Home  | Login  | Register  | Help  | Play 

=MQ= Implemented changes

Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest General Discussion >> MQ Game Balance Discussion >> =MQ= Implemented changes
Forum Login
Message << Older Topic   Newer Topic >>
2/9/2009 14:57:56   
Legendary AdventureGuide!

This post will get updated whenever changes are implemented which are relevant for Game Balance.

Engine changes: (04Feb09)

- Initiative
- Rewards changed for hard and x-treme mode
- new difficulty settings for hard and x-treme mode Level 25+
- new difficulty setting for normal Mode Level 1-24.

Geekatrons: (06Feb09)

- no price changes for the Level 30 Models
- buffed combos
- reduced head and body CD to 2

-under-30 models reduced head & body CD to 4


- Phantasm Scimitar got buffed to 8-24

25Feb09 ongoing

- "old" equipment rebelancing.

- Dropship shops
- All Mechas up to level 15


- scaling issues fixed. Normal mode has now the intended difficulty settings.


- DoT scaling fixed. Minimum DoT damage is now 2 for scaled DoTīs.


Alpha Wolfs

- buffed from 25 to 30%, duration from 3 turns to 4 turns


Ammo Weapons:

- DoT scales properly now
- Enemy scaling takes now the proper Weapon Level

Gark sniper heads

- have 47,50 and 53 now.


SC and NG cannons do the proper damage now!


Eagle got buffed
Skullcrusher BA is fixed, does 1.5 times damage for 1.2 tzimes EP now
enigmatic guns do damage on the stun turn now

tweaked scaling on the Mohawk mecha - The level 35 version levels up to 40 now. Level 28 had to go up to 34 - Warlic also added mecha descriptions

(Note: Some things occurred between July & Sept that didn't get noted - Steampunks got buffed, for example. =Mae)


- Behemoth taser CD reduced to 0
- BC Mecha: BA got fixed, did 2 to 3 times intended damage


- Behemoth Headcrusher stun activation is now 100%


- Regeneration from the Mogloween Event changed. They still stack.


- Vampire Hunter buffed
- Trog buffed
- some other changes I have probably forgotten....
- Jameson Body CD reduced to 6
- Level 16 BC regeneration fixed
- Jameson scaling and Mod slots fixed
- Mohawk BA immobility resistance lowering fixed

Dec 09

- Ice Mecha CDīs lowered

< Message edited by blues -- 12/8/2009 3:14:33 >
Post #: 1
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest General Discussion >> MQ Game Balance Discussion >> =MQ= Implemented changes
Jump to:


Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Content Copyright © 2017 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "WarpForce.com", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.

Forum Software © ASPPlayground.NET Advanced Edition