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DragonFable's Struggling Story

 
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9/1/2009 12:23:32   
TW25
Member

DragonFable has been a great success and we have had many adventures in many parts of Lore, but what is the reason for this? The main story of course that ties everything together. Or rather, the main story that should tie everything together. Note: I know it is a long post, but please read it all.

The story of DF is to an extent not even organized at all. Compared to the other games it lacks cohesion between zones. It isn't even about organizing the storyline like in AQW, the problem lies with other issues. So now is the point where I point out the flaws, and one good point I see, in the story of DF.

Rare Events: Huge plot points lie dormant years ago in events that have gone rare. The conversation with the Irismancer is an important one, one used in almost every Seppy discussion, yet it is not even in the game. I’m not saying events should be brought back, but the information must be. Whether it is in Lore on the site, in a library in-game, or through a quest, the information must be available.

Explanation: Why are we collecting the Elemental Orbs? Was there ever a quest where someone told us we must collect the orbs? How did we learn of Sepulchure’s plan to collect the orbs? It seems a large part of the storyline is completely un-explained. If I were a new player who didn’t use the forums I wouldn’t quite understand where this important quest came from. In fact I still don’t.

Physical Evidence: Sepulchure speaks as if he has a large portion of Lore under his control, as seen in Popsprocket, but where are these magic lands he is attacking? It seems next to nothing involves the Doom Knight because of The Master’s instructions (which is not something wrong with the story and I will explain why.)

The Master: This is something the staff have done right with the DF Story. The Master is the true villain and kept mysterious but we actually know a lot about him. We know he actively controls Sepulchure, we know he does not want us dead, we know he has some sort of plan. The answers seem to lie with the Master which would give us a goal. We are merely dealing with his pawn. Now onto point 5.

Sepulchure: He is an extremely powerful but limited being. Not much involves Sepulchure but he is seen as a large threat. We need evidence he is a large threat. We need to see him conquer something, we need to know he is capable. We need to have a reason to defeat him. Right now it seems like “Sepulchure must be defeated because he is powerful” rather than “Sepulchure must be defeated because he is using his power.”

I find it easy to compare DragonFable to the show Fringe. Fringe deals with seemingly unconnected events that are later and slowly revealed to be connected. DF should be connecting these events but it seems like they aren’t. It seems like we will have a large finale that explains everything. That is bad. There needs to be enough evidence to guess what will happen. We can’t just suddently decide its time to face Sepulchure and learn a) why we are fighting him, b) why we collected/guarded the orbs, and c) what his goals are.

DF has an epic ending I am sure, but that does NOT mean it has an epic storyline. A line begins and ends (by definition, technically no but just listen). DF had a good beginning and an epic ending I am sure, but the middle seems like a horrible mess of lost information and lack of explanations.

I love the game, but I think the storyline can be improved greatly. Even if there is some sort of a plan, we need to see more. Like I said we need to see that Sepulchure is a credible threat. Right now he is just the main villain, and for no reason other than he wields the power of Doom. I encourage you all to argue, add, and disprove me as well as give me your opinions on the story of DF.

I feel this thread is necessary because of the fact A) AQ, the game created before DF has an amazing storyline and B) MQ, the game created after DF has an amazing storyline too. It seems like there is no reason DF shouldn’t have just as amazing of a story.
FAQ'd by staff request =Mae

< Message edited by Maegwyn -- 9/1/2009 22:45:25 >
AQ DF MQ  Post #: 1
9/1/2009 12:32:40   
Fablemage
Banned


I have to agree that the storyline is very jumbled I would personaly like to see things added such as road blocks with an NPC telling us theres been an acident it`ll take some time to clear I hear -insert area name- needs a hero why not go see them while we clear the road once u finish sed quest chain the path unlocks to the next area and unlocks the flight path on the gryphon

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Post #: 2
9/1/2009 12:34:19   
Draciane
Member

I've read it all. And I mostly agree. I argued a lot of times that DF need a more structured and comprehensive storyline, with no past key-event left in the dark because they are now "rare" events (they always have to think about the people who don't come on the forum, and just read everything in-ame). MQ is indeed doing great, everything is structured and easy to follow (but please don't compare it with the awful mess that is AQ). Anyway, just by bringing a more coherent structure, and bring the past storyline war that war removed, it would solves A LOT of the problem

< Message edited by Draciane -- 9/1/2009 12:35:23 >


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Draciane's Accomplishments in DragonFable
DF  Post #: 3
9/1/2009 12:36:05   
Jackie
Member

like the first 4 chapters of the book, you dont understand it unless you finish it so just wait and all will become clear.
DF MQ  Post #: 4
9/1/2009 12:39:03   
TW25
Member

@Jackie While ending explanations are good, the journey is the most important part.

@Dracaine Jumbled, but epic.
AQ DF MQ  Post #: 5
9/1/2009 12:46:30   
Draciane
Member

It's a matter of opinion. Convoluted and overly complex storyline does not make a good or epic one IMHO. Devourer Saga (if we're talking about that here) was one of the main reason why I mostly left AQ, one of the most boring experience I had in my life. DF storyline, while simple, is more something I can enjoy...if they can put all the pieces back togheter in one easy to follow storyline with no plot-hole (or mention to events in some quests that we might have not done before, which lead to confusion), then everything would be fine

< Message edited by Draciane -- 9/1/2009 12:59:20 >
DF  Post #: 6
9/1/2009 12:54:59   
monkeyman4241995
Member

quote:

Rare Events: Huge plot points lie dormant years ago in events that have gone rare. The conversation with the Irismancer is an important one, one used in almost every Seppy discussion, yet it is not even in the game. I’m not saying events should be brought back, but the information must be. Whether it is in Lore on the site, in a library in-game, or through a quest, the information must be available.

I personally think this is one of the biggest issues. I mean, I read all about it on its Pedia Entry, but if I hadn't, I wouldn't know a thing about Sepulchure, the Doom Weapons (Zorbak/MS don't count), etc. I mean, look at MQ. The Dragonoid War was huge, they retired it for a few weeks, then made it permanent content. Why can't DF do that? I mean, in EbilGames, Valencia wants the Irismancer staff and fights him for it, so why not have Valencia give the quest where you fight/beat/talk to him?
DF MQ  Post #: 7
9/1/2009 13:01:39   
Axel993
Member

i think all the arieas involveing the plot should be unlocked by completeing eatch quest chain to avoid confuseing new players or atleast give them a list of what quest chains they have to finish so they are caught up with the rest of us
AQ DF MQ  Post #: 8
9/1/2009 13:12:40   
Bigpepp
Member

quote:

at least give them a list of what quest chains they have to finish so they are caught up with the rest of us


the quest log book needs to be incorporated into the very start page almost to use this a way of keeping up with the chain events more closely. sort of the way it is being used in AQW. this is a very useful tool to use right now by it's self. I would even be willing to miss a few weekly releases just to have this expanded an more fully meshed into the game. combining this with a world map would make it so players know what they have done, where they can go an what they have forward to look too.

I feel this would greatly help the story line down the road as we get more new players an help the older ones keep better track of there characters development.

and on a side note - the really special chow. can it be considered for an optional 5 dc coins when found like ballyhoo for the older players who have fully feed the dragons??? or made spellable for 1000 gold??? there are some collecting dust on some of my characters an I really hate deleting them

< Message edited by Bigpepp -- 9/1/2009 15:29:59 >


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AQ DF MQ  Post #: 9
9/1/2009 13:15:15   
TW25
Member

A map for a sense of geography and the quest log for organization would greatly help.

Currently the quest log is set up to show every quest in the game, story relevant or not, so I would vote for dividing it into two sections: Story and Other.
AQ DF MQ  Post #: 10
9/1/2009 13:31:59   
ChainSword
Member

All true.
Main storyline and it´s critical information is indeed quite scattered, most of it doesn´t even exist.

In-game information about past rare events, critical info and other important things would indeed be good.

Plus, while BattleOn coming soon AND guilds being planned, it wouldn´t be that difficult to make eg. a library with information about old/rare events, quests, weapons etc.
DF MQ  Post #: 11
9/1/2009 13:38:01   
Tristar Nexus
Member

Firstly I'd like to say you have a point. As it stands the game lacks a beginning and an ending.

Seppy does seem to be in contradiction as he is "powerful" and yet has accomplised zip. It would be nice to see some indication of his power before the final chapters of this story - hows about some utterly decimated cities and a few withered areas, complete with old woman preaching the end is nigh.

That being said, all the areas in DF are stand alone stories. Yes we get an orb out of every area but the important part is that you can go slay dragons with galanoth, save rebels with zhoom or exorcise undead with Artix without having to have any background information on the characters. The problem stems from the fact that the game advertises that you can "go anywhere immediatly" and thus with players stroling out in every direction it is hard to build in a story line that holds, which could be played in any order.

AQ DF  Post #: 12
9/1/2009 13:40:42   
recyclemeplz
Member

not that i care, but i don't think that the staffs want to warp up the orb saga just yet.
and rare events are just mainly things for us to take a break from the main story, so i guess they're okay.

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you just got OWNED! >:3
AQ DF  Post #: 13
9/1/2009 13:45:25   
TW25
Member

Time for another comment. @ChainSword Or we could just use Maya who seems very lonely in Oaklore Keep.

@Tristar The orbs are what tie the zones together, but I feel they need a bit more explanation.

@recycle It doesn't need to end to be improved. I'm trying to think of ways to improve it, without ending it. Such as explaining how we came about the quest to get the orbs, explaining powers of Sepulchure (like Tristar's idea of having decimated cities and areas),and other such things.
AQ DF MQ  Post #: 14
9/1/2009 13:47:03   
Draciane
Member

A better implementation of the Quest Log would really help DF feels more fleshed. And while I believe that each orb chain quests are perfect the way they are (I like the stand-alone format of them, and as stand-alone story, they work pretty well and don't need to be changed.), they should NEVER reference each other, else it would make no sense. Also, we should not get access to the final part of the Orb Saga (when it will be made of course), until all orbs are gathered... (stupid exemple, but like Megaman, you can chose to battle any of the 8 robot-masters, but to access Wily castle, you need to have defeated all of them).

Free-roaming RPG are fun, but the staff really need to think a lot about each quests they're releasing so that there's no contradiction, confusion or plot-hole in them. Else, the game feels really like we're not part of it (it's hard to feel the story when you don't understand what is going on. We should always put oursevles in the shoes of a new player trying to follow the story since the begining WITHOUT reading the forum. Not think like a veteran who have done all the wars and all the quests in order of their release)

< Message edited by Draciane -- 9/1/2009 13:51:54 >
DF  Post #: 15
9/1/2009 13:47:35   
monkeyman4241995
Member

quote:

Seppy does seem to be in contradiction as he is "powerful" and yet has accomplised zip. It would be nice to see some indication of his power before the final chapters of this story - hows about some utterly decimated cities and a few withered areas, complete with old woman preaching the end is nigh.

Did you see what he did to the Wind Temple to get the White Dragon Box?
DF MQ  Post #: 16
9/1/2009 13:50:08   
TW25
Member

The only problem is we never saw what the temple looked like before Seppy attacked it. It doesn't seem like he did much to the temple, just knocked over a few pillars.
AQ DF MQ  Post #: 17
9/1/2009 14:07:49   
Arya
Member

Unless an entirely new quest chain is started, it will be kind of hard to localize the story without using the Quest Log.
DF  Post #: 18
9/1/2009 14:08:55   
ChainSword
Member

...Come think of it, wouldn´t it be extremely difficult to have all quests related to each other, when you can play them in any order?

It wouldn´t be relatively difficult to have place where all the rare/old information is, but I think it´s quite difficult to make quests more "plothole-proof".
...
...
plothole-proof... right...
DF MQ  Post #: 19
9/1/2009 14:12:12   
Arya
Member

I want to see more dragon-related content. The dragons are supposed to decide the fate of the world, but they haven't really done anything yet.
DF  Post #: 20
9/1/2009 14:14:24   
TW25
Member

I forgot about that. This game is supposed to be the story of us and our dragon, yet we don't interact with them much. Really besides that one 3-quest chain, we just use them for Titan battles.

We should get to know our Dragon's personality more.

< Message edited by TW25 -- 9/1/2009 14:15:33 >
AQ DF MQ  Post #: 21
9/1/2009 15:14:45   
Tristar Nexus
Member

quote:

quote:

quote:

Seppy does seem to be in contradiction as he is "powerful" and yet has accomplised zip. It would be nice to see some indication of his power before the final chapters of this story - hows about some utterly decimated cities and a few withered areas, complete with old woman preaching the end is nigh.

Did you see what he did to the Wind Temple to get the White Dragon Box?

Actually that was Drakath :)
Seppy did bugger all, though while on the topic it was nice to see Drakath accomplish something.
AQ DF  Post #: 22
9/1/2009 15:28:22   
 Alac
 Potionmaster


Rolith and I have both looked at this thread, and you all make very good points. We're discussing ways to remedy this situation now. It probably won't be fixed in the next month, but I DO plan on working specifically to fix some of these things in the next month or two.
AQ DF MQ  Post #: 23
9/1/2009 15:37:32   
TW25
Member

That sounds great. For me at least, all I need to hear is staff confirmation it will be worked on.
AQ DF MQ  Post #: 24
9/1/2009 15:38:28   
Prius
Member

quote:

AQ, the game created before DF has an amazing storyline


Hehe, boy, you should have been there during the devourer saga. I tell you it was quite literaly and by definition IMPOSSIBLE to follow. Even when I go back and replay all the quests from beginning to end I'm left thinking, um, wtf just happened?

What we need is a pensive sort of place. Much like Isle de Oriens in AQ. That way we can cover lost plot points and maybe even gather insight into the past. (Even before DF went live...)

< Message edited by Prius -- 9/1/2009 15:40:44 >


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AQ DF  Post #: 25
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