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10/7/2018 17:41:30   
TFS
Member

Xan
Human

Location: Xan, Egomaniacs

Level: Scaled
Element: Fire
Damage: Scaled
Damage Type: Melee

HP: Scaled
MP: Scaled

Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: Scaled, LUK: Scaled, END: Scaled, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 10, Parry: 10, Dodge: 10
Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

Resistances: Ice: 200, Shrink: 100, Darkness: 200, Immobility: Scaled, Stone: 100, Fire: 200

Attack Type 1 - Xan hurls a fireball at his target, dealing one hit of Fire damage. This attack applies 'Everburn' to the target, a Fire DoT that never expires and deals more damage each time Xan attacks.
Attack Type 2 - Xan hurls three flaming skulls at his target, dealing three hits of Fire damage. This attack applies 'Everburn' to the target, a Fire DoT that never expires and deals more damage each time Xan attacks.
Attack Type 3 - Upon being lowered to 30% of his maximum HP, Xan fully heals himself and applies 'Protective Flames' (+200 Melee Defense, +200 Pierce Defense, +200 Magic Defense) to himself for 30 turns. This attack also applies 'Exposed Flames' (-100 Water resistance) to Xan for 5 turns.

Gold gained: Scaled
Experience gained: Scaled



Added, thanks! ~Peachii

< Message edited by Peachii -- 10/7/2018 18:54:43 >
DF  Post #: 651
11/6/2018 19:35:49   
TFS
Member

Caitiff
Golem

Location: Caitiff, Failed Doom

Level: Scaled
Element: Evil
Damage: Scaled
Damage Type: Magic

HP: Scaled
MP: Scaled

Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: 0, LUK: Scaled, END: Scaled, WIS: 0
Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 50, Parry: 50, Dodge: 50
Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

Resistances: All: 25, Shrink: 200, Immobility: Scaled

Attack Type 1 - Caitiff calls upon the elemental orbs, dealing 8 hits of Ice / Nature / Fire / Wind / Light / Energy / Water / Darkness damage and activating one of the following effects at random:
  • "Where am I?" Applies 'Magic of the Unknown' (+10 All resistance, -10 Health resistance) to Caitiff for 10 turns and causes Attack Type 2 to deal ??? damage.
  • "Who are you?" Inflicts 'Blinded by Darkness' (-25 Bonus) upon Caitiff's target for 5 turns and causes Attack Type 2 to deal Darkness damage.
  • "What comes next?" Attempts to inflict 'Shattered' (a one-turn stun) upon Caitiff's target and causes Attack Type 2 to deal Energy damage.
  • "Teach me." Heals Caitiff for 7.5% of its maximum HP and causes Attack Type 2 to deal Light damage.
  • "What shall I choose?" Inflicts 'Freezing' (-50 Melee/Pierce/Magic Defense) upon Caitiff's target for 4 turns and causes Attack Type 2 to deal Ice damage.
  • "How do you react to this?" Applies 'Wind Shield' (+100 Melee/Pierce/Magic Defense) to Caitiff for 2 turns and causes Attack Type 2 to deal Wind damage.
  • "Fascinating." Inflicts 'Evil Entropy' (-10 All resistance, +10 Health resistance) upon Caitiff's target for 4 turns and causes Attack Type 2 to deal Evil damage.
  • "Does this hurt?" Applies 'The Power of Nature' (+25 Boost) to Caitiff for 5 turns and causes Attack Type 2 to deal Nature damage.
  • "How will you be destroyed?" Applies 'Fueled by Fire' (+75 Bonus) to Caitiff for 5 turns and enables use of Attack Type 3.
  • "What thoughts crawl through your mind?" Inflicts 'Waterlogged' (-5 Boost) upon Caitiff's target for 4 turns and enables use of Attack Type 4.
    Attack Type 2 - Caitiff blasts its target with a beam of energy, dealing 3 hits of damage with high Bonus to hit. This attack's element is determined by the most recently activated effect of Attack Type 1.
    Attack Type 3 - Caitiff engulfs its target in ghostly flames, dealing 3 hits of Fire damage and inflicting 'Blue Flames' (a Fire DoT) upon its target for 5 turns.
    Attack Type 4 - Caitiff removes all status effects from itself and strikes its target with tentacles, dealing 7 hits of Water damage.

    Gold gained: Scaled
    Experience gained: Scaled





    Sepulchure
    Human

    Location: Sepulchure, Failed Doom

    Level: Scaled
    Element: Evil
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: 0, LUK: Scaled, END: Scaled, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 50, Parry: 50, Dodge: 50
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: All: 5, Shrink: 200, Immobility: Scaled

    Attack Type 1 - Sepulchure blasts his target with dark energy, dealing 5 hits of Evil damage and inflicting 'Mana Leech' (a 25-50 damage Evil DoT that afflicts MP) for 10 turns.
    Attack Type 2 - Sepulchure summons dark energy and strikes his target, dealing 2 hits of Evil damage and attempting to inflict 'Crushed' (a stun) for 3 turns.
    Attack Type 3 - Sepulchure engulfs his target in darkness, dealing 1 hit of Evil damage and inflicting 'Blind' (-50 Bonus) for 3 turns.
    Attack Type 4 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of Evil damage and permanently increasing his damage by 10%.
    Attack Type 5 - Sepulchure laughs, dealing 1 hit of Evil damage and inflicting 'Taunted' (-50 Boost) upon his target for 2 turns.
    Attack Type 6 - Sepulchure strikes his target with the Necrotic Blade of Doom, dealing 3 hits of Evil damage.
    Attack Type 7 - Sepulchure engulfs his target in darkness, dealing 1 hit of Evil damage and applying 'Necrotic Warmth' (a 0.3% HoT) to himself for 4 turns.
    Attack Type 8 - After 150 turns have passed, Sepulchure becomes enraged and permanently increases his damage by 400%.
    Attack Type 9 - If the player has DoomKnight Armor equipped, Sepulchure becomes enraged and permanently increases his damage by 1900%.

    Gold gained: Scaled
    Experience gained: Scaled


  • Sepulchure is permanently affected by 'Resilience,' raising his All resistance and lowering his Health resistance by 94 - [% of HP remaining].
  • If any of Sepulchure's elemental resistances falls below 0, he will heal from all attacks of that element rather than take damage.

    < Message edited by TFS -- 11/7/2018 2:47:36 >
  • DF  Post #: 652
    11/7/2018 3:03:32   
    BluuHorseOfficial
    Member

    I’ve drafted the Caitiff entry TFS made here. It should be merged with this page due to which I’ve named it “Caitiff (Version 4)”

    I’ve done the same for the Sepulchure entry TFS made here . It should be merged with this page due to which I’ve named it “Sepulchure (Version 3)”. I also request that this entry be named Sepulchure (Version 2) similar to how it was done to Caitiff.

    Both entries have been merged here and here respectively, thank you to you both.

    As far as I could tell, the "version 1/2" notation on the Caitiff entry was because there were two different variants of Caitiff from the same quest (Calamity). [Jay]


    < Message edited by Jay -- 11/7/2018 6:59:57 >
    DF  Post #: 653
    11/10/2018 1:06:14   
    TFS
    Member

    The Inn version of Xan just had his damage type changed from Melee to Magic.

    Done, thanks. ~Peachii

    < Message edited by Peachii -- 11/10/2018 8:48:38 >
    DF  Post #: 654
    12/3/2018 4:03:09   
    BluuHorseOfficial
    Member

    The current version of the Tog Invaders entry is horribly inaccurate as it misses some vital information. This Document contains all the special effects the Togs can apply under the “Rotation” section as well as the inherent buffs in the “Strategy” section.

    Edit: I’ve used the Wikia to make the section of the entry myself.

    quote:


    Attack Type 1 - The Tog Invader gallops straight over to you and crunches down, inflicting severe random-elemental damage. List of effects given below.
    Attack Type 2 - The Tog Invader gallops straight over to you and roars at you, inflicting severe random-elemental damage. List of effects given below.
    Attack Type 3 - The Tog gallops towards you, roars at you before crunching down on you thrice for 4 hits of colossal random-elemental damage. This skill is only used once the rotation given below reaches the (10n)th turn.

    • On the [(1)+(n-1)10]th turn, the Tog either:
      • Applies 'Thick Skin' for 4 turns, increasing Block/Parry/Dodge by +Floor Level (capped at 300). Pop-up: "The tog's resilient skin hardens!", or
      • Inflicts a 4-turn stun. If your net Immobility + All resist is greater than 49, +200 Crit is applied to the skill. Pop-up: "The tog's teeth sink deep into your strong muscles!"

    • On the [(2)+(n-1)10]th turn, the Tog either:
      • Applies 'Togfocused' for 6 turns, increasing Bonus to Hit by +Floor Level/99, or
      • Applies no secondary effect. Pop-up: "The tog focuses in on its prey: you!"

    • On the [(3)+(n-1)10]th turn, the Tog applies 'Hunter's Instinct' for 4 turns, increasing Crit by +Floor Level/50. Pop-up: "The tog's primal instincts kick in!"


    • On the [(4)+(n-1)10]th turn, the Tog either:
      • Inflicts 'Togpox' for 3 turns, decreasing Boost by -Floor Level/20%, capped at -50%. Pop-up: "You're infected with Togpox!", or
      • Applies Togly Might for 5 turns, increasing boost by +Floor Level/20%, capped at +50%. Pop-up: "The tog's muscles ripple with Togly Might!"

    • On the [(5)+(n-1)10]th turn, the Tog starts charging up for a powerful attack, but does not apply any secondary effects. Pop-up: "The tog is charging up!"


    • On the [(6)+(n-1)10]th turn, the Tog heals up for 15% of it’s maximum health, regardless of wether the attack hits or misses. Pop-up: "The tog bites down... and recovers health!"


    • On the [(7)+(n-1)10]th turn, the Tog simply attacks you with no special effects whatsoever. Pop-up: N/A


    • On the [(8)+(n-1)10]th turn, the Tog Inflicts 'Broken Armor' for 5 turns, decreasing All resistance by -100. Pop-up: N/A


    • On the [(9)+(n-1)10]th turn, the Tog simply attacks you with no special effects whatsoever, but warns you that it’s onslaught is imminent. Pop-up: "The tog is about to unleash its fury!"


    • On the [10n]th turn, the Tog gallops towards you, roars at you before crunching down on you thrice for 4 hits of colossal random-elemental damage.


    Where “n” is the number of occurences of the given skill. For example, the third occurence of the seventh skill would be on the [(7)+(3-1)10]=27th turn.


    It should also be noted that some of these skills (excluding the tenth) are exclusive to the first Attack Type, some exclusive to the second and some shared between both, so it’s up to you if you want to move them under the corresponding Attack Types. If necessary, I will try to procure this information, but I’d recommend keeping it as it is. Furthermore:

    quote:

  • Dreamspace Togs apply 'Togskin', a +All and -Health buff every turn (including at the start of combat on your turn) that increases by 1 per 20 Floor Level, capping at 50 All beyond Floor 1000. This effect is reapplied every turn, and silently removes some debuffs.
  • "The tog is infuriated!" will announce every round if the Tog's HP is below 50%, doubling its damage for as long as its HP is below 50%.
  • Dreamspace Togs become immune to stuns beyond Floor Level 100: "The tog shakes off your stun!"

  • Lastly, the Resistances section of the entry should have Health and All changed to “Scaled to Floor Level”

    Please also credit Solanaceae, TheErosionSeeker and Celadon for their efforts on the Endgame Wiki that supplied all this information.

    Thank you for going to all of this effort; the entry was definitely quite outdated/lacking most information of mechanics past the 20th floor. All of the above information have been added/adjusted as required. Will also need to grab some new Attack Type images at some point, but that shouldn't be an issue. [Jay]

    < Message edited by Jay -- 12/3/2018 6:11:38 >
    DF  Post #: 655
    12/4/2018 0:09:30   
    BluuHorseOfficial
    Member

    Simulacrum of Uthuluc has a seventh Attack Type:

    quote:

    Attack Type 7 - If the player has the Icebound Revenant Armor equipped, Uthuluc becomes enraged and increases it’s damage by 2000% and all it’s attacks are guaranteed Critical Hits with a very high BtH. This attack can only be experienced when using IceBound Revenant in the Arbitrary Arena Random Goal Heuristic system and getting Uthuluc chosen as your foe.


    There are a few corrections to be made to its entry as well, so TFS decided to rewrite the whole page due to the changes:

    quote:

    Stats: STR: 0, INT: 0, DEX: 0, END: Scaled CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 15, Dodge: 15, Block: 15
    Offenses: Crit: 0, Bonus: Scaled, Boost: 0%

    Resistances: Shrink: 300, Health: -100, All: 100

    Attack Type 1 - Uthuluc drains its target, dealing 7 hits of ??? damage. Each successful hit heals Uthuluc for 2.5% of its maximum HP.
    Attack Type 2 - Uthuluc roars, dealing 8 hits of ??? damage to up to three random targets and applying 'Presence' (+120 Block/Parry/Dodge) to itself for 2 turns.
    Attack Type 3 - Uthuluc breathes a small explosion of purple flames, dealing 4 hits of ??? damage.
    Attack Type 4 - Uthuluc fires a laser from its mouth,dealing 8 hits of ??? damage to up to 3 random targets.
    Attack Type 5 - Darkness fills the arena as Uthuluc's eyes glow, dealing one hit of ??? damage and attempting to stun their target for 3 turns. This attack applies 'Focused' (+200 Bonus) to Uthuluc for 5 turns.
    Attack Type 6 - Upon the fourth application of 'Sundered Chitin,' Uthuluc reinforces its armor and its chitin becomes unshatterable. This attack deals no damage but prevents 'Sundered Chitin' from being re-applied.
    Attack Type 7 - If the player has Icebound Revenant Armor equipped, Uthuluc's damage becomes permanently increased by 1900% and all of its attacks become guaranteed crits with high Bonus to Hit.

    [image]
    After being struck with critical hits on four separate turns, Uthuluc gets inflicted with 'Sundered Chitin' (-200 All, +200 Health) for 3 turns. Each application of 'Sundered Chitin' permanently increases Uthuluc's damage by 100%.


    Done up to here, thank you! (Attack Type 7 image still required.) Grabbed an image for attack type 7.




    Further, Sciuridaehotep’s “Charging Power Word. No.” Has some corrections that were recently discovered.

    quote:

    Attack Type 2 - When 'Charging Power Word: No.' has expired, Sciuridaehotep strips down all of your buffs, transforms into a Wizard with a hooded cape with a starry interior and four arms, and uses its tentacles to strike you for 18 hits of Colossal Good damage.


    It’s worth mentioning that if Sciuridaehotep is stunned, he reflects back 150% of all damage to you under the pop-up “Power Word: No. No Stuns.”

    Massive thanks to Solanaceae for finding out the new information, on both Uthuluc and Sciuridaehotep. Thanks to Solanaceae and TFS for for corrections.

    And as for the above entry, it’s worth mentioning that the togs’ Damage as well as HP and MP values and physical size increase as you ascend floors. Formulas are still being calculated. It would be better if the alternative images of the togs were put in an album for ease of viewing of the page.

    Will hold off on this as per the post below. [Jay]

    < Message edited by Jay -- 12/5/2018 6:48:03 >
    DF  Post #: 656
    12/5/2018 0:36:41   
    TFS
    Member

    ^I'm currently in the process of writing up a new entry for Sciuridaehotep, the entries for several of the less recent inn bosses lack a lot of information (or contain misinformation) and need their attacks/notes/stats rewritten. Anyway, here are the Sentogs:


    Sentog Red
    Reptilian

    Location: Super Sentog, Super Sentog Appears!

    Level: Scaled
    Element: Fire
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 0, Dodge: 1, Block: 0
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: None

    Attack Type 1 - Sentog Red bites its target, dealing 1 hit of Fire damage.
    Attack Type 2 - Sentog Red barks at its target, dealing 1 hit of Fire damage and inflicting 'Plasma Burn' (a Fire DoT) upon its target for 5 turns.

    Gold gained: Scaled
    Experience gained: Scaled


    Sentog Yellow
    Reptilian

    Location: Super Sentog, Super Sentog Appears!

    Level: Scaled
    Element: Energy
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 0, Dodge: 1, Block: 0
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: None

    Attack Type 1 - Sentog Yellow bites its target, dealing 1 hit of Energy damage.
    Attack Type 2 - Sentog Yellow barks at its target, dealing 1 hit of Energy damage.

    Gold gained: Scaled
    Experience gained: Scaled


    Sentog Blue
    Reptilian

    Location: Super Sentog, Super Sentog Appears!

    Level: Scaled
    Element: Water
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 0, Dodge: 1, Block: 0
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: None

    Attack Type 1 - Sentog Blue bites its target, dealing 1 hit of Water damage.
    Attack Type 2 - Sentog Blue barks at its target, dealing 1 hit of Water damage and applying 'Flow Like Water' (+100 Block/Parry/Dodge) to itself for 2 turns.

    Gold gained: Scaled
    Experience gained: Scaled


    Sentog Green
    Reptilian

    Location: Super Sentog, Super Sentog Appears!

    Level: Scaled
    Element: Wind
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 0, Dodge: 1, Block: 0
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: None

    Attack Type 1 - Sentog Green bites its target, dealing 1 hit of Wind damage.
    Attack Type 2 - Sentog Green barks at its target, dealing 1 hit of Wind damage with +200 Crit and +200 Bonus to Hit.

    Gold gained: Scaled
    Experience gained: Scaled


    Sentog Black
    Reptilian

    Location: Super Sentog, Super Sentog Appears!

    Level: Scaled
    Element: Good
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, END: 0, CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 0, Dodge: 1, Block: 0
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: None

    Attack Type 1 - Sentog Black bites its target, dealing 1 hit of Good damage.
    Attack Type 2 - Sentog Black barks at its target, dealing 1 hit of Good damage.

    Gold gained: Scaled
    Experience gained: Scaled


    Super Sentog Justice Go
    Golem

    Location: Super Sentog, Big and Small, Super Sentog Appears!

    Level: Scaled
    Element: Good
    Damage: Scaled
    Damage Type: Melee

    HP: Scaled
    MP: Scaled

    Stats: STR: Scaled, INT: 0, DEX: 0, END: Scaled, CHA: Scaled, LUK: Scaled, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Parry: 20, Dodge: 20, Block: 20
    Offenses: Crit: Scaled, Bonus: Scaled, Boost: 0%

    Resistances: Immobility: Scaled, All: 25

    Attack Type 1 - Super Sentog Justice Go lunges at its target and strikes, dealing 3 hits of Good damage.
    Attack Type 2 - Super Sentog Justice Go releases cyan blasts from its arms, dealing 5 hits of Water damage and applying 'Justice Reflexes' (+100 Block/Parry/Dodge) to itself for 2 turns.
    Attack Type 3 - Super Sentog Justice Go lunges at its target and strikes, dealing 3 hits of Wind damage with +200 Crit and +200 Bonus to Hit.
    Attack Type 4 - Super Sentog Justice Go releases cyan blasts from its arms, dealing 5 hits of Energy damage and attempting to stun its target for 2 turns.
    Attack Type 5 - Super Sentog Justice Go releases cyan blasts from its arms, dealing 5 hits of Fire damage, inflicting 'Justice Burn' (a Fire DoT) upon its target for 5 turns, and permanently increasing its damage by 5%.
    Attack Type 6 - If the player has any guests in their party or Doomknight Variant One equipped, Super Sentog Justice Go will strike its target 5 times in succession and inflict a lethal DoT.

    Gold gained: Scaled
    Experience gained: Scaled



    I've provided an image of Super Sentog's Attack Type 6, as its current page is lacking one. No other additional images should be needed.

    All of the above changes have been made, thank you! [Jay]

    < Message edited by Jay -- 12/5/2018 7:01:26 >
    DF  Post #: 657
    12/6/2018 18:40:21   
    TFS
    Member

    The Witness
    ???

    Location: Sciuridaehotep, The Primordials, Sciuridaehotep Appears!

    Level: Scaled
    Element: ???
    Damage: Scaled
    Damage Type: N/A

    HP: Scaled
    MP: Scaled

    Stats: STR: Scaled, INT: Scaled, DEX: Scaled, CHA: Scaled, LUK: 0, END: 0, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 200, Parry: 200, Dodge: 200
    Offenses: Crit: 0, Bonus: Scaled, Boost: 0%

    Resistances: Immobility: Scaled

    Attack Type 1 - 'I see skies of blue.' The Witness summons blue energy, casting 'Blue Shift' (+200 Magic Defense) upon Sciuridaehotep for 2 turns.
    Attack Type 2 - 'It's not easy being green.' The Witness summons green energy, casting 'Green Shift' (+200 Pierce Defense) upon Sciuridaehotep for 2 turns.
    Attack Type 3 - 'Red is the loneliest color that you'll ever do.' The Witness summons red energy, casting 'Red Shift' (+200 Melee Defense) upon Sciuridaehotep for 2 turns.
    Attack Type 4 - 'We are not finished yet.' If Sciuridaehotep is defeated, The Witness will revive it, fully restoring its HP and clearing it of all statuses.
    Attack Type 5 - 'So be it.' If Sciuridaehotep is defeated three times, The Witness's HP will automatically fall to 0, ending the fight.

    Gold gained: Scaled
    Experience gained: Scaled


    Sciuridaehotep
    ???

    Location: Sciuridaehotep, The Primordials, Sciuridaehotep Appears!

    Level: Scaled
    Element: Good
    Damage: Scaled
    Damage Type: Magic

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, CHA: 0, LUK: 0, END: Scaled, WIS: 0
    Defenses: Melee: Scaled, Pierce: Scaled, Magic: Scaled, Block: 5, Parry: 5, Dodge: 5
    Offenses: Crit: 0, Bonus: Scaled, Boost: 0%

    Resistances: Shrink: 200, All: 25

    Attack Type 1 - Sciuridaehotep says 'No.' to its target, dealing 1 hit of Good damage.
    Attack Type 2 - 'No buffs.' Sciuridaehotep says 'No.' to its target, dealing 1 hit of Good damage and clearing its target of all statuses.
    Attack Type 3 - 'No skills.' Sciruidaehotep says 'No.' to its target, dealing 1 hit of Good damage and increasing the cooldowns of its target's skills by 1.
    Attack Type 4 - 'No existence.' Sciuridaehotep says 'No.' to its target, dealing 1 hit of Good damage and applying 'Charging Power Word: No' to itself for 5 turns. Upon expiration of 'Charging Power Word: No,' Sciuridaehotep will use Attack Type 5.
    Attack Type 5 - Sciuridaehotep reveals its true form and lashes its target with tentacles, clearing its target of all statuses and dealing 18 hits of Good damage.
    Attack Type 6 - 'No.' If The Witness is defeated, Sciuridaehotep will revive it, fully restoring its HP and clearing it of all statuses before dealing 1 hit of Good damage to its target.

    Gold gained: Scaled
    Experience gained: Scaled

    Other information
    If Sciuridaehotep is stunned, it will reflect 150% of all damage it receives to its attacker. 'No stuns.'

    Thanks to Solanaceae for Attack Type 5 information.


    As a side note, Sciuridaehotep has a 7th attack that it uses if the player has DoomKnight Variant One equipped, but since DoomKnight Variant One can no longer be used in quests where Sciuridaehotep appears, the attack can no longer be accessed.
    Also, the following quote on the Sciuridaehotep quest page is incorrect and extremely misleading; it should be removed.
    quote:

    Other information
    1. If Sciuridaehotep is defeated, The Witness resurrects it and their stats exponentially increase, causing the challenge to become more difficult.



    The entries I submitted for both versions of The Unraveler are missing an attack.

    This should be Attack Type 7 for The Unraveler; just squeeze it in between Attack Type 6 and the current Attack Type 7.
    Attack Type 7 - The Unraveler attacks twice in succession. This attack applies 'Drained' to the target for three turns, lowering its All resistance to 0. This attack also applies 'Energized' to the Unraveler for three turns, raising its All resistance and lowering its Health resistance by the amount of All resistance drained from the target. If the target's All resistance is 19 or lower, the Unraveler will behave as if the target's All resistance is 20. This attack has high Bonus to Hit and heals The Unraveler for an amount equal to the damage dealt.

    This should be Attack Type 8 for The Unraveler Ex; just squeeze it in between Attack Type 7 and the current Attack Type 8.
    Attack Type 8 - The Unraveler attacks twice in succession. This attack applies 'Drained' to the target for three turns, lowering its All resistance to 0. This attack also applies 'Energized' to the Unraveler for three turns, raising its All resistance and lowering its Health resistance by the amount of All resistance drained from the target. If the target's All resistance is 19 or lower, the Unraveler will behave as if the target's All resistance is 20. This attack has high Bonus to Hit and heals The Unraveler for double the damage dealt.

    Furthermore, The Unraveler Ex's current Attack Type 9 (soon to be Attack Type 10) was changed shortly after release and now only occurs if The Unraveler falls below 5% of its maximum HP, not 10%.
    There is also a typo in the description of The Unraveler Ex's Attack Type 2. The word is applying, not "appling."



    There was a typo in the Sentog page I submitted the other day; Super Sentog Justice Go's Crit is 0, not scaled.

    < Message edited by TFS -- 12/7/2018 10:16:43 >
    DF  Post #: 658
    12/8/2018 7:16:18   
    BluuHorseOfficial
    Member

    Making a quick rewrite of the Archdryad Malydrys page:

    Archdryad Malydrys
    ???

    Location: Dreamspace Dryad, Dominion of Dreams, The Archdryad Appears!

    Level: Scaled
    Element: ???
    Damage: Scaled
    Damage Type: Magic

    HP: Scaled
    MP: Scaled

    Stats: STR: 0, INT: 0, DEX: 0, END: 135, CHA: 0, LUK: 0, WIS: 0
    Defenses: Melee: 10, Pierce: 10, Magic: 10, Parry: 15, Dodge: 15, Block: 15
    Offenses: Crit: 0, Bonus: 10, Boost: 0%

    Resistances: Immobility: 200

    Attack Type 1 - Approaches you and launches a sickly brown and yellow beam from a runic circle she conjures below your feet before a slither of ice materializes afterwards for one hit of moderate damage. This skill has the ability to change seasons every four turns. Each season provides a unique buff and changes all subsequent attacks to that of the corresponding season’s. The seasons are:
    • Spring Rains: +80 to Hit for 99 turns. All attacks for the next four turns are of the Water Element. Pop-up: The rains of Spring will wash you away.
    • Summer Heat: +50 to Boost for 99 turns. All attacks for the next four turns are of the Fire Element. Pop-up: The heat of Summer will burn you to ashes.
    • Autumn's Wind: +80 to Defense for 99 turns. All attacks for the next four turns are of the Wind Element. Pop-up: The winds of Autumn will carry you beyond.
    • Winter's Chill: +50 to Crit for 99 turns. All attacks for the next four turns are of the Ice Element. Pop-up: The cold of Winter will freeze you solid.
    However, when Argus Skywatcher or Simulacrum of Kathool are defeated in battle, the Archdryad gets enraged and this skill applies all the following effects:
    • Spring Downpour: +180 to Hit for 99 turns.
    • Summer's Oppression: +100 to Boost for 99 turns.
    • Autumn's Tempest: +160 to Block/Parry/Dodge for 99 turns.
    • Summer's Oppression: +100 to Crit for 99 turns. [this effect is misnamed as of yet]
    At this point, the elements of Archdryad Malydrys’ skills will not follow a set sequence. Pop-up: “The Seasons are in Chaos!”
    Attack Type 2 - Summons four green leaves from thin air with her left hand and launches them straight at you, dealing four hits of moderate water/fire/wind/ice damage depending on which season is currently enabled.

    Other Information:
    1. Archdryad Malydrys heals for 5% of her max HP every 6 turns. If Argus Skywatcher ior Simulacrum of Kathool are defeated in battle, she instead heals for 10% of her max HP every 6 turns.
    2. While Argus Skywatcher is alive, Archdryad Malydrys will regenerate HP equal to normal damage inflicted on Argus Skywatcher, and will remove DoTs when it attacks.

    Gold gained: Scaled
    Experience gained: Scaled



    Thanks to Verlyrus for additional information.
    DF  Post #: 659
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