Re-doable missions (Full Version)

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The berserker killer -> Re-doable missions (4/24/2016 17:00:06)

It's time we come to acknowledge the fact that this game is mission based with pvp as a secondary option. Once we acknowledge that then we'll be able to have re-doable missions while setting a limit cap to not only attract players but slowly increase numbers

Post edited ~Battle Elf




Mother1 -> RE: Re-doable missions (4/30/2016 16:42:29)

Don't we already have this in the form of daily missions?




The berserker killer -> RE: Re-doable missions (4/30/2016 17:16:00)

daily missions that give maybe 300 credits and an arcade token? there's not enough credit flow in this game for it to be fun.




Scott Reese -> RE: Re-doable missions (5/1/2016 4:10:18)

How about a new mission tab under Permanent, Event, and Daily? Any missions tagged repeatable could go there, with cooldowns to prevent spamming them. Maybe some of the ones that get put into the repeat bin could have story related reasons for repeating (not that storyline seems to be much of a factor in this game, which I find a little disappointing).

This makes me think, and it's almost a whole other suggestion in of itself, but what about having randomized repeatable missions that an NPC messages you about every so often.

"Hey kid, it's Mirv. Got into another scrape and this time I need some help. These punks think I'm short on allies and I need them to know I've still got friends in high places. So quit laughing at puns about my stature and win five 2v2s. Let em know you're whoopin' em for me! Just don't tell them I'm paying you 250 credits to do it."




nowras -> RE: Re-doable missions (5/5/2016 23:31:48)

Re-doable missions shall be implemented.. Maybe the hardcore missions can be re-doable since they are hard to do.




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