New War System (Full Version)

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lcheezy -> New War System (12/16/2018 2:03:15)

Would it be bad to implement a new war system this old war system really hasn’t grown on anybody and legion barely wins , if there’s a way to have a fair war please strive for that




Mother1 -> RE: New War System (12/16/2018 9:42:03)

if anything I suggest the following

1) Revert this war system back to the original 1.0 war system.

This means that instead of using war items to get influence to and a war objective to decide which side wins have it where all the players as a whole for each side battle and every legion/exile win is pooled together into one lump some. Which ever side has the most at the end of each day wins the daily war.

To add more incentive the tier system for goods can be transfered to this and me made by how many wins each player gets. the more wins you get the better the reward.

2) Make this apply for all area in Delta V at the same time while adding influence back to all the battle modes.

This means that say I battle in frystland and win a battle. not only will the win i got there be added to the pool for my side, but I will also gain influence for my cheevo for that area. This way anyone who wants to battle in an area and rank up said cheevo can do so while earning influence not only for themselves but also their faction.

Heck with this we could make it where each area can be controlled by one side for each day and add rewards for holding onto said area for a long time. This means that say if legion holds the area for 10 days in a row. the rewards you can get for doing so will grow the longer you hold onto them.





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