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Knight Armor

 
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7/7/2005 8:41:19   
  Reens
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Knight Armor

Level: 30
Cost: 2 000 426
Sellback: 200 1,000 213
Location: Class Shops: Dracomancer / Knight / Rogue
Element: Neutral

Combat Defense: Levels 1-8  Levels 9-10
     Melee:          20           30
     Ranged:         15           30
     Magic:          15           30 


ELEMENT MODIFIER: Levels 1-2 Levels 3-10
     Fire:           102          102
     Water:          102           98
     Wind:           102           98
     Ice:             95           92
     Earth:           95           85
     Energy:         102          102
     Light:           95           85
     Darkness:        95           85


NORMAL ATTACK
Hits: 1
Damage: 100% Base and 130% Random
BTH: +0%

DESCRIPTION
Become a Knight!







  • Level 1 Ability: Fierce Offensive.
    A Melee attack that hits harder or softer, depending on the melee blocking abilities of your enemy!
    40 MP Cost
    Damage: One hit of (100*N)% base and 100% random damage with no additional BtH. N = MonsterMeleeDefense/25.
    Converts to melee.


  • Level 2 Ability: King’s Blessing.
    An attack boosted because of your loyalty to the King. If you are charismatic enough, he may even heal some MP!
    Cost: 0MP, but 29 HP instead. Won't happen if you have less than 31 HP, of course.
    Damage: One hit of 150% base and random damage, with +30 BtH. If you have 45 CHA or more, you'll gain an amount of MP equal to YourMaxHP/40.


  • Level 3 Ability: Resistance Bonus.
    Increase Resistances! (see above for details)


  • Level 4 Ability: Onslaught.
    Use all of your might to beat down your foe, at the minor cost of your well being.
    30 MP Cost
    Damage:
    First hit: 80% base and random damage, +5 BtH; You lose (1%OfYourCurrentHP - 1) HP.
    Second hit: 80% base and random damage, +5 BtH; You lose (1%OfYourCurrentHP - 1) HP.
    Third hit: 60% base and random with no additional BtH; You lose (1%OfYourCurrentHP - 1) HP.


  • Level 5 Ability: Mace Stun.
    Take out a mighty mace, powerful enough to lower your enemy’s melee and ranged defenses!
    60 MP Cost
    Damage: One hit of 150% base and random damage, with no additional BtH. Your enemy loses 2 in his melee and ranged defense stats (cumulative).
    Converts to melee.


  • Level 6 Ability: Summon Squire - Guardian Only
    Bring out your own personal assistant to help you in battle!
    - Click here for details about this guest -
    60 MP Cost


  • Level 7 Ability: Arrow Assault! - Guardian Only
    Bring upon your trusty archers to infringe heavy wind damage to your enemy!
    - Click here for details about this spell-
    70 MP Cost


  • Level 8 Ability: Armour Ascent - Guardian Only
    Cast upon yourself a set of powerful new plates. Sacrifice your hit bonus for two strong attacks!
    80 MP Cost ( Stats)
    Damage: Two hits of 160% base and random damage each. The BtH from your equipment is set to 0 (that includes weapons and shields, if only shields giving BtH existed ^^). You still have the BtH from your stats though.
    Both hits convert to melee.


  • Level 9 Ability: Defence Bonus - Guardian Only
    Increase Defence! (see above for details)


  • Level 10 Ability: Cavalry Charge - Guardian Only
    Call out the King’s Army to trample your enemy, while you hop on your trusty steed(it is a steed, not a donkey…I’m so bad at jokes.:P)
    80 MP Cost
    Damage:
    All hits convert to melee.
    - First hit: 100% base and random damage, no additional BtH
    - Second hit: 80% base and random damage, +5 BtH
    - Third hit: 60% base and random damage, +5 BtH
    - Fourth hit: 60% base and random damage, +5 BtH
    And, 25% of the time:
    - A fifth hit of 60% base and random damage, +5 BtH


    Compiled by Wallo. Details from Jergal. Image from feral_john. Guardian requirements from Rhowena.

    < Message edited by Balu -- 6/10/2012 9:00:16 >
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