TW25
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DragonFable has been a great success and we have had many adventures in many parts of Lore, but what is the reason for this? The main story of course that ties everything together. Or rather, the main story that should tie everything together. Note: I know it is a long post, but please read it all. The story of DF is to an extent not even organized at all. Compared to the other games it lacks cohesion between zones. It isn't even about organizing the storyline like in AQW, the problem lies with other issues. So now is the point where I point out the flaws, and one good point I see, in the story of DF. Rare Events: Huge plot points lie dormant years ago in events that have gone rare. The conversation with the Irismancer is an important one, one used in almost every Seppy discussion, yet it is not even in the game. I’m not saying events should be brought back, but the information must be. Whether it is in Lore on the site, in a library in-game, or through a quest, the information must be available. Explanation: Why are we collecting the Elemental Orbs? Was there ever a quest where someone told us we must collect the orbs? How did we learn of Sepulchure’s plan to collect the orbs? It seems a large part of the storyline is completely un-explained. If I were a new player who didn’t use the forums I wouldn’t quite understand where this important quest came from. In fact I still don’t. Physical Evidence: Sepulchure speaks as if he has a large portion of Lore under his control, as seen in Popsprocket, but where are these magic lands he is attacking? It seems next to nothing involves the Doom Knight because of The Master’s instructions (which is not something wrong with the story and I will explain why.) The Master: This is something the staff have done right with the DF Story. The Master is the true villain and kept mysterious but we actually know a lot about him. We know he actively controls Sepulchure, we know he does not want us dead, we know he has some sort of plan. The answers seem to lie with the Master which would give us a goal. We are merely dealing with his pawn. Now onto point 5. Sepulchure: He is an extremely powerful but limited being. Not much involves Sepulchure but he is seen as a large threat. We need evidence he is a large threat. We need to see him conquer something, we need to know he is capable. We need to have a reason to defeat him. Right now it seems like “Sepulchure must be defeated because he is powerful” rather than “Sepulchure must be defeated because he is using his power.” I find it easy to compare DragonFable to the show Fringe. Fringe deals with seemingly unconnected events that are later and slowly revealed to be connected. DF should be connecting these events but it seems like they aren’t. It seems like we will have a large finale that explains everything. That is bad. There needs to be enough evidence to guess what will happen. We can’t just suddently decide its time to face Sepulchure and learn a) why we are fighting him, b) why we collected/guarded the orbs, and c) what his goals are. DF has an epic ending I am sure, but that does NOT mean it has an epic storyline. A line begins and ends (by definition, technically no but just listen). DF had a good beginning and an epic ending I am sure, but the middle seems like a horrible mess of lost information and lack of explanations. I love the game, but I think the storyline can be improved greatly. Even if there is some sort of a plan, we need to see more. Like I said we need to see that Sepulchure is a credible threat. Right now he is just the main villain, and for no reason other than he wields the power of Doom. I encourage you all to argue, add, and disprove me as well as give me your opinions on the story of DF. I feel this thread is necessary because of the fact A) AQ, the game created before DF has an amazing storyline and B) MQ, the game created after DF has an amazing storyline too. It seems like there is no reason DF shouldn’t have just as amazing of a story. FAQ'd by staff request =Mae
< Message edited by Maegwyn -- 9/1/2009 22:45:25 >
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