And I have been farming BallyHoo to no end, and actually got my main character a NG Seppy through persistence alone.
I started doing that, though I took a break for a while, because I didn't feel that farming MQ was a particularly productive thing to do. So now I gold farm on MQ while I XP farm on Dragonfable. It's not really any better, but at least the time I could save earning money and buying the stuff directly couldn't be spent on leveling up... 230 NGs so far.
My favourite aspects of the game weren't even the gameplay, really, just the immersion. The individual gears houses, and belonging to only one (Mystraven, with its focus on individuality, still really appeals to me, even after almost a decade. I chose my house wisely, it seems). The art was mostly really clean, I loved the technological theme, and the GUI was (and still is) to die for.
I really hope a sequel, if it comes, really encapsulates on the good aspects of MQ (the immersion, exploration, and preferably a more cohesive story). Still, with AQ3D the way it is, that seems unlikely.