Unblockable/Deflectable Stuns (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


The berserker killer -> Unblockable/Deflectable Stuns (1/11/2016 16:35:31)

Every stun in this game is unblockable/not deflectable except for mercs maul. Now one can make the argument that its blockable b/c it has a higher % to stun than other classes and that it scales with str, which is supposed to justify it being able to be used more efficiently, but it is a costly skill and strength has been nerfed several times over and over again.

My suggestion is to make Maul unblockable




racing.lo.mas -> RE: Unblockable/Deflectable Stuns (1/11/2016 17:34:27)

Supported, maul need a buff.
It have a higher chance of stun, but most of times it doesnt work. I was stuned lot of times by bh dex and tm/bm support (when I was support). Now I'm trying a strength build and maul never stuns, even when I had it at lvl 6, it didnt work. I was like "it will stun most of times, lvl 6 gives 31% and my high support will also help", but it didnt.
The problem of maul is that, it requieres a high amount of energy and it hardly ever stuns. You pay a high amount of energy just for 10% of denfese ignored, which is just 40 defense vs a focus build.

By the way, I think it will also work better if it improved with a stat. I mean that a stat could increase the %.
I think it should improve with strength. If it had a higher %, it would stun often, and paying a lot of energy would worth it.




SonicTbear -> RE: Unblockable/Deflectable Stuns (1/11/2016 17:45:02)

The problem with Maul being blockable is not due to a higher stun chance, but due to the fact that it's a melee weapon attack. This is a great idea, but the fact is that with it being a melee attack, it's gotta be blockable. Same with Mages' Bludgeon. The only exception is the Hunters' Massacre, but only because it's a final/finishing skill just like Surgical Strike and Super Charge, except with it being non-ranged weapon ranged attacks, they're undeflectable.

But hey! If you stun and get blocked, then your next non-special attack will be unblockable/undeflectable! (Even though one blocked attacked can be the difference between victory and defeat at sometimes...) Still don't want to get blocked/deflected in the first place? Change out of Merc.




racing.lo.mas -> RE: Unblockable/Deflectable Stuns (1/11/2016 18:03:30)

You are wrong, they changed it. If the target is stuned it keeps having the chance of blocking and deflecting your next attack.
But its true, it cant be unblockable. So I guess the % should improve with strength.




shadow.bane -> RE: Unblockable/Deflectable Stuns (1/11/2016 19:14:03)

not supported ! u forgot to mention that it have the most highest stun % on max skill level .




SonicTbear -> RE: Unblockable/Deflectable Stuns (1/11/2016 19:19:08)

When did they change it back to allowing people to block/deflect if they're stunned?




Exploding Penguin -> RE: Unblockable/Deflectable Stuns (1/11/2016 19:34:58)

If and when strength cycles back into power this will just make the skill stupidly broken. Not supported. If you're going to suggest changes you should keep the inevitable future in mind. You also ask for unique attributes in classes but implementing this suggestion will just ruin the unique attributes even more, as proven by your own logic in the OP.

That being said the reason why it's weak is primarily because strength is weak. Normally, a melee attack that ignores 20% defenses is already pretty good given its low energy cost, not to mention it also has a stun chance on it. IMO if they just fix the way stats are balanced and how they work so many things will already fix themselves, like this skill. Strength is too two-dimensional given how simple the defense system is in ED as Xendran has pointed out before a long time ago so it has a problem of either being in power or just being straight up useless in most cases.




The berserker killer -> RE: Unblockable/Deflectable Stuns (1/11/2016 20:03:26)

quote:

if they just fix the way stats are balanced and how they work so many things will already fix themselves


Thats been my point for the past couple months however several players and a few devs dont seem to think so. The inevitable future though, as oyu mention, doesnt include strength coming back into power. I mean, no offence to anyone, but you do understand that the majority of our testers believe that the game is more balanced now than it has ever been, class weapons being inferior to swords in every way possible is completely fine, and that strength builds are still viable? Strength isn't coming back into cycle.

quote:

not supported ! u forgot to mention that it have the most highest stun % on max skill leve


Actually I didn't forget to mention it. it is noted in the OP.




Exploding Penguin -> RE: Unblockable/Deflectable Stuns (1/12/2016 3:27:16)

quote:

Strength isn't coming back into cycle.


Unless this game just straight up shuts down within the next couple of years it most likely will. We all thought that support was dead after they chopped off field medic, but it came back into power as a usable build during the time of the GYT and now is very prevalent.




The berserker killer -> RE: Unblockable/Deflectable Stuns (1/12/2016 12:23:21)

No one thought support was dead. It was always viable, just strength was more viable




Exploding Penguin -> RE: Unblockable/Deflectable Stuns (1/12/2016 19:56:04)

Were you even playing when they made field medic stop scaling with support?




Satafou -> RE: Unblockable/Deflectable Stuns (1/12/2016 20:12:04)

I doubt most of the people on here were @exploding.




The berserker killer -> RE: Unblockable/Deflectable Stuns (1/12/2016 20:38:49)

Yea I was. Excuse me for saying "No one". I guess what I meant was "Only inexperienced players" thought support was dead.




Mother1 -> RE: Unblockable/Deflectable Stuns (1/12/2016 22:03:43)

@ TBK

Back in delta when I played with alts I saw quite a few support merc's and TLM Mercs running around at the lower levels. Not sure if you play with alts at the lower levels but I can tell you that back then there were far more support merc's and TLM's at the lower levels then at the highers due to low level battles being short.

Also before strength was even nerfed like this at the beginning of omega before Support made a come back for higher levels strength was ruling everything. I know you have been here longer than me so you should know as well as I do that with balance changes come FOTW builds that will cycle in and out.

So just because strength looks weak now due to all the nerfs doesn't mean it won't cycle back in sometime in the future.




shadow.bane -> RE: Unblockable/Deflectable Stuns (1/13/2016 3:43:01)

@mother1 @satafou berserker is an omega player she wasn't around in delta or gamma .




The berserker killer -> RE: Unblockable/Deflectable Stuns (1/13/2016 11:36:41)

Uhh I actually was here since beta. Please stay on topic or I will gladly pm an AK.

@ Mother: I guess I understand what you're saying. But the amount of time it's gonna take for strength to cycle back in to being FOTM... I mean we're talking about half a month to a year. Mercs cant survive for that long. What I suggest is just making the change now and, when it proves to be a problem, simply reverse the change.




Mother1 -> RE: Unblockable/Deflectable Stuns (1/13/2016 14:38:04)

TBK

To be honest though this would only apply for stun skills. The stun guns and stun aux can deflected but still inflict stun status. Heck one time I even managed to get a critical/deflection/stun from my stun aux.




The berserker killer -> RE: Unblockable/Deflectable Stuns (1/13/2016 18:01:20)

Well those aren't necessarily skills but, rather, cores. As opposed to maul which is, indefinitely, a skill. A veryeffective skill that is in a very (as a whole) underpowered and energy inefficient class.




Alphaeus -> RE: Unblockable/Deflectable Stuns (1/18/2016 0:37:02)

I think that Maul should have just a bit of an energy cost drop....I mean, you look at most other stun skills, and if they are MAXED they still cost a good deal less EP than Maul...

As for making it unblockable...that I don't think should happen, because then it would just turn into the guaranteed strike method of all Merc str builds.

What I can see as a good compromise is maybe making it 20-50% less likely to be blocked, which would make it so that you can still block it sometimes, but not quite as often. Just as an added effect of the skill.




Mother1 -> RE: Unblockable/Deflectable Stuns (1/18/2016 2:09:03)

@ Alphaeus

Min block chance can go all the way down to 0% if a players has a enough dex to outclass their opponent by a large amount. Also max Block chance is only 35% so making maul being blockable up to 50% of the time would indeed be a nerf for this move.




Alphaeus -> RE: Unblockable/Deflectable Stuns (1/18/2016 13:41:33)

@Mother1

I think you got my references a bit mixed up....I was saying make Maul have a 20-50% REDUCTION in block chance, not that it should be nerfed to 50% block rate.

If you applied an automatic reduction in block chance for this skill, that would apply to all circumstance, even against super-dex BHs, for example.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.125