Reens
Lead of In-Game Moderators
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Knight Armor Level: 30 Cost: 2 000 426 Sellback: 200 1,000 213 Location: Class Shops: Dracomancer / Knight / Rogue Element: Neutral Combat Defense: Levels 1-8 Levels 9-10
Melee: 20 30
Ranged: 15 30
Magic: 15 30
ELEMENT MODIFIER: Levels 1-2 Levels 3-10
Fire: 102 102
Water: 102 98
Wind: 102 98
Ice: 95 92
Earth: 95 85
Energy: 102 102
Light: 95 85
Darkness: 95 85 NORMAL ATTACK Hits: 1 Damage: 100% Base and 130% Random BTH: +0% DESCRIPTION Become a Knight! Level 1 Ability: Fierce Offensive. A Melee attack that hits harder or softer, depending on the melee blocking abilities of your enemy! 40 MP Cost Damage: One hit of (100*N)% base and 100% random damage with no additional BtH. N = MonsterMeleeDefense/25. Converts to melee. Level 2 Ability: King’s Blessing. An attack boosted because of your loyalty to the King. If you are charismatic enough, he may even heal some MP! Cost: 0MP, but 29 HP instead. Won't happen if you have less than 31 HP, of course. Damage: One hit of 150% base and random damage, with +30 BtH. If you have 45 CHA or more, you'll gain an amount of MP equal to YourMaxHP/40. Level 3 Ability: Resistance Bonus. Increase Resistances! (see above for details) Level 4 Ability: Onslaught. Use all of your might to beat down your foe, at the minor cost of your well being. 30 MP Cost Damage: First hit: 80% base and random damage, +5 BtH; You lose (1%OfYourCurrentHP - 1) HP. Second hit: 80% base and random damage, +5 BtH; You lose (1%OfYourCurrentHP - 1) HP. Third hit: 60% base and random with no additional BtH; You lose (1%OfYourCurrentHP - 1) HP. Level 5 Ability: Mace Stun. Take out a mighty mace, powerful enough to lower your enemy’s melee and ranged defenses! 60 MP Cost Damage: One hit of 150% base and random damage, with no additional BtH. Your enemy loses 2 in his melee and ranged defense stats (cumulative). Converts to melee. Level 6 Ability: Summon Squire - Guardian Only Bring out your own personal assistant to help you in battle! - Click here for details about this guest - 60 MP Cost Level 7 Ability: Arrow Assault! - Guardian Only Bring upon your trusty archers to infringe heavy wind damage to your enemy! - Click here for details about this spell- 70 MP Cost Level 8 Ability: Armour Ascent - Guardian Only Cast upon yourself a set of powerful new plates. Sacrifice your hit bonus for two strong attacks! 80 MP Cost ( Stats) Damage: Two hits of 160% base and random damage each. The BtH from your equipment is set to 0 (that includes weapons and shields, if only shields giving BtH existed ^^). You still have the BtH from your stats though. Both hits convert to melee. Level 9 Ability: Defence Bonus - Guardian Only Increase Defence! (see above for details) Level 10 Ability: Cavalry Charge - Guardian Only Call out the King’s Army to trample your enemy, while you hop on your trusty steed(it is a steed, not a donkey…I’m so bad at jokes.:P) 80 MP Cost Damage: All hits convert to melee. - First hit: 100% base and random damage, no additional BtH - Second hit: 80% base and random damage, +5 BtH - Third hit: 60% base and random damage, +5 BtH - Fourth hit: 60% base and random damage, +5 BtH And, 25% of the time: - A fifth hit of 60% base and random damage, +5 BtH Compiled by Wallo. Details from Jergal. Image from feral_john. Guardian requirements from Rhowena.
< Message edited by Balu -- 6/10/2012 9:00:16 >
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