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5/31/2008 2:55:12   
Andy8
Help Angel!


~ DragonFable ~ Guests ~










~ By : Andy8 ~ Armakuny ~ Foligo ~




Hint of searching:

Use " Ctrl + F " and input the numbers with bracket '[ ]' ( eg. '[000]' for the 'Content' ) to find individual sections of this post.
Use " Command + F " is the finding command for macs.

Or you could use link for jumping to the certain post, just click on 'Blue Color Text' in content list.



[000]

000. Content:

000. Content and Update Log

100. Introduction

200. Guests Invitation Details:
--201. Ash
--202. Robina
--203. Valencia
--204. Artix
--205. Galanoth
--206. Aria
--207. Warlic
--208. Zhoom
--209. Vayle
--210. Sir Ano
--211. G'joob, Grrol and King Linus
--212. Icemaster Yeti [Temporary Rare]

300. Conditions on using guests
--301. General
----301A. Stats & Bonuses effects
----301B. Average Damage Calculation
----301C. Final Analysis
--302. Special quests effect
----302A. No need invite Guests
----302B. Quests take guests away after finished
--303. Monsters Resistance & Weakness effect
----303A. Quests without (Some) Guests
----303B. Quests / Monsters No 'Light' Attack
----303C. Less Damage but worth to be used
--304. Guest's Helping
----304A. Quest list of Guest get attacked
----304B. Healing

400. Final words and Future viewer

500. Credits


Updating Log:

May/31/08 -- Start
Jun/03/08 -- All informations added, Self check done; Wait for people's comment, correction and guiding.
Jun/04/08 -- Grammar checked by GB5, many many Thx!!
Jun/08/08 -- After confirmed with westward_ho! , added back Artix information; Spread post for other searching system.
Jun/10/08 -- Added section 301B, as guided by Mod westward_ho! require 1st time approval.
Jun/16/08 -- Grammar need improved, lucky we've got Foligo here...it takes time on working. Add Foligo as creater, thank you Foligo!
Jun/18/08 -- Grammar checking done, editing and correction done...final checking done...require 2nd time approval.
Jun/26/08 -- Add new guest Vayle. Re-construct Section 301.
Jul/03/08 -- Guide approved -- Many thanks to westward_ho!!
Aug/01/08 -- Add 4 Ninja/Parite Inn quests to 'take away guest' list.
Aug/01/08 -- Add The Hatchling Hunt quest to list of guest get attacked, thx to swenson.
Aug/29/08 -- Correct 2 Fairies information, add quest "Stocking the Shelves" for Minx Fairy.
Sep/13/08 -- Add new guest Galanoth.
Sep/16/08 -- Add Artix Statue invitation, thx to giu.
Nov/07/08 -- Add new quest (The Snow Field) informations.
Nov/15/08 -- Add new rare guests - G'joob, Grrol and King Linus from Dragesvard War!.
Nov/22/08 -- Add new guest - Sir Ano.
Dec/20/08 -- Add new rare guest - Icemaster Yeti.
Jan/08/09 -- Change information of G'joob, Grrol and King Linus, they are not rare anymore.


[100]

100. Introduction

A total of Thirteen (13) guests are in DF which can be invited to aid you in battle currently.
Sometimes you could get some Rare guests helping in some Wars or Special Events.

This Guide is not a Strategy Guide to tell "Who is the best guest/combo on using" or "How to manage guest's attacks"...
With all informations listed below you could find out the answer and make your guest choice much easier.


< Message edited by Armakuny -- 9/26/2010 16:15:13 >
DF  Post #: 1
5/31/2008 3:00:31   
Andy8
Help Angel!


[200]

200. Guests Invitation Details:

[201]

201. Ash (lvl 1, HP/MP: 85/85)

Invitation:
Falconreach Main Screen (left side) -> Talk to Ash -> Add to Group
(Being added to guest B, replaces your previous guest if not empty )

[202]

202. Robina (lvl 2, HP/MP: 105/105)

Invitation:
Falconreach -> 3 Screens right -> up * -> 2 Screens right -> Talk to Robina -> Invite
(Being added to guest A/B, not both, replaces your previous guest if not empty, also has option un-invite all your guests )

*Note: {Falconreach -> 3 Screens right -> up} = {Robina Zone at Falconreach Inn Map / Travel Board} = {2 Signs (Surewould Forest & That 'A' Way) -> up}

[203]

203. Valencia (lvl 8, HP/MP: 140/140)

Invitation:
Robina Zone ( See *Note in Robina invitation above ) -> down -> right -> Talk to Valencia -> Invite
Or Falconreach -> 4 Screens right -> Talk to Valencia -> Invite
(Being added to guest A/B, not both, replaces your previous guest if not empty, also has option un-invite all your guests)

[204]

204. Artix (lvl 3, HP/MP: 160{260*}/130)


*Note: On Invitation #1 #2 #3 #4 #5, HP=160; On Invitation #6 , HP=260.

Invitation 1:
Falconreach Travel Board -> Amityvale -> 1 Screen right (Graveyard Gate) -> Talk to Artix -> Invite
(Being added to guest A/B, not both, replaces your previous guest if not empty, also has option un-invite all your guests )

Invitation 2:
Falconreach Travel Board -> The Necropolis -> talk to Artix -> Invite
(Being added to guest A/B, not both, replaces your previous guest if not empty, also has option un-invite all your guests )

Invitation 3:
Falconreach Travel Board -> Amityvale -> talk to Thursday -> The Path? ** -> The Well (quest)
(Before the Boss battle of the quest, forces to join in slot A and replaces your previous guest if not empty )

**Note : You also could get 'The Well' quest ( & other Amityvale quests) by walk, 'The Well' located at 6 screens right from Main screen.

Invitation 4: (Limited) (available after all prior quests finished in the quest chain)
Falconreach Travel Board -> The Necropolis -> Next Page -> Artix Vs. The Undead
(Artix forces to join at the beginning of the quest. Clears all guests with you. Leaves when quest finished. )

Invitation 5: (Limited) (available after all prior quests finished in the quest chain)
Falconreach Travel Board -> The Necropolis -> Next Page -> Noxus Fumes
(Artix forces to join at the beginning of the quest. Joins as guest A. Clears all guests with you. Leaves when quest finished. )


[205]

205. Galanoth (lvl 3{20*}, HP/MP: 160{260*}/130{230*})


*Note: On Invitation #1 #2 #3, lvl=3/HP=160/MP=130; On Invitation #4, lvl=20/HP=260/MP=230.

Invitation 1: (available after quest 'Un-BEAR-Able Cold' finished in the Galanoth's quest chain)
Falconreach Travel Board -> Dragesvard -> Talk to Galanoth -> Invite
(Being added to guest A/B, not both, replaces your previous guest if not empty, also has option un-invite all your guests )

Invitation 2: (Limited) (available after quest 'Gary' finished in the Galanoth's quest chain)
Falconreach Travel Board -> Dragesvard -> Galanoth -> Quests-> Not So Great Escape
(Galanoth forces to join before the fighting. Joins as guest A. Leaves when quest finished. )
Note : If you invite Galanoth as Guest B already...hehe...you will get 2 Galanothes. But don't worry - they will leave after you finish the quest.

Invitation 3: (available after quest 'The Bear Facts' finished in the Galanoth's quest chain)
Falconreach Travel Board -> Dragesvard -> Galanoth -> Quests-> MORE QUESTS! -> The Snow Fields
(Galanoth forces to join before the fighting. Clears all other guests with you. Joins as guest A. )

Invitation 4: (Rare) (available only during the Dragesvard War.)
Falconreach -> Dragesvard War!
(When do "Fight beside Galanoth" you get him.
Clears all other guests with you. He will stay after the quest.)



[206]

206. Aria (lvl 2, HP/MP: 110/105)

Invitation: (Limited)
Falconreach Main Screen -> Talk to Ash -> Rescue (Critter Cave)
Or Falconreach -> 2 Screens right -> Grams Pet Shop -> Missing Granddaughter ***
Or Falconreach -> 2 Screens right -> Grams Pet Shop -> Visit Aria -> Critter Cave (replay)
(At Half of the quest forces to join guest A. Replaces your previous guest if not empty. Leaves after quest finished)

***Note : Once you finished 'Rescue' quest, 'Missing Granddaughter' option will disappear, and 'Visit Aria' option will allow you to replay the quest.

[207]

207. Warlic (lvl 11, HP/MP: 200/145)

Invitation: (Limited) (available after all quests finished above in the quest chain)
Falconreach -> Travel Board -> Warlic Zone *^* -> Right -> Talk to Warlic -> Other quest -> Save Lymcrest -> Xan's Volcano Fortress
(Warlic forces to join before you battle with minor monsters. Clears all other guests with you. Leaves before the battle with himself and Xan. )

*^*Note : Warlic Zone also at Falconreach Inn Map / Travel Board / Portal in front of Guardian Tower

[208]

208. Zhoom (lvl 15, HP/MP: 250/155)

Invitation 1: (Limited) (available after finished Dynasty Tomb and Sek-Duat's other quests)
Falconreach -> Travel Board -> Sandsea -> 3 Screens up -> Talk to Sek-Duat XV -> Zhowdown:
(Zhoom forces to join before the boss monster fighting. Clears all other guests with you at the beginning of the quest. Leaves when quest finished. )

Invitation 2: (Limited) (available after finished Zhowdown)
Falconreach -> Travel Board -> Sandsea -> Talk to Zhoom -> Sek-Duat Lives Again
(Zhoom forces to join at the beginning of the quest. Clears all other guests with you. Leaves when quest finished. )

[209]

209. Vayle (lvl 3, HP/MP: 260/130)


Invitation: (Limited) (available after all prior quests finished in the quest chain)
Falconreach Travel Board -> The Necropolis -> Next Page -> Noxus Fumes
(Vayle forces to join before the boss monster fighting. Joins as guest B. Leaves when quest finished.)

[210]

210. Sir Ano (lvl 3, HP/MP: 160/130)


Invitation: (Limited)
Falconreach Travel Board -> Oaklore -> Walk down, outisde the door of town -> Talk to Sir Ano -> Quest ->
-> Nose for Trouble / Major Mayhem / There's No Place like Oaklore / Victoria's Secret
(Being added to guest A, replaces your previous guest A if not empty, does not effect your guest B when added. Leaves when quest finished and clears your guest B.)

[211]

211. G'joob, Grrol and King Linus (lvl 15, HP/MP: 260/230)


Invitation 1: (Limited) (available only in one quest.)
Falconreach Travel Board -> Dragesvard -> Galanoth -> Quests -> MORE QUESTS -> Gary ( Gary's Fate)
(When do "Fight beside Grrol the Ursice Savage" you get Grrol, "Fight beside King Linus the Killguin" for King Linus and "Fight beside G'joob the Tusker" for G'joob.
Being added to guest A, replaces your previous guest A if not empty, does not effect your guest B when added. Clear all guests after the quest.)

Invitation 2: (Rare) (available only during the Dragesvard War.)
Falconreach -> Dragesvard War!
(When do "Fight beside Grrol the Ursice Savage" you get Grrol, "Fight beside King Linus the Killguin" for King Linus and "Fight beside G'joob the Tusker" for G'joob.
Being added to guest A, replaces your previous guest A if not empty, does not effect your guest B when added. They will stay after the quest.)



[212]

212. Icemaster Yeti (lvl Scaled, HP/MP: Scaled)


Invitation: (Rare) (Limited) (available only in one quest during the Frostval.)
Falconreach -> FROSTVAL -> Chapter 2 -> Act 3 -> Talk to Maya -> Battle -> Quest to defeat Xanta Claus ( Return to the Yeti Cave!)
(Quest clears all your guests at the begining. Being added to guest A before battle Xanta Claus. Leaves when quest finished.)



< Message edited by Andy8 -- 3/14/2009 23:25:00 >
DF  Post #: 2
6/8/2008 11:52:33   
Andy8
Help Angel!


[300]

300. Conditions on using guests

Guests' Attack power, Usage of element(s) will vary, some quests force you to add guest and some will take them away after all...
Guests' using is very complicated !

To avoid on using wrong guest which results in failed battles or time being wasted...etc, details listed below need to be aware of.
[301]

301. General :
[301A]

301A. Stats & Bonuses effects :

  • All guests' STR/INT/DEX are set '0', they do not boost any guests' damage.
  • Guests' Crit will effect their average damage as calculated below.
  • Artix, Vayle, Galanoth, Sir Ano, G'joob, Grrol and King Linus have Bonus 100, which give them the best accuracy on any level monster;
    Warlic and Zhoom have 10 on Bonus, with their high level (lvl 15), they also make less missing in their quests;
    The rest of guests either has 0 or 1 on Bonus, when they fight with more higher level monsters, they will make much more missings.


*Note*: Unknown effects, variable values x% and/or y%, Icemaster Yeti

  • Monsters' defenses vary, how to calculate their effect on attack is unknown -- never discovered by AE.
    So in Analysis below, we ignore these bonuses (Parry/Dodge/Block, Melee/Magic/Range)
  • When guest's attack on certain element, if the monster has resistance to that element, damage points will be reduced.
    In formula, x% or y% show resistance value.
  • The % of chance that Artix uses '4-hits' attack is unknown, by tested and guess, we give a value 10%. This % may change if more test taken.
    The % of chance that Vayle uses 'Summon' attack is unknown either, by tested and guess, we give a value 10% -- same Artix.
  • Icemaster Yeti -- only available in one seasonly quest, scaled damage point, not quite useful to be analysised...


[301B]

301B. Average Damage Calculation:


Ash: Type: Melee | Element: Metal | Crit: 2

Attack damage range = 5 - 10, without considering resistance Average = ( 5 + 10 ) / 2 = 7.5
Under Crit +2, Average Damage = 7.5 * 1.02 = 7.65

Overall Attack Result :
Average Damage = 7.65 * (1 - x%) ( x% is monster resistance to Metal )



Robina: Type: Range | Element: Wood | Crit: 5

Attack damage range = 5 - 12, Average = ( 5 + 12 ) / 2 = 8.5
Under Crit +5, Average Damage = 8.5 * 1.05 = 8.93

Overall Attack Result :
Average Damage = 8.93 <*Note: only 1 monster has resistance on wood (100), will result '0' damage ( see section 303 ).>



Valencia: Type: Melee / Range | Element: Metal | Crit: 5

Attack damage range = 8 - 18, Range attack has random add up value (* 1.5), but it has 4 turns cool-down. In case use 'Throw' every 5 turns :
Average = [(8 + 18) / 2 * 4 + (8 + 18) * 1.5 / 2 ] / 5 = 14.3
Under Crit +5, Average Damage = 14.3 * 1.05 = 15.02

Overall Attack Result :
Average Damage = 15.02 * (1-x%) ( x% is monster resistance to Metal )



Artix: Type: Melee | Element: Metal / Light | Crit: 20


Artix's 'Holy' attack is the strongest attack in game, but it also meets problem sometimes -- as listed in section 303B, he could not use 'Holy' on 2 monsters:
Assume 4 hits attack happens 10% chance (by guess), Attack damage range = 5 - 30, (5 + 30) / 2 = 17.5.
Average = 17.5 * 0.9 + 17.5 * 4 * 0.1 = 22.75
Under Crit +20, Average Damage = 22.75 * 1.2 = 27.3

Overall Attack Result : ( Without 'Holy' )
Average Damage = 27.3 * (1-x%) ( x% is monster resistance to Metal )


'Holy' has 14 turns cool-down, without facing 2 monsters listed in 303B, we should use 'Holy' as much as we could.
'Holy' attack range is 5 -30, but has random add up value (* 1.5), In case use 'Holy' every 15 turns :
Average = {(17.5 * 0.9 + 17.5 * 4 * 0.1) * 14 * (1-x%) + 17.5 * 1.5 * 4 (1-y%)} / 15.
Under Crit +20, Average Damage = 21.23 * 1.2 * (1*x%) + 7 * 1.2 * (1-y%)

Overall Attack Result : ( With 'Holy' )
Average Damage = 25.48 * (1-x%) + 8.4 * (1-y%) ( x% is monster resistance to Metal, y% is monster resistance to Light )
When x% = y% = 0, Average Damage = 33.88



Galanoth : Type: Melee | Element: Metal | Crit: 20


When attack monsters without Metal resistance:
Skill 'Spear' is a guaranteed Critical attack. 14 turns cool-down allows used once in 15 turns.
Beside this skill, the rest of special skills seem only useful in just a few special cases (eg. Battle Dragon)...
At the moment could not find any difference between them and normal Attack within most quests in game.

Average = {(5 + 30) / 2} * (16 / 15) = 18.67
Under Crit +20, Average Damage = 18.67 * 1.2 = 22.4

Overall Attack Result :
Average Damage = 22.4 (1 - x%) ( x% is monster resistance to Metal )



Aria : Type: Range | Element: Nature | Crit: 2

Only used in 1 quest, 3 monsters in the quest have no resistance to Nature, Attack damage range = 8 - 12, ( 8 + 12 ) / 2 = 10;
Under Crit +2, Average Damage = 10 * 1.02 = 10.2

Overall Attack Result :
Average Damage = 10.2


Warlic : Type: Magic | Element: Energy / Ice | Crit: 5

Only used in 1 quest, 4 kinds monsters have 3 different resistance to Ice, but nothing on Energy:
-50: Lava Glob & Inferno Elementals
-20: Sunwarriors
-100: Bassault

We will use 'Ice' & 'Zap' as much as we could, so within 10 turns, we use 'Ice' twice, and 'Zap' once, others are 'Attack'.
Attack damage range = 15 - 25, ( 15 + 25 ) / 2 = 20, 'Zap' = 20 * 1.5, Ice = 20 * 1.5 * (1-x%), total 4 battles.

On x = -20, Average damage = (20 * 1.5 * 1.2 * 2 + 20 * 1.5 * 1 + 20 * 7) / 10 = 24.2 (2 battles)
On x = -50, Average damage = (20 * 1.5 * 1.5 * 2 + 20 * 1.5 * 1 + 20 * 7) / 10 = 26
On x = -100, Average damage = (20 * 1.5 * 2 * 2 + 20 * 1.5 * 1 + 20 * 7) / 10 = 29

Average = (24.2 + 24.2 + 26 + 29) / 4 = 25.85
Under Crit +5, Average Damage = 25.85 * 1.05 = 27.14

Overall Attack Result :
Average Damage = 27.14 ( Ice Resistance included )


Zhoom : Type: Range | Element: Fire / Metal / Energy / Light | Crit: 5

On quest Zhowdown:

Only battles with Sphinxter which has 60 resistance to Light.
After reduced by resistance, 'Double Arrow' still deals damage close to others: (15 + 25) / 2 * 1.5 * (1 - 60%) * 2 = 24, better than Attack = 20.

Other attacks: Fire = (15 + 25) / 2 * 1.5 * 1.5 = 45; Bomb = (15 + 25) / 2 * 1.5 * 1.5 = 45; Zixcy = (15 + 25) / 2 * 1.75 = 35.
Within 15 turns, we will use Fire 5, Bomb 4, Double Arrow/Zixcy 1 and Attack 4...to get highest damage.

Average = ( 45 * 5 + 45 * 4 + 24 * 1 + 35 * 1 + 20 * 4) / 15 = 36.21
Under Crit +5, Average Damage = 36.21 * 1.05 = 38.02

Overall Attack Result :
Average Damage = 38.02 ( Light Resistance included )


On quest Sek-Duat Lives Again:

All monsters have high resistance on Light, 'Double Arrow' is useless.
So all battles same: Within 15 turns, Zixcy once, Fire/Bomb used 5, Attack used 4.

Average = (45 * 5 + 45 * 5 + 35 * 1 + 20 * 4) / 15 = 37.67
Under Crit +5, Average Damage = 37.67 * 1.05 = 39.55

Overall Attack Result :
Average Damage = 39.55 ( No 'Double Arrow' - Light Attack )


Vayle : Type: Melee | Element: Darkness | Crit: 15


Only in quest Noxus Fumes:
Attack monsters without Darkness resistance.

Skill 'Undead Summon' is a double attack. 2 turns cool-down allows used once in 3 turns.
Beside the ensure of special skill used, she also has 10% (by guess) chance use 'Summon' when normal 'Attack' clicked.

Average = {(5 + 30) / 2} * {(1 * 0.9 + 2 * 0.1) * 2 + 2 * 1 } / 3 = 24.5
Under Crit +15, Average Damage = 24.5 * 1.15 = 28.18

Overall Attack Result :
Average Damage = 28.18


Sir Ano : Type: Melee | Element: Metal | Crit: 15


First guest has *stronger* normal "Attack" than special skills...hehe...Guess AE may will change it later.
(*Stronger* here means no cooldown needed for "Attack" and double type gives more critical chance...Without consider cooldown, "Swordplay" is better for sure.)
2 types of normal "Attack" -- Double/Single, guess *Double* type has 80% chance;
Skill "Swordplay" is a guaranteed Critical attack, 14 turns cool-down.
So calculate average damage in 15 turns.

Average = {(5 + 27) / 2} * {(1.8 * 14 + 2) / 15} = 29.01
Under Crit +15, Average Damage = 29.01 * 1.15 = 33.37

Overall Attack Result :
Average Damage = 33.37 (1 - x%) ( x% is monster resistance to Metal )


G'joob, Grrol and King Linus : Type: Melee | Element: Metal | Crit: 20


When attack monsters without Metal resistance:
Skill 'Final' is a guaranteed Critical attack. 5 turns cool-down; 'Double' available after a successful attack and has 2 turns cool-down.
So strongest combo is "Final > Double > Attack > Attack> Double > Attack" then repeat...

Average = {(5 + 30) / 2} * {(2 + 2 + 1 + 1 + 2 + 1)/6} = 26.25
Under Crit +20, Average Damage = 26.25 * 1.2 = 31.5

Overall Attack Result :
Average Damage = 31.5 (1 - x%) ( x% is monster resistance to Metal )



Icemaster Yeti : Type: Melee | Element: Ice | Crit: 10


Scaled damage. Only available in one seasonly quest (no other guest allowed in the quest). No point to compare with other guests.

Overall Attack Result :
N/A



[301C]

301C. Final Analysis :


5 Guests are limited in certain quests and 4 guests are rare...So there are only 5 guests without this limitation -- Ash, Robina, Valencia, Galanoth and Artix.

Artix and Galanoth have higher damage points, so damage wise, Ash, Robina & Valencia are useless (I feel sorry to say that about them).
Ash, Robina and Valencia accuracy on higher level monsters is impaired. Though when it comes to monsters in their level bracket their accuracy is normal.

However, compare with high lvl (30+) monsters' / characters' damage (could be over 100 or more), guest's damage points are much weaker.
If you want to save time on high lvl farming, I suggest no guest(s) would be better in such cases.

But for lower lvl characters (15-), guests are really useful.
And also when higher lvl characters face harder monsters, without guests will be very hard or even allow you to be defeated fairly easily!

spoiler:

*Note*: you could invite 2 Artixes by using #3 or #4 invitation from Artix -- Invite Artix as guest B, then do 'The Well' quest or use Artix Statue...
[20:41] <Alac> Artix is just so leet that he can bend space and time. He can move so fast he appears to be in two places at once.
But even it is both acceptable and widely used, as a bug, I guess AE will fix it in future.


< Message edited by Andy8 -- 1/8/2009 13:35:56 >
DF  Post #: 3
6/8/2008 11:54:15   
Andy8
Help Angel!


[302]

302. Special quests effect :

[302A]

302A. No need invite Guests :

In several in game quests, inviting guests will not be necessary.
Either invitation of guests give you a really hard time in your quest or the quest will use its own Guest or the "No Guests" quest...


All Titan Battles.
Titan Battle, equip Dragon Rider Armor. Clear all Guests/Equipments.

It's Not Fair!
Flashback to Nythera childhood, equip Nythera Temp. Armor. Clear all Guests/Equipments.

It's Elementary
Flashback to Nythera childhood, equip Nythera Temp. Armor. Clear all Guests/Equipments.

The Green Mist
Flashback to Artix childhood, equip Artix Temp. Armor. Clear all Guests/Equipments.

The Final Showdown
Battle as Nythera & Warlic, Equip Nythera & Warlic Temp. Armor. Clear all Guests/Equipments.


***************

Xan's Volcanic Fortress
Warlic forces to join before you battle with minor monsters.
Clears all other guests with you.
Leaves before the battle with himself and Xan.

Zhowdown
Zhoom forces to join before the boss monster fighting.
Clears all other guests with you at the beginning of the quest.
Leaves when quest finished.

Sek-Duat Lives Again
Zhoom forces to join at the beginning of the quest.
Clears all other guests with you.
Leaves when quest finished.

Artix Vs. The Undead
Artix forces to join at the beginning of the quest.
Clears all other guests with you.
Leaves when quest finished.

Noxus Fumes
Artix forces to join at the beginning of the quest.
Clears all other guests with you.
Joins as guest A.
Vayle forces to join before the boss monster fighting.
Joins as guest B.
Both Leave when quest finished.

The Snow Fields
Galanoth forces to join at the beginning of the quest.
Clears all other guests with you.
Joins as guest A.

Return to the Yeti Cave! ( Special Event)
Quest clears all guests with you at the begining.
Icemaster Yeti forces to join before the boss monster fighting.
Joins as guest A.


***************

Ice Queen
Guest(s) will get killed by 1st Ice Dragon, final boss (Aisha) also clear all your guests.


***************

Dynasty Tomb
Using Guests here will increase Mumragon's Hp in a huge amount, so No Guest is the Best.
DA players are able to invite 'Friends' (other strong AI characters) per ID but don't use Guests.

The Chef, The Dishwasher, The Event Planner, The Waiter, The Mastermind
Using Guests here will increase monster's Hp in a huge amount, so No Guest is the Best.

Thankstaking Event 08! ( Special Event)
Using Guests here will increase monster's Hp in a huge amount, so No Guest is the Best.
DA players are able to invite 'Friends' (other strong AI characters) per ID but don't use Guests.


***************

Potion Mastery , Bombing Run , Fires Over Oaklore , Bomb the elementals!
Just mini-game quest, no battle so no need guest(s) in the quest.

Warlic's Funeral , {TheAvatars} , Diplomatic Mission
Display quest only.


[302B]

302B. Quests take guests away after finished :

Some quests clear your guest's slot once your finished with the quest...but you still could use guests you'v invited during the quest.
For some hard/scaled quests, you'd better bring some guests with you, but for the rest, don't even bother inviting company.


Moonridge: Saved!
The Outcast
The Gate Keeper
The T.A.'s Challenge
The Body Shop

Monkee Business
Bad Bananas
The Gift
Water You Doing

Not So Great Escape
The Killguin Arena
Bear Facts
Long In The Tooth
Gary's Fate

The Founder's Gauntlet

Nose for Trouble
Major Mayhem
There's No Place Like Oaklore
Victoria's Secret

Bringing Home the Bacon
He's (a) lyin'
Purebred Protests
It's A Wash
Heart of Gold
Outnumbered
(Mino)torture
No Horsing Around
Frenzy at the Forge
Don't Have a Kow



Toys 'R Dangerous
( War)

The Stakeout ( Event)
Tangled Web ( Event)
Heart of Darkness ( Event)


Dynasty Tomb *

*Note: The quest "Dynasty Tomb" will take all guests (in game / per ID) away after finished or aborted. But Section 302B (below) recommends you do not invite in game guest(s).


< Message edited by Andy8 -- 3/28/2009 5:03:38 >
DF  Post #: 4
6/8/2008 11:55:17   
Andy8
Help Angel!


[303]

303. Monsters Resistance & Weakness effect :

Elements on Attack:

Ash = Valencia = Metal; Robina = Wood; Artix = Metal + Light; Galanoth = Metal;
Aria = Nature; Warlic = Energy + Ice, Zhoom = Fire + Metal + Energy + Light, Vayle = Darkness, Sir Ano = Metal; G'joob, Grrol, King Linus = Metal;
Icemaster Yeti = Ice

Monsters Weakness:

No monster has Weakness on Metal/Wood.

Many monsters in Amityvale, Necropolis... have high/low Weakness on Light.
Inviting Artix is highly recommended in those two places.

However, even on 50% Resistance, Artix damage points still better than other Guests in game.
Beside a few quests listed below, Artix is recommended to be brought everywhere.
Not only in those 2 places, and not only because of his "Holy" (Light) attack !


Monsters Resistance:

Only 1 monster has Resistance on Wood ( Thisslock, 100 ). But there are many monsters have Resistance on Metal & Light !

*Note* : Mumragon at Dynasty Tomb has 70 Resistance on Light, but section 302B lists other effect which result no guest recommended. Please check details in that section.

[303A]

303A. Quests without (Some) Guests :

Ruins of Kordana & The Hunt Begins!

You still could bring 1 guest with you -- Only Robina who uses Wood element.
More Than 1/2 quantity monsters ( Bee-Bot & Beetle-Bot) in these quests have 200 Elemental Resistance on Metal.
Any guests that use Metal as a primary element (Artix, Ash & Valencia...etc.) will heal those monsters instead of damaging them.

Since Robina deals weak damage, For High lvl character, I recommend : No Guest in the quest.


Pipe Dreams , Popguns , Richard's Gear
Same case as 2 quests above, all monsters in quest have 150 Elemental Resistance on Metal.


Sneevil Dumpsite

This quest is not scaled, all monsters inside are level 8 -- it is not a hard quest...BUT...
4 Thisslock have 100 Resistance on Wood, and 3 Rummage have 100 Resistance on Metal...
Since it is a easy quest, I recommend No Guest for this quest .

[303B]

303B. Quests / Monsters No 'Light' Attack :


Sek-Duat Lives Again (Zhoom)

Sunspike & Anubis Knight have 100 Resistance on Light, Sek-Duat also has 90 Resistance on it.
This means Zhoom should not use 'Double Arrow' skill in quest which will result '0' damage or very little damage and lost 1 turn attack.


Minx Fairy ( Enchanted Grove / Stocking the Shelves ) &
Deft Minx Fairy ( Enchanted Grove / Reagent Search ) &
Anubis Knight ( The Traitor )

Minx Fairy / Deft Minx Fairy have 90 Resistance on Light,
and Anubis Knight has 100 Resistance on Light,
but I suggest you'd bring Artix or/and other guests, especially battle Anubis Knight...
Just make sure Artix Don't use 'Holy' attack them.

[303C]

303C. Less Damage but worth to be used :


There are still some monsters in some quests that have Resistance on Metal and/or Light...But their Resistance is 50 and under.
Those quests either are scaled, or have a hard boss, or have too many monsters.
Even after reduced 50% damage, Artix's both element attacks are better than others.

For those Quests/Monsters listed below, Artix still does great help, he is worth to be invited.
And Artix 'Holy' attack is also recommended to be used !

Resistances to Light

15: Bad Apple ( Too Many Cooks )
15: Carrotstein ( Too Many Cooks )
15: Cephelorachnid ( Too Many Cooks )
15: Death By Chocolate ( Too Many Cooks )
15: Devildog ( Too Many Cooks )
15: King Burger ( Too Many Cooks )
50: Corundum ( The Crystal Shard )
50: Crystal Wall ( The Crystal Shard )
50: Desert Lizardman ( Zhowdown / The Pyramid - AKA Desert Tomb )
50: Doomkitten ( Summoning Help )
50: Elite Sneenja ( Boxes of Ninjas )
50: Vizalain Protector ( The Crystal Shard )


At Zhowdown, even has 60% reduced, Zhoom's 'Double Arrow' skill deals damage points close to others.
While other skills need cool-down, 'Double Arrow' still could be used.

Resistances to Light

60: Sphinxter ( Zhowdown )




For those Quests/Monsters listed below, Ash & Valencia are not recommended to be invited, but Artix still does great help.
And Artix 'Holy' attack is highly recommended to be used !

Resistances to Metal

20: The Gate Keeper ( The Gate Keeper )
25: Desert Thug ( The Oasis Inn )
30: Clawkin Wanderer ( Give Until It Hurts, Reagent Search )
50: Doomkitten ( Summoning Help )
50: Doomwood Werewolf ( The Vampire Tower )
50: Lon ( Crystal Clear Lake )


< Message edited by Andy8 -- 3/7/2009 3:42:33 >
DF  Post #: 5
6/8/2008 11:56:57   
Andy8
Help Angel!


[304]

304. Guest's Helping :

[304A]

304A. Quest list of Guest get attacked :

Instead of getting hit by powerful attacks from the monster, your Guests can received damage as well, in some cases both you and your guest(s) are damaged in the same turn. You may need to keep your guests to help the win, instead of using their HP/Life to save yours...So you need to do something for them:

  • Mage / Rogue use 'Blind' Skill, help you reduce the monster's accuracy to prevent you and your current guest(s) from being damaged...since all the current guests don't have protection skill of their own.
  • When their HP are reduced to dangerous levels, let them use the potions which are provided -- to prolong their battle time for more damage.
  • Try to let them use all strong attack/skill(s) before they get defeated.

Dynasty Tomb
Low risk on lost. Even Mumragon has 4 hits attack, damage is very low...but on this very long term battle, all Guests could lost at the end.

***************

Dragesvard War! ( War) (Only while fight Ice Dragon)
Middle risk on lost -- High lvl Dragon could defeat Galanoth, G'joob, Grrol or King Linus in 3-5 turns.

Ice Queen
Middle risk on lost -- High lvl Ice Dragon could defeat guests in 3-5 turns.

Gary's Fate
Middle risk on lost -- High lvl Ice Dragon could defeat guests in 3-5 turns.

***************

The Dread DragonMaster ( Guardian Only)
Middle high risk on lost.

Sek-Duat Lives Again [Zhoom]
Middle high risk on lost -- High lvl monster could defeat Zhoom in 2 turns.

Last Stand ( War)
Middle high risk on lost -- High lvl monster could defeat guests in 2 turns. But minion monsters do not attack guests.

The Snow Fields
Middle high risk on lost -- High lvl Ice Dragons could defeat Galanoth in 2 turns (Ice breath only, both attack guest & character).

Gary (Boss Fight of Dragesvard War!) ( War)
Middle high risk on lost -- High lvl Dragon could defeat guests in 2 turns.

***************

Artix Vs. The Undead [Artix]
High risk on lost -- High lvl monster could defeat Artix in 1 turn.

Noxus Fumes [Artix / Vayle]
High risk on lost -- High lvl Noxus could defeat Artix/Vayle in 1 turn. But minion monsters do not attack guests.

The Hatchling Hunt
High risk on lost -- High lvl Ice Hatchling Dragon could defeat low HP guest in one hit (Ice breath only, Multi attack), and seem Blind skill does not help protecting our guests.


[304B]

304B. Healing :

You could get healing (HP & Potions) from some Guests (NPCs) when you talk to them at the place they offer quests :
Robina, Valencia, Artix, Warlic, Zhoom & Galanoth.

Some quests heal Guests as well as yourself, it is very useful as Artix/Zhoom will use some MP in the middle of quests and could get filled before Boss fight :


The Outcast
The Gate Keeper
The T.A.'s Challenge
The Body Shop
Artix Vs. The Undead [For Artix only]
Sek-Duat Lives Again [For Zhoom only]
Noxus Fumes [For Artix/Vayle only]
Ice Queen (*Note*: Only useful for character and only heal Gust A, quest will clear guests after healing)


Last Stand ( War)
Dragesvard War! ( War) [For Guest A only]
Elemental Attack! - The Storm War ( War) [For Guest A only]


Guest could not get healing from the rest of places. To refill their HP/MP, beside let them take potions on their turns during the battle, another way is to un-invite and then re-invite them.


< Message edited by Andy8 -- 2/10/2009 22:16:28 >
DF  Post #: 6
6/8/2008 11:58:21   
Andy8
Help Angel!


[400]

400. Final words and Future viewer :

That is all information related on using Guests in game.

But as the game is getting better and better, more new quests are being released, or we may find new and more useful informations...etc.
This Guide will be updated as required.


Future : (No one knows, only staff knows)

There is a rumor that AE will make Artix a guest which can be leveled up and unlock new skills.



[500]

500. Credits :


Thanks to:
westward_ho! for approval of the guide.
Aerowarrior, westward_ho! for Checking and Guiding my guide.
Armakuny for help testing all quests on methods, giving good ideas and corrections on improving.
Foligo for great help on improving gramma to make this guide easy to understand.
GhostBear5 for great suggestions, helpful grammar checking and made great guides DragonFable Quest Guide & A-Z Monsters by Weaknesses/Strengths
Suranjan The Uber, SuperDaria, bob.builder, J6 for help on correction.
swenson for mention Ice Hatching Dragon attack guest.
giu for metion inviting Artix though Artix Statue and giving out 1 house ID with the Statue.


< Message edited by Andy8 -- 12/20/2008 2:22:29 >
DF  Post #: 7
Page:   [1]
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