Home  | Login  | Register  | Help  | Play 

Knight Armor

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> Knight Armor
Forum Login
Message << Older Topic   Newer Topic >>
7/7/2005 8:41:19   
  Reens
Lead of In-Game Moderators


Knight Armor

Note: This armor was replaced with Pria Knight Armour. The information on this page is outdated.

Level: 30
Cost: 2,000 426
Sellback: 200 1,000 213
Location: Class Shops ( Dracomancer / Rogue)
Element: Neutral

COMBAT DEFENCE
KnghtLv 1-8	9-10

Melee	20	30
Ranged	15	30
Magic	15	30

ELEMENTAL MODIFIER
KnghtLv 1-2	3-10

Fire	102	102
Water	102	98
Wind	102	98
Ice	95	92
Earth	95	85
Energy	102	102
Light	95	85
Dark	95	85

ATTACK
Hits: 1
Type: «As Weapon»
Element: «As Weapon»
Damage: 100% Base, 130% Random and 100% Stats
BTH: +0 plus Stats

DESCRIPTION
Become a Knight!







Level 1 - Fierce Offensive!
A Melee attack that hits harder or softer, depending on the melee blocking abilities of your enemy!
    You perform the following attack:

      Hits: 1
      Type: Melee
      Element: «As Weapon»
      Damage: [MonsterMeleeDefense/25]*100% Base, 100% Random, and 100% Stats
      BTH: +0 plus Stats

    Cost: 40 MP

Level 2 - King's Blessing!
An attack boosted because of your loyalty to the King. If you are charismatic enough, he may even heal some MP!
    You perform the following attack:

      Hits: 1
      Type: «As Weapon»
      Element: «As Weapon»
      Damage: 150% Base, Random and 100% Stats
      BTH: +30 plus Stats

    **If you have 45 CHA or more, your MP is then healed by [YourMaxHP]/40.

    Cost: 0 MP. However, if you have 31 HP or or more, you will lose 29 HP instead.

Level 3 - Resistance Bonus
Increase Resistances!
    The armor receives a passive bonus to its resistances. See above for details.

Level 4 - Onslaught!
Use all of your might to beat down your foe, at the minor cost of your well being.
    You perform the following attack:

      Hits: 3
      Type: «As Weapon»
      Element: «As Weapon»
      Damage: 2 hits of {80% Base, Random and 100% Stats} each; 1 hit of {60% Base, Random and 100% Stats}
      BTH: +0 plus Stats

    **After each hit, you lose HP equal to (YourCurrentHP*0.01 - 1).

    Cost: 30 MP

Level 5 - Mace Stun!
Take out a mighty mace, powerful enough to lower your enemy's melee and ranged defenses!
    You perform the following attack:

      Hits: 1
      Type: Melee
      Element: «As Weapon»
      Damage: 150% Base, Random and 100% Stats
      BTH: +0 plus Stats

    **The monster loses 2 Melee and Ranged defense.

    Cost: 60 MP

Level 6 - Summon Squire! - Guardian Only
Bring out your own personal assistant to help you in battle!
    Summons Squire as a guest.

    Cost: 60 MP

Level 7 - Arrow Assault! - Guardian Only
Bring upon your trusty archers to infringe heavy wind damage to your enemy!
    You perform the following spell:

      Hits: 14
      Type: Ranged
      Element: Wind
      Damage: 1-4 plus 100% Stats each
      BTH: 0 plus Stats each

    Cost: 70 MP

Level 8 - Armour Ascent! - Guardian Only
Cast upon yourself a set of powerful new plates. Sacrifice your hit bonus for two strong attacks!
    You perform the following attack:

      Hits: 2
      Type: Melee
      Element: «As Weapon»
      Damage: 160% Base, Random and 100% Stats each
      BTH: 0 plus Stats each; any BTH you would normally gain from equipment is set to 0.

    Cost: 80 MP

Level 9 - Defence Bonus - Guardian Only
Increase Defence!
    The armor gains a passive bonus of +10 to Melee and +15 to Ranged and Magic defenses.

Level 10 - Cavalry Charge! - Guardian Only
Call out the King's Army to trample your enemy, while you hop on your trusty steed (it is a steed, not a donkey…I'm so bad at jokes.:P)
    You perform the following attack:

      Hits: 4
      Type: Melee
      Element: «As Weapon»
      Damage: 1 hit of {100% Base, Random and Stats}; 1 hit of {80% Base, Random and 100% Stats}; 2 hits of {60% Base, Random and 100% Stats} each
      BTH: +0 plus Stats; +5 plus Stats; +5 plus Stats; +5 plus Stats

    **There is a 25% chance of doing one additional hit of {60% Base, Random and 100% Stats}, with +5 BTH plus Stats.

    Cost: 80 MP


Compiled by Wallo. Details from Jergal. Image from feral_john. Guardian requirements from Rhowena.



Updates

July 6, 2005: The armor was released, along with the Knight class.
July 19, 2013: The armor was revamped, with new stats, skills, art and name.

< Message edited by Koree -- 3/3/2014 6:53:00 >
AQ DF MQ  Post #: 1
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> Knight Armor
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2014 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "WarpForce.com", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY | Forum Home


Forum Software © ASPPlayground.NET Advanced Edition