ZerueI
Member
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quote:
Effects *Regenerates 5% percent health and 10% on mana based from the damage you done from spells and regenerates 20% percent mana and 10% health based on the damage made with normal player attacks *When mana is less than 25% you heal 10% more of your mana and 5% more of your health It's not so overpowered, so long as you stay in a battle for not more than 10 turns. If I deal 1000 damage on a monster using a spell, that means I recover 50 hp and 100 mp. If I deal 1000 damage on a monster using normal attacks (For example, from Kindred.), that means I gain 200 mp and 100 hp. If your starting mana is 1000, and now it's gotten below 250, than that means you heal 10% more of your mana and 5% more of your health. Questions: What does "10% more of your mana" refer to? The original amount of mana at first (1000)? Or the remainder 250 (25)? Same goes to 5% more of your health. "What does "5% more of your health" refer to? The original amount or the remainder? Either way, healing 5% more of your health and mana is way too unneccessary. If a Mage could get his MP below 25% all the time, then they gain 5% hp and 10% mana, making it easier to cast more spells, meaning it's overpowered, especially in boss fights. So I don't think the healing 5% of your hp and 10% mp is needed. Other things: 20% mana and 10% health based on normal player attacks seems unfair too. In my case, I use Paragon's Courage, so if I use Paragon's Courage up til focus 5, that means that I can heal 5*(healing done per focus) + 10% health and 20% mana of the damage dealt. If I were you, I make that amount negotiable by making it 5% mana and 5% health. The Elemental Resistances are alright. All you need to do is get the BRS, where stats came from and increase the pricing of the armour. It's way too cheap for all Mages above level 110. (And please, Sell Back rate 50% of the Pricing.). If I were you I'd improve on those Elemental Resistances to all around 60 - 65%.
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