state be every ten or twenty turns so you can't fully manipulate RNG




Lord Machaar -> RE: Save states (11/22/2015 15:57:39)

quote:

My biggest issue with this idea is we would have no way to tell the difference between connection lost and a force close so players could in theory keep rerolling the fight until they get favorable RNG.


To prevent this, here is the solution. For instance if I made the boss reach 15k HP and lost connection or I refreshed due to 1 reason or another. When I re-login to the game and head to the boss, I will find a checkpoint, just like in any other game. Yet here is the trick, if I start the battle again at 15k HP, and for instance I made the boss reach 10k HP, yet I'm at 29 HP with no chance to heal or use generator, usually I should abuse this system and refresh, and when I login back, I will start at 15k HP, but that's wrong. If the player intentionally refreshes, and he gets back to the game, the check point will be at 10k HP not at 15k HP.
This way each player will be given 1 time chance to save the battle at certain point, and if he resumes the battle, that checkpoint will be deleted, and the next check point will be made the next time he refreshes or loses connection.




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