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Farming Gold - The Best Quests

 
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12/3/2007 12:02:48   
pjc
Preposterously Jovial and Cool



Farming Gold - The Best Quests is a guide to assist and advise those who are struggling with gold, saving up, or just want some extra cash in their pockets. You'll find all of the best and most popular places to farm here, from which you can find one that suits your needs!
If you have any comments or suggestions for this guide, please feel free to PM me. Be sure to read the rules and commonly suggested ideas beforehand.

INDEX

This is a quick and handy run-down of what's in the guide. To find something quickly, press Ctrl+F (Command+F for Macs), type in either the number code next to the section (2.3, or 4.0, etc.), or keywords that you're looking for, and hit Return.

1.0 - Rules
--1.1 - Commonly Suggested Ideas
--1.2 - Announcements & Updates
2.0 - The Guide
---2.0.1 - The Quest Log
--2.1 - The Bandit Camp
--2.2 - Crystal Clear Lake
--2.3 - The Fire Cave
--2.4 - The Well
--2.5 - Yaga Stone Circle
--2.6 - Dr. Voltabolt's Challenge
--2.7 - The Frozen Cave
--2.8 - The VurrMen Ruins
--2.9 - Potion Mastery
--2.10 - Wars/Special Events
--2.11 - Ballyhoo
3.0 - Titan Farming
--3.1 - The End?
--3.2 - Gorgok Returns!
--3.3 - Something Fishy
4.0 - Summary
--4.1 - Helpful Links
--4.2 - Credits
1.0 - RULES

  • 1. If you have anything to add to this guide, or any changes/comments about it, please feel free to drop me a about it. You may not receive a reply unless warranted, but don't worry, I have read your PM and taken note of it.

  • 2. When sending me new quests for the guide, please ensure to be as detailed as possible. The more information you provide, the easier it is to decide whether or not it is a viable addition.

  • 3. If you have any questions about DragonFable, you should post them in the DragonFable Q&A forum. Bear in mind that threads about farming, such as "Where is the best place to farm gold" are not allowed there according to Topics that will be Locked/Deleted on Sight, but that's what this guide is for.

  • 4. Before asking any questions in the Q&A forum, make sure you check out the DragonFable FAQ. The chances are that your question will be answered in there.

  • 5. Please read the DragonFable Guides Rules whilst you're here. The Pending Guides Rules also contain useful information for guide users and guide creators alike.


1.1 - Commonly Suggested Ideas


These are ideas I frequently receive. Please do not send me them.

  • 100 Room Dungeon - I have decided that this quest is too long and inefficient, both time and gold-wise, to make it into the guide as one of the best spots. I will not be adding it.

  • Willowshire - Again, this is a particularly lengthy and time-consuming quest that yields few rewards and boasts fewer benefits in comparison to most alternative quests. This will not be getting an entry any time soon.

  • Run of the Kessel - This quest requires far too much effort and continuous playing to make the adequate amount of gold received worthwhile. It's not bad, but it's not quite good enough.

  • The Haunted Castle - Many players believe this is amongst the best gold and EXP farming spots due to the very large sum received per quest. However, this is merely an illusion. Each run takes a very long time to complete and the monsters are hard on HP, with an inconvenient healing pad location. The VurrMen Ruins is statistically more than twice as good as this quest for EXP and gold farming. There are far better quests around.

  • EXP farming spots - This is a gold farming guide, and there is already a guide dedicated to EXP farming.
  • More quest drops - If a drop in a quest is not listed, it is because I have listed only the best, and others are not needed.

    Anything else such as correcting typos, links, criticism, compliments, ideas, images, or any small details is all more than welcome and appreciated!

    1.2 - ANNOUNCEMENTS & UPDATES


    Updates and changes from the previous guide made by Burn (now inaccessible):

    • Layout changes - Rearranged Crystal Clear Lake to #2 under The Bandit Camp seeing as it is one of the most popular, and moved the section about Wars to the end.
    • Text changes - Changed the rules to suit myself and the new guide, and changed/updated some wording in places. Also updated a few old links.
    • New sections - Split up some sections into different parts, added an Index and an Updates Section, and also added Gorgok Returns as a good farming spot. The PvP section was taken out, and it can be found in the old guide, and the Friday XIII War section has been changed into a general section for Wars.
    • Visual updates - Made and added a banner, some better quality images, and hopefully made the majority of the guide more aesthetically pleasing and efficient.

  • 3rd December 2007 - Guide first reposted by myself. A couple of changes made here and there.
  • 7th December 2007 - Added a few new drops in The Well. Also added the option for downloading Flash 9.0.115.0, which I found linked in this thread (now purged). Much thanks to Olestas, the thread starter!
  • 16th December 2007 - Rules update. No sigs in the guide, please, it's part of the Encyclopedia rules.
  • 28th December 2007 - A template has been added just below the rules. You're not obliged to use it, but it would be very helpful for me if you did when suggesting new quests.
  • 30th December 2007 - A change around in the guide - all quests that are farmed on a Titan Dragon have been separated off, and can be found under 3.0, Titan Farming Quests. Also, a brand new quest has been added, Something Fishy (3.3).
  • 12th April 2008 - Updated the guide to include the newest Flash version, 9.0.124.0. Be sure to download it if you're having any lag.
  • 22nd May 2008 - Added a note about the Paladin Armour in The Well. Be sure to give it a try if you own a DA! Thanks to Orc Leader for suggesting.
  • 19th June 2008 - Fixed many broken links and updated some old information. Currently reworking the rules, and adding a "what not to send me" section. Should be done quite soon. Thanks for all your PMs!
  • 6th July 2008 - Commonly Suggested Ideas section is done, also made the Submitting Information section a bit more concise. Next things I'm working on are Dr. Voltabolt's Quest, and some more information on class armours.
  • 8th July 2008 - Dr. Voltabolt's Challenge added, thanks for the many suggestions to add it! A few more tweaks here and there. Coming soon - a section containing tips and advice on gold farming, and information on equipment and (as above) class armours.
  • 16th July 2008 - Above sections may be coming a little later on (with a few readjustments) - in the mean time, I'm working on compiling some statistics for you all. Expect these within the near future!
  • 23rd July 2008 - Statistics section is up! You may find that I tweak and change it periodically. Farming Tips & Advice section will be coming a bit further down the line.
  • 27th August 2008 - I decided to remove the Statistics section, and have integrated the stats into each quest "entry" in the guide instead. I may also add some new images to the guide. The Farming Tips section will be coming in the near future!
  • 29th August 2008 - The "Sumbitting Information" section has gone bye-bye; I didn't feel it was serving much of a purpose. I may cut down on some other parts of the guide here and there to make it less long-winded, too.
  • 20th September 2008 - Added an introduction to the guide a few days ago, now split the guide up into separate posts, as it was getting very long and cluttered.
  • 28th October 2008 - The Farming Tips & Advice is a lie, a lie I tell you. I'm currently integrating things into the quest entries themselves instead; added a note about the Necromancer Armour in the YSC. A bit of general maintenance will be happening (for real this time :P), such as new images, and more concise formatting and rewording. I'm also going back through the multitude of PMs you guys have sent me (it's all appreciated, really!) and am weighing up possibilites for new entries and additions!
  • 29th October 2008 - Added the VurrMen Ruins, a new banner and some neatening/rewording. More changes coming.
  • 7th November 2008 - Added a note under Dr. Voltabolt's Challenge about the Enchanted Battlecore and Togs. Thanks to rllawren7!
  • 12th January 2009 - Added Potion Mastery; thanks for the many suggestions I received! Shield images are just placeholders, will be replaced soon.
  • 13th January 2009 - Temporary shield images have been replaced with new ones.
  • 2nd February 2009 - *Blows off the cobwebs* A bit of spring (well, winter) cleaning. Rewording, some reformatting and such.
  • 8th March 2009 - Added a note about the Quest Log at the end of section 2 (thanks to AQW Noog). Broken images will be fixed soon. *shakes fist at TinyPic*
  • 16th March 2009 - Broken image links all fixed.
  • 26th April 2009 - Have been making a few corrections and minor alterations over the past month.
  • 15th August 2009 - Still very much alive and making unannounced small changes as required.
  • 17th October 2009 - Added a note about the DragonLord Armour's heal and regen skills, thanks to ash dragon king!
  • 8th December 2009 - Updated some information on The Bandit Camp.
  • 23rd December 2009 - Added a tip onto Potion Mastery.
  • 30th December 2009 - Added a tip onto The End?, thanks to dracopyre99!
  • 13th February 2010 - Added a note onto The VurrMen Ruins, and an extra category in the Summary.
  • 14th February 2010 - In the process of replacing the old map directions with up-to-date, simpler images. I will also be creating images for quests that didn't have them.
  • 18th February 2010 - Added a more substantial section on Ballyhoo. Artix's Haunted Castle has been added to the commonly suggested ideas.
  • 25th April 2010 - Changing all entries to facilitate use of the Quest Log, which, following the restructure, has the potential to make farming and drop-selling much more efficient.
  • 6th June 2010 - Quest Log fully integrated.
  • 19th June 2010 - Added the Battle Core and info/strategies in Voltabolt's Challenge thanks to MastersofBankai, plus a few changes. ChickenCow strategy added for YSC, and Voltabolt added to the top 3 non-DA gold per hour quests.

    < Message edited by pjc -- 6/19/2010 6:21:25 >
  • DF MQ  Post #: 1
    9/20/2008 8:46:00   
    pjc
    Preposterously Jovial and Cool


    2.0 - THE GUIDE


    2.0.1 - Introducing: the Quest Log
    The Quest Log or Traveller's Journal will be your friend over the course of your gold farming endeavour. If you've never used it before, then now is the time to start! Almost all quests in the game, once unlocked, can be accessed through the Quest Log. To use it, go to Serenity's Inn in Falconreach or your nearest town shop. The quest log can be found by clicking the small treasure chest button next to the Dragon Amulet icon in your interface. It can only be used outside of quests. It provides you instant access to your farming location of choice without having to run there, returning you to your original place every time. This makes selling drops, for example in The Inn Shop, extremely quick. All directions to locations are given in terms of the Quest Log unless stated otherwise.

    Outrageously, four of the quests in this guide are not included in the Quest Log. These are:
    • The Fire Cave
    • The Well
    • The Frozen Cave
    • Gorgok Returns.

    There are several different places in which you can farm for gold effectively. It is recommended that you try farming all those that you can for a while before choosing one, as different people have different preferences for different reasons. For an alternative perspective, try the Farming Guide by Amboo, which includes both gold and EXP farming, and EXP Farming - How To Do It and Where To Go by SlyCooperFan1, which is focused solely around EXP farming.
    The quests are as follows:



    This is one of the most famous spots, but not necessarily the best.


    Location
    Before attempting this quest, you must travel to Surewood Forest and accept a bounty hunting list from Robina. If you don't, then this quest is useless. Go to Towns then Robina's Zone. Walk right two frames until you see Robina Hood. Talk to her, choose Bounty Hunting and accept the official Most Wanted List. Return to your Home Town shop, go to Quests, Robina's Zone Quests, right, right, then choose Bandit Camp.

    Description
    This quest gets most of its money from bounty hunting, which is a special way for lots of money to drop from the boss. No other quest does this. The monsters here have no elemental weaknesses, so just equip the best weapon you have. The possible bounty values are 50, 75, 100, 180, 300 and 600. The chances for all bounties are not equal, and appear to be roughly as follows: Darcar (50), Hyest (75) and Stounn (100) all have a 25% chance to appear, Stradar (180) has a 15% chance, and Awper Harty (300) and Vaz Striker (600) appear only 5% of the time. If these figures are accurate, this makes the average bounty per run around 128.

  • Average Gold Per Hour: 9,000 - 12,000
  • Average Gold Per Run: 100 - 300
  • Average Completion Time: 01:00 - 01:30

    Advantages

  • It always gives at least 50 gold.
  • On occasions it will give Vaz Striker, giving 600 gold worth of bounty.
  • It gives a few junk items, which sell for 500 gold. So potentially, you can get over 1,100 gold from this quest in one run.
  • For low level rogues, it gives plenty of weapons.
  • The quest is easy and not scaled. Low levels can accomplish it, and high levels can zoom through it; the Multi skill is especially useful.

    Disadvantages

  • Gameplay can be slow.
  • There are often three opponents to fight.
  • Can be quite long.
  • The layout of the quest is random, so you may often fight unnecessarily.
  • Bandits have no elemental weaknesses.
  • The bounty chances are not equal.






    This is another of the most famous farming spots, claimed by many to be the best place around.


    Location
    Go to Quests, Amityvale Quests, then choose Crystal Clear Lake. Click here for a map of the quest.

    Description
    This quest drops six silver weapons, one level 17 and one level 20 for each class. All are non-DA. It also drops the Snugglebear Helm, but this isn't of much use. But although these are not too good for fighting with at a low level, they are very good for selling. Better than either the Well or the Fire Cave.

  • Average Gold Per Hour: 7,000 - 10,000
  • Average Gold Per Run: 200 - 300
  • Average Completion Time: 01:20 - 01:35

    Advantages

  • Only two sellbacks: 179 and 230. To get 28,000 gold for a doom weapon, it takes 137 runs on average, starting from zero.
  • Only six monsters.
  • Gives Silver weapons for non-DA holders.

    Disadvantages

  • There is a healing pad in the quest, but it requires you to take a longer route with more monsters, which is not good for farming.
  • Slow gameplay.
  • Scaled quest, the monsters will always be moderately difficult.
  • The boss, Lon, is potentially quite hard. He cannot be stunned, for example (although some have claimed that he is indeed possible to immobilise, he is not meant to be as far as we know, and so in any event is very difficult to and not worth trying). Also, he is weak to silver, and nothing else. Without silver, he can be troublesome, but otherwise he can normally be defeated with little problem.






    This is favoured by some for its good drops and smooth, fast gameplay. Suitable for low to medium levels.


    Location
    This quest cannot be found in the Quest Log. Click 'Travel' on the Falconreach noticeboard, go to the Gryphon, then click 'Warlic's Zone'. Then go right, up past Warlic, up, right, and you can see the cave/mountain. Click here for directions in image form.

    Description
    To heal, there is a fountain at the beginning and in the middle of the quest, also you can go back to Warlic for an automatic heal. Since money comes from selling weapons here, and the nearest shop is the Xan Reward Shop from Warlic (Other Quests >> Save Lymcrest), plenty of inventory space is good. The monsters here are weak to ice and very weak to water. Equip the best you can of one of those, preferably water.

  • Average Gold Per Hour: 4,000 - 5,000
  • Average Gold Per Run: 130 - 150
  • Average Completion Time: 01:30 - 01:40

    Advantages

  • Gives medium EXP as well: 720 per run if you skip the left path.
  • Has lots of good low-level drops:

    ------------ Nalmir's Final Gift, Fire weapon for non-DA warriors.
    ------------ Mahogany Crunch, Nature staff for Non-DA holders.
    ------------ The Tong, Silver staff. DA.
    ------------ Chargore, Darkness staff. DA.
    ------------ Master CorDemi Codex, a useful weapon for the Ruins of Kordana quest, and for future usage as well. Very rare, though.
    ------------ Ace of Spades, Metal weapon for Rogues. DA.

  • Has extremely smooth and fast gameplay.
  • Only three groups of monsters pose any difficulty at all at lower levels.
  • Non scaled. Starting from level 9 with a Battlespire Novice Weapon ( Battlespire Novice Sword, Battlespire Novice Dagger, Battlespire Novice Staff ), this quest is easy. By level 18, monsters die in one hit.
  • Has two healing fountains.
  • Warlic can insta-heal you.

    Disadvantages

  • The highest selling weapon is 200 gold (Nalmir's Final Gift). The lowest is 25. (The Burning Curse)
  • Easy monsters, but lots of them.
  • A lot of walking is involved.
  • This quest has little use at higher levels.
  • It cannot be found in the Quest Log so all travelling must be done on foot.






    This quest is not great for gold, but is OK around the medium levels.


    Location
    This quest cannot be found in the Quest Log. Click 'Travel' in Falconreach, and choose Amityvale. Then, talk to Thursday, choose 'The path?' and then choose 'Well'. Click here for directions in image form.

    Description
    In the intro, you will find yourself talking to the dog Daimyo. He leads you down a well where you 'save' Artix. This quest is quite difficult, and even though lower levels can complete it, it takes much too long for farming purposes unless you are a high level. The sellbacks are quite good, and there are a few decent drops, but apart from that it's not a very good quest.

  • Average Gold Per Hour: 6,000 - 8,000
  • Average Gold Per Run: 160 - 190
  • Average Completion Time: 01:00 - 01:20

    Advantages

  • Gives better selling weapons than the Fire Cave or Bandit Camp.
  • Good low-level drops:

    ------------ Permafrost, Ice weapon for DA warriors.
    ------------ Staff of Sleet, Ice staff for DA mages.
    ------------ Ice Reign, Ice staff for non-DA holders.
    ------------ Ice Pick, Ice dagger for DA holders.
    ------------ Ice Edge, Ice sword for non-DA holders.
    ------------ Twin Crescent Blade, Energy warrior weapon, good for DA holders and non-DA holders alike.
    ------------ Toxic Cutlass, Poison weapon for Warriors.
    ------------ Enamelled Forest Edge, non-DA Nature dagger.
    ------------ Red Hot Poker, non-DA Fire dagger.
    ------------ Curved Crystal, non-DA Ice dagger, similar in power to Ice Pick.

  • Only 6 monsters.
  • Nearby healing from the Inn of Amityvale.
  • Nearby drop-selling in Lugosi's Shop.

    Disadvantages

  • Slow gameplay.
  • Difficult non-scaled monsters if a low level.
  • Low elemental weakness.
  • It cannot be found in the Quest Log.
  • The only form of healing within the quest (which you may need if you are a lower level) is a potion box, which is guarded by two monsters and will slow farming down greatly.

    Small note: Originally, this quest was disadvantaged because Artix joined you towards the end of it, which slows farming down quite a bit. But now, after a revolutionary discovery, you no longer have to have that problem! Simply click on the right end of your EXP bar to keep on walking forward, and Artix will not end up joining you. You can also use this to shorten the intro with Daimyo, the dog.

    Another note: With the more recent introduction of the Paladin Class Armour, the quest can be made quite a bit easier. Most of the armour's attacks are light-based, and so great against the Darkness-orientated monsters. You can unlock the armour in The Necropolis, by approaching Artix, and choosing "Become a Paladin!". You will need one Undead Slayer Badge to unlock the armour, and fourteen more to train all the skills. Using this armour can bring the quest's completion speed up, and make it a better spot for farming than it otherwise would be. Thanks to Orc Leader for suggesting this!





    Another good quest from Thursday.


    Location
    Go to Quests, Amityvale Quests, then choose Yaga Stone Circle.

    Description
    The weapons here sell for even better than in Crystal Clear Lake, and are very good Nature weapons anyway even if you don't want to sell them. The only issue is how long it takes if you don't have the Necromancer Armour unlocked. In this case, the boss can be very difficult, especially if you are a higher level. The DF Ultimate Strategy Guide has a section on Guffer in it so it may be worth your while having a look in there if you're struggling.

  • Average Gold Per Hour: 6,000 - 12,000
  • Average Gold Per Run: 250 - 350
  • Average Completion Time: 02:00 - 02:40

    Advantages

  • Two sellbacks: 200 and 225. This one takes 132 runs on average. Note: Both calculations, this one and the one above, are not accurate as they do not include gold dropped by monsters. Less runs are needed in both cases, but the amount is scaled.
  • For DA holders, this drops a few good Nature weapons for mid-range levels. Since there are only six drops in the quest, it won't take long to find the one you need here. If you're a higher level and looking for some better Nature weapons, the Too Many Cooks quest in The Necropolis should have what you need.
  • For non-DA holders, it's slightly different. Some decent fire weapons drop here.

    ------------ Flamestone Blade, Fire weapon for Warriors.
    ------------ Flamestone Shiv, Fire weapon for Rogues.
    ------------ Flamestone Staff, Fire weapon for Mages.

  • Healing within the quest, in the form of a glowing pumpkin.
  • The Necromancer Armour can be used to drastically reduce the time and effort taken to kill Guffer. (see endnote)

    Disadvantages

  • Lots of annoying talking.
  • Can be quite a difficult boss, but poses bigger problems for higher levels.
  • Like a healing pad, the pumpkin heals gradually, which can take time.

    Tip: The Necromancer Armour can be a highly useful tool in this quest if used correctly. If you have all the skills up to Dominate unlocked, you can skip all Yaga Sisters and use the following strategy: Dominate -> Shield (if Dominate was successful, if not use Turn) -> Final -> Turn (optional - if you haven't already used it) -> Dominate. A bit of modification will be required to get what you want out of the armour, but this is a general format to follow. The "Dominate" skill is very useful and can help cut the time taken to complete the quest by well over a minute - potentially doubling your gold earnings.

    Another tip: An alternative suggestion is to use the ChickenCow Armour (or Evolved) in combination with a good Silver weapon such as Pillartrope. Skip all Yagas, use Chickensive Stance to block his initial attacks and Mad ChickenCow Attack when available to inflict large damage. A good Silver weapon is a must, or the quest will take longer than is needed - but again, you can easily half the quest's completion time this way.

    Additional note: If you're fighting Guffer in your base class armour, then this is important. The level of the boss, Guffer, is your level + the number of Yaga sisters alive. Therefore, if you try to walk past the Yaga sisters without killing them first, you will find that Guffer is 5 levels too strong and very difficult to kill with only your base class. At the same time, killing all five witches will make the quest longer. Instead, you need to experiment with this quest for some time, and try to find out how many Yaga sisters you can avoid killing, and then still kill Guffer. If you can do without killing two or three, this may well be a good compromise for you. Also note: because he is scaled, higher levels will actually find the boss more difficult than lower levels.





    A favourite of many, due to its good gold and EXP rewards and short completion time.


    Location
    Go to Quests, Falconreach Quests, right, right, then choose Challenge.

    Description
    This quest contains only one mid-to-high-HP monster (either a Junkyard Driller or Doom Cola Machine), that can be defeated easily in under a minute and potentially much quicker if all the correct equipment and technique is used - see the note below for strategy and setup suggestions. Lower levels should find this quest very useful, and since the rewards are scaled, it is good for higher levels too. The quest also drops Scrap Metals, and has a chance to drop the Battle Core and the Filament, which allow you to create some very powerful pets in Voltabolt's shops. Pressing the "DON'T EVER PUSH" button will increase the difficulty and rewards of the quest, however it may take a little longer to complete. At level 40, you can expect around 11 to 12,000 gold per hour if you put your mind to it.

  • Average Gold Per Hour: 7,500 - 12,000
  • Average Gold Per Run: 100 - 125
  • Average Completion Time: 00:30 - 00:50

    Advantages

  • Only one monster, and a relatively quick quest to complete.
  • One of the best EXP farming quests around.
  • The Doom Cola Machine has less HP than the standard Junkyard Driller, and is much quicker to kill. Appears around 50% of the time.
  • Combine the Filament with 15 Scrap Metal to make a 20-Watt Brightbulb which sells for 450 gold.
  • Combine the Battle Core with 10 Scrap Metal to make a Clockwork Tog which sells for 1000 gold!
  • Scaled, so decent rewards for all levels.
  • The monster has good resistances; -50 Water and -100 Energy. A good Energy weapon really helps here.

    Disadvantages

  • The Junkyard Driller can be quite difficult for lower levels if you are unprepared, especially on Extreme.
  • The chance to get the Doom Cola Machine is only 50%, so you may not be able to complete the quest quickly all the time.
  • Running to the button and house can take up time.
  • The Filament and Battle Core have a very low drop rate.

    Tips: Players level 20 and above with Dragon Coins can use the Kathool Adept Armour, which has the ability to complete this quest (and many quests) very quickly. An energy weapon is still a must, and high-crit items will be beneficial. Below are strategies suggested by a player:

    Mega Doom Cola Machine
    1st attack: Fear - Stuns the target for 3 turns
    2nd attack: Mad Fury - Powerboost increased by 25% for 3 turns + attack
    3rd attack: Red Tide - Attack (water element) + 100% crit chance
    4th attack: Attack (until defeated)

    Mega Junkyard Driller
    1st attack: Fear - Stuns the target for 3 turns
    2nd attack: Mad Fury - Powerboost increased by 25% for 3 turns + attack
    3rd attack: Red Tide - Attack (water element) + 100% crit chance
    4th attack: Shadow - 4-hit attack (darkness element) + unlocks Kathool's Wrath
    5th attack: Kathool's Wrath - Attack dealing very high Evil damage (reportedly over 850 with Mad Fury activated)
    6th attack: Attack (if needed, until defeated)

    See the Bonuses and Resistances Guide for all Crit-giving items organised by strength. A big thanks to MastersofBankai for this suggestion and the strategies!


    Additional note: For players with Dragon Coins who wouldn't mind spending a few, an Enchanted Battlecore can be purchased at Cysero's Store in Falconreach for 25 DCs. It can be combined with 10 Scrap Metals to make a Steam Tog, which sells for 1,000 gold. This can be a very helpful addition when gold farming, but be aware that DC expenditure may quickly add up using this method, so keep an eye how much you're using. A regular Filament also drops from the quest and can be used to make a Clockwork Tog that sells for 1,000 gold, but the drop rate is low, so don't count on it.

    Tip: See the Dr. Voltabolt farming guide for a more in-depth analysis.





    This quest gives decent gold both by dropping from monsters and from selling weapons. Suitable for low to medium levels.





    Location
    This quest cannot be found in the Quest Log. To get to this quest, go to Warlic's portal in Falconreach, and choose 'Frozen Cave'. No more than that. Click here for a map of directions.

    Description
    This quest is not scaled - the monsters are level 17 and 19. Obviously, the monsters here are all ice, and that makes them weak to fire. This is the only quest other than the Bandit Camp that has a random layout, so time taken varies. The weapons here sell reasonably well, and at the same time the monsters drop decent gold, making a good combo for low to medium level players.

  • Average Gold Per Hour: 6,000 - 7,000
  • Average Gold Per Run: 175 - 200
  • Average Completion Time: 01:30 - 01:45

    Advantages

  • Gives decent amounts of gold. You can expect an average of around 103.5 gold per run dropped from monsters. The average sellbacks of weapons is 140 gold. This makes a grand total of 240 gold per run on average, so you would need to complete 117 runs on average to get 28000 gold for a doom weapon, starting from 0.
  • Gives a decent amount of experience as well. The average exp is 1,612 per run, which is not bad.
  • Has many good low-level drops. Notice that this list is different from previous ones: this quest is DA only, so no weapons are included that are good for non-DA's but not for DA's. For similar reasons, DA requirement is not shown.

    ------------ Chargore, Darkness staff.
    ------------ Chartreuse Drop, Poison staff.
    ------------ Kage Katana, Darkness weapon for Warriors.
    ------------ Lapis Lazuli, Ice staff.
    ------------ Runed Broadsword, Light weapon for Warriors.
    ------------ Toxic Cutlass, Poison weapon for Warriors.

  • Quite smooth gameplay.
  • Has a very, very small chance of dropping REALLY Special Dragon Chow, which gives your baby dragon 5 training points.

    Disadvantages

  • Non-scaled for lower levels - all monsters are 17 and 19.
  • Random layout, making it unpredictable. Sometimes this can mean it being nice and short, other times it means not so nice and long. Number of monsters varies between 8 and 24. There is nearly always a fork, and sometimes even two. Since people often choose the wrong side, I suggest always checking both sides before advancing.
  • Needs a Dragon Amulet to enter.
  • It cannot be found in the Quest Log.

    Note: This quest is suited for lower to medium levelled gold farming (below 30). Higher levels will benefit far more from other quests. A special thanks goes to Mr. Irish for much of the information in this section!





    This is a very short quest with easy monsters that give a good amount of gold. It's also very well known for EXP farming.


    Location
    Go to Quests, Oaklore Quests, right, right, then choose Explore Ruins.

    Description
    This quest is useful for most levels and types of characters, but is mainly recommended for those at higher levels (30+), as that's when it really begins to show its benefits. It's short (can usually be completed in under a minute), and the decent amount of gold dropped from monsters means as well as some of the best EXP farming around, you're looking at a pretty solid cash total at the end of it all. Dedicated higher level farmers can be looking at over 9,000 gold per hour.

  • Average Gold Per Hour: 8,000 - 9,000
  • Average Gold Per Run: 90 - 150
  • Average Completion Time: 00:50 - 01:00

    Advantages

  • Some of the best EXP farming for mid-to-high levels available.
  • A very quick quest to complete and easily farmable as you respawn straight by the catapult.
  • Easy one-hit-kill monsters through use of the "Final" skill.
  • Drops items which can be exchanged for accessories, which are alright if you are a lower level.

    Disadvantages

  • Random layout, meaning the wrong fork at a junction can sometimes be taken. This takes up valuable farming time.
  • A drop is pretty much guaranteed at the end of the quest, and at mid-to-high levels, these are next to useless. Can become annoying.
  • The VurrMen take a while to attack, so if you miss a shot, it can waste time and become frustrating.
  • The boss usually takes two hits to kill.

    Note: Whilst the quest is mainly centred around higher levels, lower levels can attempt this too. To work out your average gold per run, multiply your level by three (3). Multiply this by sixty (60) to get an estimate of your gold per hour. It increases exponentially, so whilst it may not seem like a lot below level 10, levelling up will allow the quest to show its true colours.

    Another note: I recently found I can one-hit kill the boss with Warrior's Final - but only just. This may have come about as a result of the stat changes with Engine 9.0.0. It doesn't work all of the time, but it certainly removes an element of frustration with knowing you will have to take two hits, and eating away at your mana using the 17 MP Stun. This has only been tried with a level 54 Warrior, so I am unsure how other classes will fare. Any feedback is welcome.





    A fun memory-testing quest that drops high-selling junk items. This quest can be very rewarding if used to its full potential.


    Location
    Go to Storyline, Nythera's Saga, then choose Potion Mastery. Note that you must have completed all previous quests in her chain to be able to play this.

    Description
    This is quite a different quest from the usual, and decent memory skills are required to get the most out of it. There are no battles at all - instead, various ingredients up to a maximum of six must be memorised and mixed in the correct order. Once this is completed, you will receive one of a selection of junk items that each sell for 300-500 gold. Those with good memory skills will probably fly through the quest in under a minute, making it probably hands-down the best around - whereas those who struggle can take up to 3 minutes or more to complete it. Either way, this is still generally a very rewarding quest.

  • Average Gold Per Hour: 10,000 - 22,000
  • Average Gold Per Run: 300 - 500
  • Average Completion Time: 01:00 - 03:00

    Advantages

  • There are no battles.
  • Lower levels will find this just as beneficial as higher levels.
  • You will always get at least 300 gold from selling rewards.
  • It can be a very short quest for those with good memory.

    Disadvantages

  • It can be far longer if you make a mistake, or you do not have good memory.
  • Difficulty increases as you progress.
  • Junk items take up room in your inventory.
  • There is a small chance to receive no reward.
  • If you complete a run very quickly, you may hit the game's minimum quest time-limit and be logged out (about 50 seconds).

    Tip: Develop a technique to memorise the items - it becomes very useful when you have to recall 5 or 6 in a row. I find it helpful to give each ingredient a simple or otherwise easily memorable name based on its appearance (e.g. "red" for the bright red flowers, or "rock" for the small rock). I follow the order and then recite the string of words as I click on the items. This works for me without fail unless I lose my concentration - I can easily get under 60 seconds completion time with this method. If you're more a numbers person, you may wish to number each ingredient, or perhaps you are comfortable memorising the images. Find a system that works for you.





    Wars are temporary quests that come and go, so few pieces of information are fixed about them.


    Location
    Whenever a war is on, there will be a button in whichever town it occurs in (most of the time Falconreach) which takes you to the event. You can find the button on the noticeboard in town.

    Description
    This is a war found in your vacation from questing. Although the gold isn't great, it is OK, so you may want to try this out eventually if you're searching for the best places that suit you. They are good places to level up, however, so at least if you find the gold rewards disappointing then the EXP should make up for it.

  • Average Gold Per Hour: Variable
  • Average Gold Per Run: Variable
  • Average Completion Time: Variable

    Advantages

  • Wars are nearly always the best places to level up.
  • They give Defender's Medals. These give the best necklaces and rings in the game, amongst other things.
  • Sometimes, wars give war rares, weapons which occasionally drop from waves. Once the war ends, these weapons will become unobtainable. Of course, the last time it was Friday 13th, there were some weapons that were assumed 'rare' even though they did indeed come back.
  • You barely have to run anywhere at all.
  • Only sometimes is there a boss, and it is not too difficult.
  • Usually has smooth gameplay.
  • Instant full healing. Just go back to the notice where information about the war is shown, and you will find your HP and MP refilled.

    Disadvantages

  • The gold is relatively small. High levels may get about 50 gold per wave, but lower levels get less, because the gold is scaled.
  • All wars disappear after a while.
  • Wars are scaled, so they are never too easy. However, the elemental weaknesses of the monsters you fight usually makes up for that.


    -- 2.11 - Ballyhoo --
    If made a habit, this can be a useful supplement to any casual farmer's game.


    Location
    Access Ballyhoo from Falconreach or Oaklore by clicking "Ballyhoo" on the noticeboard. Choose "View Ad". You will sit through a short ad before being given the option to return and claim your gold reward.

    Description
    Ballyhoo is not actually farmable, and so should not be considered as a 'farming quest'. However, non-serious farmers may find it a very useful addition to their game. You receive 24 + (your level * 8) gold per ad, and the maximum gold you can receive from any ad is 200. On average, including loading and clicking times, each ad will take you about 30 seconds to view. Times vary for each ad. You can view a maximum of 8 per day - the view count resets at midnight server time (EST). The only thing that lets this down as a 'farming' spot is the daily cap. Ballyhoo-viewing should become a daily habit to make the most use of it.

    Advantages

  • The quest gives its maximum reward at level 22 - a relatively low level.
  • The ad can be left to play in the background while doing other activities. It requires little effort.
  • 1600 gold can be attained in 4 minutes, a better rate than almost all quests above.
  • There is a very small chance to receive 5 DragonCoins.

    Disadvantages

  • Ad viewing is capped at 8 per day.
  • It can be extremely boring, as it is not an 'active' method of farming.
  • Ad playing times vary from 20 seconds (AQWorlds) to over 30 (DragonCoins).
  • It cannot be depended upon as a sole method of gaining gold. Starting from zero, it would take exactly three weeks to have enough money for a doom weapon plus 'Dark' upgrade. Combine it with a farming quest to reap the full benefits.

    < Message edited by pjc -- 8/11/2010 6:35:27 >
  • DF MQ  Post #: 2
    9/20/2008 8:46:10   
    pjc
    Preposterously Jovial and Cool


    3.0 - TITAN FARMING

    Note: It is important that you have most, if not all, of your Titan Dragon's skills trained before attempting these quests.

    There is an increasing number of quests that can be farmed riding your Titan dragon. They are for Dragon Amulet holders only, and you are encouraged to try some of these quests out if you own one. It is important though, that you have most, if not all, of your Titan dragon's skills trained before attempting these quests. It will make things much easier for you, and only then will the quests be efficient for farming purposes.
    Note: All titan quests (with the exception of Togzilla Attacks) have a very, very small chance of dropping the REALLY Special Dragon Chow, that will give your baby dragon 5 points of training to spend on skills!
    The titan quests are as follows:



    An interesting quest for gold farming on dragon back. Suitable for low to medium levels.





    Location
    Go to Storyline, Xan Saga, then choose The End?. You must have completed all previous quests in the chain to be able to play this quest.

    Description
    This quest is a special case of farming. To get the gold rewards you are after, it requires you not to finish the quest, and this means you do not have to battle Lava Titan Xan at the end. Instead, you can simply return to the beginning and exit, to claim your gold rewards that you have earned thus far. This means that there are no drops, seeing as you do not get to the very end to receive them. It is also the first DragonRider farming quest. It doesn't have a random layout, and the only monsters are Bassault who is weak to both Ice and Water.

  • Average Gold Per Hour: 5,000 - 6,000
  • Average Gold Per Run: 120
  • Average Completion Time: 01:10 - 01:30

    Advantages

  • Is a very quick quest to farm in terms of its gold to time ratio.
  • Gives good amounts of experience.
  • Has a set layout, not random.
  • There is only one type of monster, Bassault, who is very easy to kill on a Dragon.
  • Inside the quest has smooth gameplay.
  • There are no boss or difficult fights.

    Disadvantages

  • The beginning cutscene wastes time.
  • You have to go all the way back to the beginning to finish the quest.
  • Has no rewards, seeing as you do not finish the quest.
  • One run gives 120 gold. To get a Doom Weapon starting from 0 would take 234 runs.
  • Needs a Dragon Amulet to enter.

    Note: A special thanks goes to hoth181 for discovering this potential farming area!





    An excellent Titan farming quest. Thanks to Deucalion2 and ayashi for the idea and information!





    Location
    This quest cannot be found in the Quest Log. From Falconreach, go up to the portal, go to Willowshire, and click 'Gorgok?'.

    Description
    You will need your Titan dragon to be able to do this quest. Gorgok can be taken down on a fully-trained Titan dragon with relative ease due to the low damage she deals. With practice, you will very rarely need to use a defensive skill and the battle can be over with in a minute or two. Drops aside, the total gold from the quest is 418. Combined with two decent sellbacks (200 and 350), this quest is up there with the likes of Crystal Clear Lake if you have a bit of determination, so it's well worth checking out if you haven't already.

  • Average Gold Per Hour: 9,000 - 13,000
  • Average Gold Per Run: 400 - 700
  • Average Completion Time: 01:50 - 02:15

    Advantages

  • The Dravirs are no problem, they will always die if you hit them.
  • Two main drops, which sell for 200 and 350 gold.
  • Has a set layout.
  • Gorgok is not a challenging enemy if you have all skills trained.
  • Gameplay is smooth.

    Disadvantages

  • The Dravirs only give 3 gold, so are an annoyance and not a part of the quest's farming value.
  • There is a small cutscene at the beginning.
  • There is dialogue to click through before fighting Gorgok.
  • There is a chance to get nothing as a drop.
  • Gorgok can be difficult if you don't have all or most of your dragon's skills trained.
  • Requires a Dragon Amulet.
  • It cannot be found in the Quest Log.

    Note: A special thanks to Deucalion2 and ayashi for the idea of adding this and the information on it!





    A nice, short Titan farming quest with good rewards. Thanks to those who have suggested I add it!





    Location
    Go to Storyline, The Orb Saga, Wind Orb, right, then choose Something Fishy.

    Description
    You will need your Titan dragon to be able to do this quest. King Braken is a fairly easy foe with only around 2000 HP more than you, so if you use your skills wisely then you should have no problem. You should be able to complete this quest in around 2½ minutes or less, and you get 400 gold per run, making an average of around 9,600 gold per hour, not including drops. Including the drops, you're looking at something around 11,000 gold per hour, similar to, if not better than, the likes of Crystal Clear Lake. The rewards are good anyway, even if you don't want to sell them (some of the best water weapons in the game).

  • Average Gold Per Hour: 10,000 - 15,000
  • Average Gold Per Run: 500 - 600
  • Average Completion Time: 01:50 - 02:20

    Advantages

  • King Braken, the only enemy, is easy if you use your skills appropriately.
  • The quest drops good mid-level water weapons, which all sell for 150.
  • It isn't scaled.
  • The quest is quick to complete.
  • The EXP rewards are very good (3001 EXP per run).
  • Gameplay is usually smooth.

    Disadvantages

  • The cutscene and dialogue at the beginning wastes a little time.
  • You have to re-summon your Titan dragon every time you do the quest.
  • If you don't have many skills trained, then Braken could be more difficult than necessary.
  • Requires a Dragon Amulet.



    If you are having trouble with lag in certain areas, try downloading the latest version of Adobe Flash Player if you haven't already.

    < Message edited by pjc -- 6/19/2010 5:46:34 >
  • DF MQ  Post #: 3
    9/20/2008 8:52:49   
    pjc
    Preposterously Jovial and Cool


    4.0 - SUMMARY


    Hopefully the above was of use in finding the best gold farming spots for you. Below is a summary of the best quests in the following categories:

    Top 3 DA gold per hour quests: Potion Mastery / Something Fishy / Gorgok Returns!
    Top 3 Non-DA gold per hour quests: Potion Mastery / The Bandit Camp / Dr. Voltabolt's Challenge
    Best for EXP farming: The VurrMen Ruins / Wars
    Best drops: Potion Mastery / The Fire Cave / Gorgok Returns!
    Best elemental weaknesses: The Fire Cave / The End?
    Best average weapon sellback: Yaga Stone Circle / Crystal Clear Lake
    Best for weapon drop farming: Yaga Stone Circle
    Easiest battles: Potion Mastery / The End? / The VurrMen Ruins
    Easiest boss: The Bandit Camp / The Well / Something Fishy
    Healing: Yaga Stone Circle / The Well / Gorgok Returns!
    Quickest to complete: Potion Mastery / Dr. Voltabolt's Challenge / The Well / The End?

    And here is a summary of the worst quests in their categories:

    Worst 3 gold per hour quests: The Fire Cave / The End? / The Frozen Cave
    Lowest elemental weaknesses: The Bandit Camp
    Longest intro: Yaga Stone Circle
    Most potentially difficult monsters: The Well / Yaga Stone Circle
    Hardest Boss: Yaga Stone Circle / Crystal Clear Lake / Gorgok Returns!
    Lowest EXP: Potion Mastery / The Bandit Camp
    Worst drops: The End?
    Slowest to complete: Yaga Stone Circle / Gorgok Returns! / Something Fishy


    4.1 - HELPFUL LINKS


    There are plenty of other great guides and indices around the Encyclopedia. Here are a few personal recommendations.

  • Best Weapons For Your Level & Class - You can find all the best weapons for your level, class and any element here.

  • Weapons Sorted by Power - Similar to the above, but the weapons are listed in order of strength rather than level.

  • DF Ultimate Strategy Guide - Can be a substantial aid to defeating some of the harder enemies you may come across in the game. It's one of the most helpful guides I've found in my time on these forums.

  • Bonuses and Resistances Guide - An up-to-date listing of all in-game items sorted by the bonuses and resistances they give. Very helpful to find the best equipment for you.

  • Farming Guide [v.3] - Though more simplified than most other guides, it is useful for farming EXP and gold in conjunction. It goes well hand-in-hand with this guide and the guide below.

  • Experience Farming - How To Do It and Where To Go V3 - Have a look here for pure EXP-related farming info, advice and tips. Very handy if you're looking to level up in a hurry.

  • DragonFable Formulae - Wondering how all the percentages, drop rates, and figures are calculated? Have a look here, it tells you all you could ever need to know about the formulae used in DragonFable.

    4.2 - CREDITS


    From the old guide:

  • bladeoflight16 and Burn, for convincing AtiwH to try a second time to post this guide.
  • geopetal and Alac, for allowing AtiwH to post the guide.
  • senomi15, CrazyOkuni, and jetsterjinx for the various suggestions.
  • Mr.Irish, for The Frozen Cave, both the idea of adding it and the info on it.
  • Massive thanks to AtiwH who made this guide originally.

    For the new guide:

  • A big thanks goes to Burn, who made the previous guide.
  • Vaseline28, for agreeing to proofread my guide before posting.
  • Z.324, for informing me that I got this guide.
  • Everyone who gave information in the previous guide that I have taken information from for this one.
  • Everyone who is helping me by submitting information, it's really appreciated!
  • PaperClip, for being PaperClip. :d k violin smex

    And of course, the biggest thanks goes to Artix Entertainment for creating DragonFable and the other excellent games, because without them, this would not be possible!

    This guide was originally made by AtiwH, then taken over by Burn. If you should have any queries/comments regarding the guide, please do not hesistate to contact me. Thanks for reading!

    < Message edited by pjc -- 6/19/2010 6:15:02 >
  • DF MQ  Post #: 4
    Page:   [1]
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