Energy use associated with long battles (Full Version)

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kartracer80 -> Energy use associated with long battles (5/3/2017 16:12:31)

So I personally think that the longer duration of battles is the biggest factor in the decline of active users, so I have some suggestions to help fix it. When skill cores were first added to the game, I originally thought that it was a great idea. The original skill cores that were first released were very nice, they didn't have the biggest effect on battles but it was something that you could do to try and get a little edge over your opponents. The main reason of why battles take so long now is because half of the battle is spent taking away your opponents energy and trying to give yourself back any energy that you had taken from you. My whole thought on skills cores is that the ones that have anything to do with taking energy from your opponent or giving yourself more energy should be removed, such as generator, frost shards, energy shot, and I'm sure there are more. I do think that having the ability to take away energy from your opponent is a good idea and it can really put a spin on people in battle, but the skill cores associated with energy make the battles last way longer than they used to. I also think that static grenade should be replaced with EMP grenade, so both hunters have it. Then possibly buff bounty hunters in some other aspect to balance them out. Static grenade just takes away a lot of energy without requiring energy to use it. Assimilation is balanced IMO because it doesn't take away as much energy. The mercenaries are both what I would consider the "perfect" classes in terms of what they can and cannot do with energy. The return of bloodlust and reroute would obviously be the best for ED but it has already been stated that they won't be returning. I would love for my ideas to be taken for consideration, I really think that it will improve the participation of the game! :)




Stonehawk -> RE: Energy use associated with long battles (5/3/2017 20:33:30)

Passives aren't coming back, a.k.a EpicDuel is dead.




hello there -> RE: Energy use associated with long battles (5/13/2017 9:28:32)

^ yeah thats the reason epicduel is dead, Not the p2w era that lasted halve a decade and lost the game 10's of thousands of players never to return

Or the constant balance fails

Or the fact they made over powered gear not only unavailable to free players for a year , Longer in some cases they made it all seasonal making being a new player at the wrong time of year severely underpowered

The matchmaking system being so terribly balanced clicking 1v1 before 40 is almost suicidal with strong odds of facing someone 4-5 levels higher then you frequently , Tell me how often do you lose to someone 4-5 levels lower then you? Yeah exactly, And 2v2 is worse now with juggers not that the mode its self was ever well balanced.

I could go on

But yeah passives are the reason the games dead.




Mother1 -> RE: Energy use associated with long battles (5/13/2017 14:22:35)

@ hello there

While I can agree with you to be fair the passive to active change can totally fall under Constant balance fails on your list seeing as it not only didn't solve the issue it was supposed to, but paved the way for even more band aid fixes that wreaked the game.




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