Sidearms (Full Version)

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racing.lo.mas -> Sidearms (11/4/2018 17:56:10)

I'd suggest to impove how it's damage increase with dexterity.

Strenght players really miss gun increasing with strenght. So if it increased a bit more with dexterity, it would encourage strenght players not to spam all stats points in strenght/support and save some of them to use in dexterity. By the way, it also would encourage strenght players to use the frozen fury blaster.
You'd say strenght will be broken again, but no, it won't happen. To get gun damage they need to invest stats on dex which would mean less primary damage, less health or less support. This is call balance. Its in order to see less people spamming 1 stat or at least see more variants to a build.

This would also help dexterity builds. They only have 2 main attacks, gun and multy (For mages). Strenghts has many strenghts skills and primary. Supports have multy and aux but with a very very very high damage and also the chance of crits. Focus has robot, aux and any other skill which improves with tech.
So dex only have gun and multy and its damage is not that much to make it viable. So giving a small buff to it's damage will be enough. You can't improve multy's damage because it would be bad for 2v2.




.Lord Ginger. -> RE: Sidearms (11/4/2018 20:09:05)

When guns scaled with dex, dex BH was broken and could 3 shot people.

I’d prefer guns back to strength.

Because you could always... nerf strength a tad to keep it from being broken.
I don’t think this would make strength builds put points in dex there than just make every build but strength better.




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