Home  | Login  | Register  | Help  | Play 

A guide to mecha useful for wars.

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest Guides >> Pending Guides >> A guide to mecha useful for wars.
Forum Login
Message << Older Topic   Newer Topic >>
8/28/2009 12:19:56   
jamesjph
Member








Contents

Introduction

Why Have a Mech for Wars

Level 3-5 Non-Star Captain

Level 3-5 Star Captain

Level 3-5 Nova

Level 6-9 Non-Star Captain

Level 6-9 Star Captain

Level 6-9 Nova

Level 13-15 all players

Level 16-26 All players

Level 26+ SC only

Advice

Other mecha

Acknowledgements




Introduction

Wars can often be long and tedious. This may often be because many people do not have a good mecha, and thus the war is too difficult for them to find enjoyable. In this guide I will list the mecha useful for fighting in wars for Non-SCs, SCs, and Novas.



Why?

If you have a special mecha they can help you get through a war quicker and easier. Usually, you should have a mecha that helps you enjoy the war, but there are other mecha that can get through the waves quickly and efficiently. It is up to you on which style to use.



Level 3-5 NSC
Mecha base: Katana v1.0, level 3.
N-UBER Missile (FLX-N)
FA: Mama Mia Mega Slicer



Level 3-5 SC
Mecha base: Lvl 2 Monthly Rare.
Mecha base: Katana v1.0, level 3.
BS: N-UBER Missile (FLX-N)



Level 3-5 Nova
Mecha Base: Kurosawa, level 5.



Level 6-9 NSC
Mecha Base: House Mecha of Choice, level 6.
Head: Any Available.
Mecha Base: Feral Werewolf, level 6.
Head: Any Available.
Mecha Base: Fastflash, level 7.
Mecha Base: Extra Sauce Mecha-Roni, level 8.
FA: Used Electron Sniper.
Mecha Base: Rabid Werewolf, level 9.



Level 6-9 SC
Mecha Base: All Recommended in NSC level 6-9.
Feral/Rabid Werewolf, Extra Sauce Mecha-Roni, and Fastflash unlock extra abilities.



Level 6-9 Nova
Mecha Base: Battle Hammer v2.0, level 8.
FA: Used Electron Sniper.
Head: Any available.
Mecha Base: Shadowscythe E Series 1.2, level 8.



Level 13-15 all players
Mecha base: Secret Sauce Mecha-Roni
All Default



Level 16-26 All players
Mecha base: Primal werewolf
All default
Any raider mech.



Level 26+ SC only
Mecha base: The current monthly mech for sc
All default



Advice

You can fire in any order. These are all good mecha.
If one does not work for you post it here.




Other mecha

You can use any nova mech. Also I recommend War rewards



Acknowledgements

Thanks to me

And to forumlogin





~Done~ Pending approval. At 02:56 on the 28 august 2009




Download this guide




< Message edited by jamesjph -- 8/29/2009 9:17:42 >
AQ DF MQ  Post #: 1
8/28/2009 16:46:30   
forumlogin
Member

u also need more suggestions than that.
may i suggest:
u split 3-12 into 3-5, 6-10, and 10-12.
lvl 16-26 into 16-19, 20-23, 24-26.
lvl 26+ into 26-30, 30-33, and 34-35.

and u need more mecha and weapons than that; one per level group is not sufficient, especially in ur larger groups.
DF MQ  Post #: 2
8/28/2009 16:47:44   
jamesjph
Member

Completed guide. Thank you forumlogin for your edits.

< Message edited by jamesjph -- 8/28/2009 17:58:48 >
AQ DF MQ  Post #: 3
8/29/2009 9:01:16   
jamesjph
Member

Edits coming.

< Message edited by jamesjph -- 8/29/2009 9:02:00 >
AQ DF MQ  Post #: 4
8/29/2009 9:19:02   
jamesjph
Member

Edited.
AQ DF MQ  Post #: 5
8/29/2009 10:02:56   
The Braken Bard
Member

I think maybe in advice you could add that generally a mecha with a fast animation is good in wars because it makes battling a lot less slower (like as compared to using a Non Advanced House Mech compared to a Khael Mech).
EDIT: Of course one would need a customized build because the defaults will win you a battle about only half the time.

< Message edited by drakengard17 -- 8/29/2009 10:06:58 >
AQ MQ  Post #: 6
8/29/2009 17:55:47   
PD
Member
 

I'm sorry, I find this guide has many problems to start off with:

  • You suggest Rares to use. That's a No-No. Rares are helpful, but what use are they if they can't even get them. As more people join the forums and read this guide, they will find themselves lucked out because they weren't able to get a rare Mecha/Equipment before it disappeared. In general, Rares are good to use, but shouldn't be suggested, as they aren't there forever. It's like a Mental Slap in the face the way I see it.

  • As for the equipment - Power Standards will always fluctuate. If you don't update this guide often, it will soon become useless, as it will contain out-dated, and underpowered stuff that nobody wants to use. Unless you have the time on your hands to do so, I'd suggest this project is a dead end.

  • There are a lot of Grammatical and Punctual errors I see. Try to Fix them through Spellcheck and/or Microsoft Word. It's not easy reading a guide that's not Grammatically and/or Punctually flawed. Also, you may want to make some guide jump brackets search function in case someone wants to only read a certain section.

  • There isn't much to any variety in choices for the levels. Try to suggest more than 4 mecha choices per each level. People tend to complain, like the guy above me, because there is too mono-variety-ness to wars. Mixing it up a bit will make it non-complain-able.

  • Try to list a FULL set of weapons. Just saying FS to equip will not help if the other parts of the mecha generally are, well, impaired a bit. Try to use the FULL mecha to list, like using this template:

    [b]Chassis:[/b]
    [b]Front Arm:[/b]
    [b]Back Arm:[/b]
    [b]Front Shoulder:[/b]
    [b]Back Shoulder:[/b]
    [b]Body:[/b]
    [b]Head:[/b]




    If you want more critique, don't hesitate to PM me.
  • Post #: 7
    8/30/2009 7:44:32   
    jamesjph
    Member

    Not maintained

    < Message edited by jamesjph -- 9/5/2009 16:15:01 >


    _____________________________

    AQ DF MQ  Post #: 8
    8/30/2009 9:27:25   
    The Braken Bard
    Member

    I'll be a bit more specific. I think that the Khael Mech, if used right, can be pretty effective fighting enemies, particularly in wars because its animations are faster and its attacks can have extra attacks and damage. It has I think three DoTs, an attack that lowers Immobility Resistance and then stuns, has a DoT head and can sometimes score extra attacks with its arms as well as a DoT for both. From there one can choose to add more extra attack special weapons, extra damage specials or more DoTs.
    So in total it has:
    3 DoTs
    2 Extra hitting weapons
    2 Extra damage weapons
    1 One usually guaranteed stun
    And from these, one can possibly make a good custom build.
    AQ MQ  Post #: 9
    8/30/2009 16:02:45   
    Nixkreig
    Member

    Khael snake is good for nsc's who don't have rares, but they'd be better off just using a rare mech, even if it is a level weaker.
    AQ MQ  Post #: 10
    9/16/2009 23:43:32   
    The Game
    Pegasus Overlord


    No offense intended, but I fail to see the purpose of this guide. There are many other guides that cover the theme of teaching others how to properly and effectively utilize mechas, and those same tactics are applicable to wars. Keeping this in mind, this guide is rendered useless.

    ~Locked
    AQ  Post #: 11
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest Guides >> Pending Guides >> A guide to mecha useful for wars.
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition