About the War cooldowns (Full Version)

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GoldenNeo -> About the War cooldowns (2/17/2017 8:51:22)

I have no idea if this has been suggested before, but I think the war shouldn't have any cooldowns at all, so that players can continue putting up influence.
Just my idea tho, constructive/violent feedbacks are welcome [:D][:)]




Mother1 -> RE: About the War cooldowns (2/17/2017 11:04:07)

Cooldowns for the war are needed so the system can determine how much longer/shorter to make the next war as well as players themselves needing breaks as well.

Personally I feel that adding influence back to battles would be far more effective in solving this problem seeing as with the war system as it is now even with said change you aren't 100% grantee to get influence without a war commander which cost credits, where as with battles giving influence you will get it as long as you win.

In fact it could work like it did with older wars. (before the recycled wars came)

Meaning

1) If I battle in a war zone (meaning an area where the war is going on) the amount of influence per battle I gain would greater (just like with the first infernal war) and would go for that regional cheevo along with war items. Where as if I am battling in a non war zone area I would get the normal influence (5 for 1 vs 1 10 for 2 vs 2 and 15 for juggernaut)

2) During cool downs normal influence would be gained in all areas per battle.

If this change happened then

1) Faction activity would increase more once again
2) We wouldn't have to wait for a specific war to raise a specific cheevo
3) World Domination would be off cooldown when wars were around
4) War hero and world Domination would be less pay to win.




GoldenNeo -> RE: About the War cooldowns (2/17/2017 22:25:36)

^This is actually what I have in mind. I'm not sure if they would actually bring back the old war system and try to improve it. (They should tho, as they are already discontinuing the game..)




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