I believe that blues said that this was more of a balance issue, so here goes (original quote by someone else):
Ok as many of you know, the sellbacks in Mechquest and Dragonfable are 10% of the shop price. I am leaning towards Mechquest. As many of you know, mech's cost easily over 200k. Because Mechquest is weekly updated with new and stronger mechs, the old one you bought will become null and useless. Say you want to sell one so you can get some money back. You sell your 200k mecha, congratulations you made 20k.
The above opinion isn't even taking into account Nova Gems.
Nova Gems cost *real* money to purchase. As such, they are a more sensitive issue. People want to feel like they have made a "good investment" when they have to spend NG's on mechs or equipment.
After all, 2,000 NG's = $10.00
So spending 1,000 NG's on a mech or eq is making a $5.00 "investment".
When selling back mechs that cost NG's (or even credits), taking a 90% "loss" on your investment is quite hefty, especially if you want to "test drive" a mech to see if you really like it or not.
A great example is the Power Armor. Some people find that the more strategic "usage" of the armor didn't suit their brute-force style...but they had to lose 90% of their Nova Gem investment to discover that.
Which means, that they spent $5.00 (or there about) to find out that they didn't like the way the mech functioned....and if they sold it back after 24hrs of testing it, they got $0.50 (yes...fifty cents).
Re-sale value should not take such a major hit, and paying customers should not be penalized so very much. Yes, I realize that AE is a *business* first and and foremost, and they need to make their money. However, I feel there should be some more consideration for customers that are willing, first and foremost, to actually invest real money in the game with the purchase of NG's (or Z-tokens, or whatever).
I would suggest the following sliding scale:
23 hrs or less = 90%
24 to 47 hours = 80%
48 to 71 = 70%
72 to 95 hrs = 50%
96+ hrs = 25%
You get 3 days, basically, before your re-sale value goes to 25% (yes, the 10% would be raised).
That way, if you buy a mech, and decide you really, really don't like it...you aren't out 90% of your investment almost immediately. You can actually work with the mech and determine "Does it fit my style?" "Do I want to keep it?" "Did I make a mistake?".
Mech "collectors", obviously, wouldn't be so concerned about the depreciation.
Heck, even a brand new car doesn't depreciate *that* much when you drive it off the lot.
Honestly, 24 hours should be enough for any 'Test Driving' a person wants to do - As long as they don't do something silly like purchase the mech just before they are forced to go offline, then most people will have a good couple of hours to test a mech. Perhaps a 50% for 24-48 hours sellback, but after then 10% really isn't that unfair - After 48 hours, you've had a good play with your mech, and if you still don't want to sell it after that then you probably won't want to that week. Oh, also no sigs in this thread please ~SG
Yes it is a bit low. But in MQ, equipment is much cheaper than Mechas, so this balances this a bit. As I see it, the only time you really need the 24h for testing is when you buy stuff that goes rare like special holiday Mechas. In all other cases you can take a look at the Pedia, read through all the posts others made and then make your decision. And then you have also 24 hours to test it. Also you know that the sellback will drop after 24 hours to 10%. In fact, your proposed numbers are already there, just not the 25% end sellback. You can buy a NG Mecha, sell it after 24 hours for 90%, buy it again, sell it again for 90% and so on. So, in fact you lose 10% every 24 hours. When you are not sure whether to keep it or not after 1 day of testing, then sell it and buy it again for another 24 hours. And with this you have 8 days until you lost 80% instead of 75% after 4 days.
< Message edited by blues -- 8/7/2008 14:48:36 >