BluuHorseOfficial -> Oratath, The “Holy” (3/18/2018 13:41:09)
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Table of Strategies: 2.1.1.1) DragonSlayer (NDA+NDC) 2.1.1.2) Ranger (NDA+NDC) 2.1.1.3) DragonSlayer (DA+NDC) 2.1.1.4) Ranger (DA+NDC) 2.1.1.5) enTropy (NDA+DC) 2.1.1.6) DoomKnight (DmK) Your best weapon of any element should be able to get you through this challenge. Items For this challenge, you should use overall items (both offensively and defensively functioning);Note that the DragonKnight Relics (NDA+DC) are very effective against this challenge, and are a viable strategy if used. Alternatively, DragonBlaser (DA+NDC) or Dragon Blade (DA+NDC) can be used, too. Attacks - Approaches you and stabs one of its horns into the ground to create a spiral of light that hits three times, enabling Holy Shield (+180 Defense and Reflecting Damage) for three turns. —[The Defense can easily be bypassed by increased BtH and/or BtHbuffing skills, while the damage reflection shouldn’t be too much of a problem so long as you use only weaker moves against it.]
- Approaches you and stabs one of its horns into the ground to create a spiral of light that hits four times, causing the target to go blind (-40 to Hit) for five turns. —[The Blinding debuff is a very weak debuff and regular gear may be able to still keep your BtH higher than 0. It is very rare that this is used in conjunction with abovegiven skill, but even when it is, it’s a boon due to the fact that not hitting equals to not taking damage back]
- Approaches you and stabs one of its horns into the ground to create a spiral of light that hits four times. —[I’ts classical Attack skill which will be used most often, but doesn’t deal nearly as much damage as the other dragons.]
- Rams into you once to deal severe good damage with a higher chance of a critical hit. —[This is its most powerful skill which does a lot of damage, but is minuscule as compared to the other dragons’ damaging skills.]
- Uppercuts you, dealing either moderate to severe good damage and heals itself for ~50% if its health is below 50% every 20 turns. —[This is the inevitable skill that happens at least once every battle and makes the battle a bit tedious, but manageable.]
This battle is centered around a very defensive opponent with incredible healing abilities who can blind you, shield himself and reflect damage back to you. It uses it’s shield/reflect damage move on the first turn. However, due to its lack of damage, it should be the easiest of the three dragons to beat. {2.1.1.1}Strategy Type 1: DragonSlayer Class (NDA+NDC) For a non-DA player, the easiest way to go about with this challenge should be the DragonSlayer Class. However, it is considered “cheesy” and this does not make it very “challenging”, so to speak, so I have another strategy you can use to feel the full experience of this fight. Stat Distribution: Level 50: Total Stat Points - 245 END: 25 STR/INT/DEX/LUK: 200 WIS: 20 Level 60: Total Stat Points - 295 END: 75 STR/INT/DEX/LUK: 200 WIS: 20 Level 70: Total Stat Points - 345 END: 125 STR/INT/DEX/LUK: 200 WIS: 20 Level 80: Total Stat Points - 395 END: 175 STR/INT/DEX/LUK: 200 WIS: 20 Level 85: Total Stat Points - 420 END: 200 STR/INT/DEX/LUK: 200 WIS: 20 Strategy and Tips - DragonSlayer is a candidate here because of its abilities against dragon and reptilian opponents. It has a lot of skills that greatly benefit you against dragons and makes these challenges a cakewalk.
- Draconic Poison shall be your go-to skill for this fight. Due to the enemy being a dragon by race, the skill takes away a tenth of the enemy’s health as a DoT every turn for 5 turns. This means that in 5 turns, the enemy would have lost half of its health. This DoT effect is applied even if the attack does not hit, thereby rendering Oratath’s shielding and blinding skills useless against it. The other reason why this is encouraged, is because it is loopable, and can be used once again after its effect wears off.
- Use Dragon Scales and Draconic Blind to avoid damage from Oratath. Oratath always uses the shield skill on its first turn. The Blind effect is applied even if the attack does not hit, so that’s not necessarily a problem.
- Do NOT use Draconic Strike or Call Forth the Fire Dragon when Oratath has applied his shield, as he will either avoid it entirely or reflect the heavy damage back to you.
- Although Oratath is the only Dragon that can be stunned without the use of Draconic Elements (which is a DA-only move), it is not recommended that you rely on it, as it has a +75 Immobility Resistance
- Overall, DragonSlayer applies a -10 Boost every attack, and deals 130% of its weapon damage on every use of the regular “Attack” button due to the enemy being a dragon by race.
- Oratath Regenerating should not be much of a problem here: Draconic Poison, Draconic Strike and regular Attack should be able to drop his health very fast.
- Oratath’s Blinding skill isn’t too much of an issue considering the on-hit effects of Draconic Poison and Draconic Blind do not need to hit to activate.
That’s all you’ll have to remember. Heal using Potions whenever necessary. You won’t need 5 Potions from the Cloak Scrap if you choose DragonSlayer, as you can finish this challenge fairly easily. Rotation: Luckily, for this fight, this generalized rotation should be enough to get you through, and all the above tips can be used when necessary. If any of the above situations arise, you should opt to use its corresponding strategy. And of course, any strategy you formulated from the above notes can be used as well, if done correctly. Draconic Poison -> Dragon Scales -> Attack -> Attack -> Draconic Blind -> Draconic Strike -> Draconic Poison -> Call Forth The Fire Dragon -> Draconic Strike -> Dragon Scales -> Draconic Strike -> Attack -> Draconic Poison -> Draconic Blind -> Draconic Strike -> Attack -> Draconic Strike (Repeat Draconic Strike and Attack until Oratath has fallen to you) {2.1.1.2}Strategy Type 2: Ranger Class (NDA+NDC) Even with the Ranger Class, this challenge would not seem insanely difficult. Despite it’s insane healing capabilities, Oratath is still the easiest of the three dragons. Stat Distribution: Level 50: Total Stat Points - 245 END: 25 STR/DEX/LUK: 200 WIS: 20 Level 60: Total Stat Points - 295 END: 75 STR/DEX/LUK: 200 WIS: 20 Level 70: Total Stat Points - 345 END: 125 STR/DEX/LUK: 200 WIS: 20 Level 80: Total Stat Points - 395 END: 175 STR/DEX/LUK: 200 WIS: 20 Level 85: Total Stat Points - 420 END: 200 STR/DEX/LUK: 200 WIS: 20 Strategy and Tips - Ranger is chosen as a candidate here due to its incredibly high offensive prowess and ability to grant you extra turns when you’ve increased your focus to 5 (see below for more info). Since Non-DA players do not have skills that decrease focus, you should be able to attack more often than Oratath for the entirety of the match.
- For a Non-DA player, the Ranger has no defensive skills. Each of its bow-and-arrow based skills increase its focus by one and its crit multipler by 0.25. When the player has 5 (maximum) Focus stacked, they will get an extra attack every turn from then on, and their critical hits will hit for 300% damage. It is worth noting that the regular “Attack” skill regenerates a very small amount of mana.
- Similar to DragonSlayer, Viper’s Arrow should be your go-to skill for this fight. It is a stacking poison DoT that initially adds 34% weapon damage DoT for 10 turns and adds a DoT of 34% weapon damage every subsequent time it is used, but does not increase DoT duration. It does not have a cooldown. This DoT caps at 170% weapon damage. The following values are kept for convenience, and not meant to be remembered:
- First use: 34% DoT and 34% total DoT damage
- Second use: 68% DoT and 102% total DoT damage
- Third use: 102% DoT and 204% total DoT damage
- Fourth use: 136% DoT and 340% total DoT damage
- Fifth use: 170% DoT and 520% total DoT damage
- For the remaining five turns, you would do 850% DoT damage, for a total of 1370% total DoT damage.
- This, coupled with the 75% actual damage from Viper’s Arrow in the five uses, you should deal 1745% total damage, if none of the Viper’s Arrow skills deal critical damage.
- After five uses of Viper’s Arrow, you would have a maximum focus. On your extra turn, you might want to regenerate mana through regular “Attack”.
- Tracker’s spot should be used against Oratath’s shield and blinding skills, and Spotter’s shot guarantees a critical hit on the next skill. Both are very useful, but you may not want to use them often as they drain mana quickly.
- Power Shot is very good for dealing out huge amounts of damage. You should use this skill either after Spotter’s shot on that turn or before regular “Attack” on that turn.
- Once Viper’s Arrow’s DoT runs out, you should use the skill again for the next five attacks you get. Again, the numbers are for convenience and not to be remembered:
- First and Second use on same turn: 68% DoT and 68% total DoT damage
- Third and Fourth use on same turn: 136% DoT and 204% total DoT damage
- Fifth use: 170% DoT and 370% total DoT damage
- For the remaining seven turns, you would do 1190% DoT damage, for a total of 1560% total DoT damage.
- This, coupled with the 75% actual damage from Viper’s Arrow in the five uses and 120% from Power Shot, you should deal 2055% total damage, if none of the skills deal critical damage.
- From this point, alternating Tracker->Power and Power->Attack should be enough to slay Oratath, throwing in some Spotter’s Shots whenever necessary.
That’s all you’ll have to remember. Heal using Potions only on the extra turn whenever necessary. You may need 5 Potions from the Cloak Scrap when using Ranger. This may take you more time than the DragonSlayer strategy, but Oratath will still only heal once if executed correctly. It also helps instill a sense of pride while wielding the mighty weapon that drops from the quest. Rotation: For this fight, this generalized rotation should be enough to get you through, and all the above tips should be used when said conditions may arise. And of course, any strategy you formulated from the above notes can be used as well, if done correctly. Viper’s Arrow (use this 4 times simultaneously) -> Viper’s Arrow + Power Shot -> Attack + Power Shot (repeat Attack + Power Shot until Viper’s Arrow’s DoT runs out, occasionally replacing Attack with Tracker’s Shot or Spotter’s Shot if Oratath Shields itself or blinds you) -> Viper’s Arrow + Viper’s Arrow -> Viper’s Arrow + Viper’s Arrow -> Viper’s Arrow + Power Shot -> Attack + Power Shot (repeat Attack + Power Shot until Viper’s Arrow’s DoT runs out, occasionally replacing Attack with Tracker’s Shot or Spotter’s Shot if Oratath Shields itself or blinds you, from which point on you can repeat the entire strategy until Oratath falls to you) {2.1.1.3}Strategy Type 3: DragonSlayer Class (DA+NDC) For a DA player, the easiest way to go about with this challenge should be the DragonSlayer Class, again, due to the additional set of skills in your arsenal. However, this does not make it very “challenging”, so to speak, so I have other strategies you can use to feel the full experience of this fight. Stat Distribution: Level 50: Total Stat Points - 245 END: 25 STR/INT/DEX/LUK: 200 WIS: 20 Level 60: Total Stat Points - 295 END: 75 STR/INT/DEX/LUK: 200 WIS: 20 Level 70: Total Stat Points - 345 END: 125 STR/INT/DEX/LUK: 200 WIS: 20 Level 80: Total Stat Points - 395 END: 175 STR/INT/DEX/LUK: 200 WIS: 20 Level 85: Total Stat Points - 420 END: 200 STR/INT/DEX/LUK: 200 WIS: 20 Strategy and Tips - DragonSlayer is a candidate here because of its abilities against dragon and reptilian opponents. It has a lot of skills that greatly benefit you against dragons and makes these challenges a cakewalk.
- Draconic Poison shall be your go-to skill for this fight. Due to the enemy being a dragon by race, the skill takes away a tenth of the enemy’s health as a DoT every turn for 5 turns. This means that in 5 turns, the enemy would have lost half of its health. Draconic Blaze and Summon Draykwing could be used for outright damage and more minor DoTs. This DoT effect is applied even if the attack does not hit, thereby rendering Oratath’s shielding and blinding skills useless against it. The other reason why this is encouraged, is because it is loopable, and can be used once again after its effect wears off.
- Use Dragon Scales and Draconic Blind to avoid damage from Oratath. The Blind effect is applied even if the attack does not hit. Additionally, Draconic Elements can be used for its special effects.
- Do NOT use Draconic Strike, Call Forth the Fire Dragon and Slayer’s Keen Eye when Oratath has applied his shield, as he will either avoid it entirely or reflect the heavy damage back to you. Instead, you could use Scale Rot, to remove most of its defense. This does not remove the Damage Reflection, however.
- Although Oratath is the only Dragon that can be stunned without the use of Draconic Elements (on Gelunguis), it is not recommended that you rely on it, as it has a +75 Immobility Resistance.
- Overall, DragonSlayer applies a -10 Boost every attack, deals 130% of its weapon damage on every use of the regular “Attack” button, and Dragon’s Bane gives it a -30 resistance to its weakest element due to the enemy being a dragon by race.
- Oratath Regenerating should not be much of a problem here: Draconic Poison, Draconic Strike and regular Attack should be able to drop his health very fast.
- Oratath’s Blinding skill isn’t too much of an issue considering the on-hit effects of Draconic Poison and Draconic Blind do not need to hit to activate.
That’s all you’ll have to remember. Heal using Potions or Draconic Blood if and whenever necessary. You won’t need 5 Potions from the Cloak Scrap or the HeroDietTM ( Rotten Hardtack and Seaweed ) if you choose DragonSlayer, as you can finish this challenge fairly easily. Rotation: Luckily, for this fight, this generalized rotation should be enough to get you through, and all the above tips can be used when necessary. If any of the above situations arise, you should opt to use its corresponding strategy. And of course, any strategy you formulated from the above notes can be used as well, if done correctly. Draconic Poison -> Dragon Scales -> Scale Rot -> Draconic Blaze -> Summon Draykwing -> Draconic Strike -> Call Forth the Fire Dragon -> Draconic Poison -> Draconic Strike -> Draconic Blind -> Draconic Blaze -> Slayer’s Keen Eye -> Summon Draykwing -> Draconic Poison -> Dragon Scales -> Draconic Strike -> Attack (repeat Draconic Strike -> Attack until Oratath has fallen to you) {2.1.1.4}Strategy Type 4: Ranger Class (DA+NDC) The Ranger Class at its full potential can be very useful against Oratath. Despite its insane healing capabilities, Oratath is still the easiest of the three dragons. Stat Distribution: Level 50: Total Stat Points - 245 END: 25 STR/DEX/LUK: 200 WIS: 20 Level 60: Total Stat Points - 295 END: 75 STR/DEX/LUK: 200 WIS: 20 Level 70: Total Stat Points - 345 END: 125 STR/DEX/LUK: 200 WIS: 20 Level 80: Total Stat Points - 395 END: 175 STR/DEX/LUK: 200 WIS: 20 Level 85: Total Stat Points - 420 END: 200 STR/DEX/LUK: 200 WIS: 20 Strategy and Tips Ranger is chosen as a candidate here due to its incredibly high offensive prowess and ability to grant you extra turns when you’ve increased your focus to 5 (see below for more info). Though using defensive skills hinder this privilege for some time, they can be very worth it and make the battle easier than the Non-DA variant of the Ranger Strategy. Of course, you don’t absolutely NEED to use them in this battle. - Each of Ranger’s Offensive skills increase its focus by one and its crit multipler by x0.25. It’s four defensive skills, Quick Reflexes, Cripple, Kick and Recover decrease focus by 4 and the crit multipler by x1.0. When the player has 5 (maximum) Focus stacked, they will get an extra attack every turn from then on, and their critical hits will hit for 300% damage. It is worth noting that the regular “Attack” skill regenerates a very small amount of mana.
- Similar to DragonSlayer, Viper’s Arrow should be your go-to skill for this fight. It is a stacking poison DoT that initially adds 34% weapon damage DoT for 10 turns and adds a DoT of 34% weapon damage every subsequent time it is used, but does not increase DoT duration. It does not have a cooldown. This DoT caps at 170% weapon damage. The following values are kept for convenience, and not meant to be remembered:
- First use: 34% DoT and 34% total DoT damage
- Second use: 68% DoT and 102% total DoT damage
- Third use: 102% DoT and 204% total DoT damage
- Fourth use: 136% DoT and 340% total DoT damage
- Fifth use: 170% DoT and 520% total DoT damage
- For the remaining five turns, you would do 850% DoT damage, for a total of 1370% total DoT damage.
- This, coupled with the 75% actual damage from Viper’s Arrow in the five uses, you should deal 1745% total damage, if none of the Viper’s Arrow skills deal critical damage.
- After five uses of Viper’s Arrow, you would have a maximum focus. On your extra turn, you might want to regenerate mana through regular “Attack”.
- Tracker’s spot is useful against Oratath’s shield and blinding skills, and Spotter’s shot guarantees a crit on the next skill. Both are very useful, but you may not want to use them often as they drain mana quickly.
- Power Shot is very good for dealing out huge amounts of damage. You should use this skill either after Spotter’s shot on that turn, after or before Dual Wield or Purge on that turn, but most importantly, before regular “Attack” on that turn to regenerate mana.
- Armorslash is a very strong and useful move as it decreases Oratath’s All resistance by 20 for 4 turns. This means you will get 8 hits (if you didn’t reset your focus) of 20% extra damage. However, I don’t recommend this often due to the high mana cost, but it’s great when you have Oratath’s health below half after the first time he regenerates.
- Once Viper’s Arrow’s DoT runs out, you should use the skill again for the next five attacks you get. Again, the numbers are for convenience and not to be remembered:
- First and Second use on same turn: 68% DoT and 68% total DoT damage
- Third and Fourth use on same turn: 136% DoT and 204% total DoT damage
- Fifth use: 170% DoT and 370% total DoT damage
- For the remaining seven turns, you would do 1190% DoT damage, for a total of 1560% total DoT damage.
- This, coupled with the 75% actual damage from Viper’s Arrow in the five uses and 120% from Power Shot, you should deal 2055% total damage, if none of the skills deal critical damage.
- Use Tracker->Dual Wield as opposed to Power due to more critical damage, Power Shot->Dual Wield, Power Shot->Attack and Dual Wield->Attack to restore mana.
That’s all you’ll have to remember. Heal using Potions and Hawk (Recover) only on the extra turn whenever necessary. You may not need 5 Potions from the Cloak Scrap because of Hawk’s (Recover’s) insane heal skill using Ranger. This may take you more time than the DragonSlayer strategy, but Oratath will still only heal once if executed correctly. It also helps instill a sense of pride while wielding the mighty weapon that drops from the quest. Rotation: For this fight, this generalized rotation should be enough to get you through, and all the above tips should be used when said conditions may arise. And of course, any strategy you formulated from the above notes can be used as well, if done correctly. Viper’s Arrow (use this 4 times simultaneously) -> Viper’s Arrow + Power Shot -> Purge + Power Shot -> Dual Wield + Power Shot -> Attack + Power Shot (repeat Dual Wield + Power Shot -> Attack + Power Shot until Viper’s Arrow’s DoT runs out, occasionally replacing Power Shot or Attack with Spotter’s Shot, or Tracker’s Shot when Oratath Shields itself or blinds you) -> Viper’s Arrow + Viper’s Arrow -> Viper’s Arrow + Viper’s Arrow -> Viper’s Arrow + Power Shot -> Dual Wield + Power Shot -> Attack + Power Shot (repeat Dual Wield + Power Shot -> Attack + Power Shot until Viper’s Arrow’s DoT runs out, occasionally replacing Attack with Tracker’s Shot or Spotter’s Shot if Oratath Shields itself or blinds you, or using Purge when it’s available from which point on you can repeat the entire strategy until Oratath falls to you) {2.1.1.5}Strategy Type 5: enTropy Class (NDA+DC) The enTropy Class can be very useful against Oratath due to its debuffs and defense, as well as very strong offense, too. Oratath's healing should be the least of your worries. Any good Darkness weapon MUST be used. Stat Distribution: Level 50: Total Stat Points - 245 END: 25 STR/INT/DEX/LUK: 200 WIS: 20 Level 60: Total Stat Points - 295 END: 75 STR/INT/DEX/LUK: 200 WIS: 20 Level 70: Total Stat Points - 345 END: 125 STR/INT/DEX/LUK: 200 WIS: 20 Level 80: Total Stat Points - 395 END: 175 STR/INT/DEX/LUK: 200 WIS: 20 Level 85: Total Stat Points - 420 END: 200 STR/INT/DEX/LUK: 200 WIS: 20 Strategy and Tips - The enTropy armor is a candidate here due to its array of powerful defensive and debuffing moves. This armor has a passive PowerBoost, making the armor very strong. The mana costs scale to your level, and some of them can be very high, but the ones that cost lesser mana are the ones you’ll have to use more often anyway.
- The enTropy armor’s Blood Womb skill can be very useful—not only does it shield you, but it gives you a very heavy 70% PowerBoost both in one turn. This allows you to not just block Oratath’s heavy hitting moves, but hit him back hard.
- enTropy has an arsenal of extremely powerful moves, especially at higher levels, due to it having a passive boost to your skills, most notably regular “Attack”. Many of it’s non-mana-heavy skills such as Rotting Touch, Decaying Needles and Decay should be some of your commonly used moves.
- Foul Slash and Putrefying Being are very useful moves—Foul Slash has a very high chance of the attack connecting, and has a 1-turn cooldown, so it can be very useful against Oratath’s shield and blinding skills and Putrefying Being has a chance to stun on every turn, so it’s almost guaranteed that you would stun Oratath.
- Infection and Fever Spit together lower your enemy’s Darkness Resistance by 60, so that should be helpful with watering down Oratath’s HP after he regenerates the first time. Rot can be used if you are low on health due to it lowering the enemy’s PowerBoost by 80%.
- You may not need to use your other skills as much, due to the utility of the aforementioned skills. Oratath’s Healing should not be the biggest of your worries as enTropy can easily damage it in a short amount of time.
That’s all you have to remember. Heal using Potions or Vampiric Renewal, but take note that it is very heavy on mana, if and whenever necessary. Protection Pet Dragon is highly recommended due to mana regeneration. You won’t need 5 Potions from the Cloak Scrap or the HeroDietTM ( Rotten Hardtack and Seaweed ) if you choose enTropy, as you can finish this challenge somewhat easily and quickly. Rotation: For this fight, this generalized rotation should be enough to get you through, and all the above tips should be used when said conditions may arise. And of course, any strategy you formulated from the above notes can be used as well, if done correctly. At the start of the match, continue this strategy until the first time Oratath heals. Then use the next strategy: Rupture -> Blood Womb -> Decaying Needles -> Rotting Touch (if available, otherwise use Putrefying Being) -> Putrefying Being (or Rotting Touch if you didn’t use it last turn) -> Blood Womb -> Foul Slash -> Decay -> Foul Slash -> Blood Womb -> Rotting Touch -> Foul Slash -> Decay -> Blood Womb -> Decaying Needles -> Putrefying Being -> Foul Slash -> Blood Womb -> Rotting Touch -> Foul Slash -> Decay -> Blood Womb -> Foul Slash -> Rotting Touch -> Foul Slash -> Blood Womb -> Decaying Needles -> Putrefying Being -> Foul Slash When Oratath Regenerates, you can roughly use this strategy. If a certain move isn’t available to you, use Attack/Foul Slash/Decay/Rotting Touch: Blood Womb -> Fever Spit -> Infection -> Rotting Touch -> Decaying Needles -> Putrefying Being -> Attack -> Infection -> Foul Slash -> Decay -> Rotting Touch -> Blood Womb -> Infection -> Foul Slash -> Decaying Needles -> Putrefying Being -> Blood Womb -> Infection -> Foul Slash -> Rotting Touch -> Foul Slash (repeat Foul Slash -> Rotting Touch -> Foul Slash -> Decay until Oratath has fallen to you or your HP has become low) When your HP is below 20%: Rot -> Vampiric Renewal -> Blood Womb (continue from where you left off until Oratath has fallen to you) {2.1.1.6}Strategy Type 6: DoomKnight Class (DmK) The DoomKnight Class... it should come a close second to DragonSlayer with beating these challenges due to how powerful this armor is. Stat Distribution: Level 50: Total Stat Points - 245 END: 25 STR/INT/DEX/LUK: 200 WIS: 20 Level 60: Total Stat Points - 295 END: 75 STR/INT/DEX/LUK: 200 WIS: 20 Level 70: Total Stat Points - 345 END: 125 STR/INT/DEX/LUK: 200 WIS: 20 Level 80: Total Stat Points - 395 END: 175 STR/INT/DEX/LUK: 200 WIS: 20 Level 85: Total Stat Points - 420 END: 200 STR/INT/DEX/LUK: 200 WIS: 20 Strategy and Tips - DoomKnight... honestly, just saying the name of the skill “Corruption” is enough to justify the candidature of this class on the list.
- Corruption should be your go-to skill in this battle. Corruption reduces Oratath’s Melee/Pierce/Magic Defense by 75 and its PowerBoost by 25% due to it being a dragon by race. Corruption also boosts the power of some of your other skills—Shape Darkness does a lot more damage, Life Carve heals a lot more, Lingering Doom has a stronger DoT effect and Malefic Binding has a chance to stun Oratath every turn for five turns ignorant of its immobility Resistance, and Drain Will lowers Oratath’s Immobility Resistance by 100. All these skills should be used in conjunction with it.
- Weakening Blow lowers Oratath’s Boost by 50%. This could be used in conjunction with Inner Darkness and Void Barrier. Weakening Blow and Inner Darkness together increase Oratath’s PowerBoost by 100%, but Void Barrier heals 50% of that damage and reflects 40% of it, so this can be a useful method for mitigating and transferring damage back to Oratath, but this is only recommended after Oratath regenerates, or it may be considered a fruitless attempt.
- Doom Spikes should only be used in conjunction with Drain Will, if at all. You do not need to stun Oratath, as it is not really much of a threat to you provided you play carefully. These skills also drain your mana heavily, so a liberal use, or use of it at all, is not recommended.
- Blood Rite can be used once or twice after Life Carve or more often after Corruption->Life Carve/Drain Essence->Life Carve (Drain Essence helps you heal a lot more), due to its sheer power. This will be your most damaging move, both to the opponent and yourself, so be careful. Do not use it if your health is below ~30%.
That’s all you need to remember. You won’t need 5 Potions from the Cloak Scrap, or even Potions at all, but using Life Carve in conjunction with Corruption or Drain Essence, or both, is highly recommended. The HeroDietTM ( Rotten Hardtack and Seaweed ) is not necessary either, if you choose DoomKnight, as you can finish this challenge very easily. Rotation: For this fight, this generalized rotation should be enough to get you through, and all the above tips should be used when said conditions may arise. And of course, any strategy you formulated from the above notes can be used as well, if done correctly. At the start of the match, continue this strategy until the first time Oratath heals. Then use the next strategy: Corruption -> Malefic Binding -> Shape Darkness -> Blood Rite -> Blood Rite -> Life Carve -> Blood Rite -> Shape Darkness -> Attack -> Attack -> Drain Essence -> Corruption -> Life Carve -> Blood Rite -> Blood Rite -> Malefic Binding -> Blood Rite -> Life Carve -> Blood Rite -> Shape Darkness -> Attack -> Attack When Oratath Regenerates, you can roughly use this strategy: Weakening Blow -> Dark Ritual -> Void Barrier -> Blood Rite -> Inner Darkness -> Life Carve -> Blood Rite (continue using Corruption -> Malefic Binding -> Shape Darkness -> Blood Rite -> Blood Rite -> Life Carve -> Blood Rite -> Shape Darkness -> Attack -> Drain Essence -> Life Carve until Oratath has fallen to you.) End Card: This is amongst the easiest challenges in the Inn at the Edge of Time. The only real problem is Oratath regenerating, but that is just a minor inconvenience. The rewards are well worth the time and I wish you the best of luck with this challenge!
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