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Awesome New Mage Armor

 
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11/2/2009 18:07:15   
InfamousNightshade
Banned


Name:(didn't come up with one yet)
Level:110
Price:750,000
Sell-back:350,000

Defences:
Melee:40
Range:45
Magic:55

Elemental Resistance:
Fire:75%
Water:85%
Wind:80%
Ice:80%
Earth:75%
Energy:70%
Light:75%
Darkness:80%



Effects
*Regenerates 5% percent health and 10% on mana based from the damage you done from spells and regenerates 20% percent mana and 10% health based on the damage made with normal player attacks
*When mana is less than 25% you heal 10% more of your mana and 5% more of your health

Note:I don't think this armor would be very much abused against bosses cause of the resistances

Will add BRS since I don't know what it is

< Message edited by InfamousNightshade -- 11/7/2009 20:17:20 >
AQ  Post #: 1
11/2/2009 18:27:11   
superpowersROCK
Member

BRS is base random stat.
Go into more detail with the effects?
AQ DF  Post #: 2
11/2/2009 18:41:35   
InfamousNightshade
Banned


I'm guessing that 400% base damage is 4 times the weapon damage and 300% random damage is a chance of player to do up 3 times the weapon damage am I right?
AQ  Post #: 3
11/2/2009 19:18:25   
 Radagast
 Your Daily Dose of (In)Sanity


Base damage is the minumum damage listed on the weapon (read: on a 10-30 weapon, the base damage would be 10). Random damage is the difference between maximum and minimum damage (read: on that same 10-30 weapon, the base damage would be 20). 400% on either of these means that that value is effectively multiplied by 4. In the case of your 400% base and 300% random example (assuming no stat bonuses for the sake of simplicity), the damage with that 10-30 weapon would form as follows
Minimum damage: 4*10=40
Random damage: 3*20=60
Maximum damage (Minimum+Random+Stat bonuses): 40+60=100
Damage Range with a 10-30 weapon: 40-100 damage.

quote:

Note:I don't think this armor would be very much abused against bosses cause of the resistances

The deterrent factor there is a bit questionable, considering that the HP heal alone works to mitigate the effective damage taken, to say nothing of the additional MP gain which can then be used to cast more spells of either the offensive or healing variety.
AQ DF MQ  Post #: 4
11/2/2009 19:23:16   
InfamousNightshade
Banned


so lower the healing %?
AQ  Post #: 5
11/2/2009 19:51:43   
manleyerman9
Member

yeah i think thats what he means 15% dose seam like a lot but its a good idea i think around 1-4% would be right but up yo you

< Message edited by manleyerman9 -- 11/2/2009 19:52:29 >
AQ  Post #: 6
11/2/2009 20:01:36   
137ben
Member
 

Also, looking at the armor spreadsheet 55 magic defense is outside the range for a level 110 armor.
AQ  Post #: 7
11/2/2009 20:12:26   
InfamousNightshade
Banned


Okay I edited it a bit , and what does everyone think about the armor , think with a few tweaking it would be good enough to add in the game?
AQ  Post #: 8
11/2/2009 20:18:15   
 Zephyros
 Whipping AQ into shape


Healing and damage should never be percentages. Never, ever, ever.
Ah, it's based on damage dealt. That's different -- but should not apply to spells, only to player attacks.

< Message edited by westwind -- 11/2/2009 20:22:20 >
AQ DF MQ  Post #: 9
11/2/2009 20:19:56   
manleyerman9
Member

Yes its a cool idea and almost everything looks like it set up well so sure i think it would be a nice to have on the game (with just a few more changes) hope i see your armor on the game soon
AQ  Post #: 10
11/2/2009 20:21:04   
137ben
Member
 

Well,
1. You are still missing B/R/S
2. You are missing ice resistance
3. The minimum defense for a level 110 armor is 38
4. The effect is still really too powerful.
AQ  Post #: 11
11/2/2009 20:31:53   
InfamousNightshade
Banned


@137 ben I think you have the wrong information cause right now I'm looking at Anthracite Coal Armor (90) and it has 43 magic defense .
@WestWind oops looks like someone else answered
@Zephyros would it be ok to have the armor work with only healing mana for the spell part?
AQ  Post #: 12
11/2/2009 21:28:55   
 Zephyros
 Whipping AQ into shape


What would be the balancing factor for boosting the spells in that manner?
AQ DF MQ  Post #: 13
11/2/2009 22:35:50   
superpowersROCK
Member

It'd be a great idea if it could get a bit more balanced.
AQ DF  Post #: 14
11/3/2009 8:12:47   
InfamousNightshade
Banned


Okay I switched the regeneration of the mana and hp from the spells and @any staff member , what if I did a fixed regeneration like 10-35 mana healed with spells with INT having a role involved ,maybe so warriors wouldn't find this very effective?
AQ  Post #: 15
11/5/2009 14:20:04   
Bouredume
Member

So a level 100 character with 100 STR, DEX, INT, END and 50 CHA, LUK would still use this because there's quite a lot of INT in the Stat database?

That WOULD be great for my character, but what's the scaling factor of HP affected by INT? Will INT decrease the cost of MP/SP used (if any)? Will it also increase HP?
AQ  Post #: 16
11/6/2009 3:29:57   
HCI2I
Member

do you heal from specials as well?
AQ  Post #: 17
11/7/2009 8:42:25   
InfamousNightshade
Banned


No, you do not heal from specials.
AQ  Post #: 18
11/7/2009 13:07:24   
Prince Alteon
Member

Meh, the idea of regenerating that much MP and HP is pretty crazy. I wouldn't even call this a Mage armor, just a healing armor. As a Ranger I would use this. The regeneration is too much for physical attacks, IMHO.
AQ  Post #: 19
11/7/2009 16:21:25   
InfamousNightshade
Banned


@Prince Alteon have you seen the resistances,and plus if you look above you'll see that it will be based off INT.
AQ  Post #: 20
11/9/2009 0:56:45   
thrak
Member

%'s of Health and Mana are bad... try using actual #'s ( you know like 1,2,3 ect.)
AQ DF MQ  Post #: 21
11/9/2009 1:47:13   
ZerueI
Member
 

quote:


Effects
*Regenerates 5% percent health and 10% on mana based from the damage you done from spells and regenerates 20% percent mana and 10% health based on the damage made with normal player attacks
*When mana is less than 25% you heal 10% more of your mana and 5% more of your health

It's not so overpowered, so long as you stay in a battle for not more than 10 turns.
If I deal 1000 damage on a monster using a spell, that means I recover 50 hp and 100 mp. If I deal 1000 damage on a monster using normal attacks (For example, from Kindred.), that means I gain 200 mp and 100 hp.

If your starting mana is 1000, and now it's gotten below 250, than that means you heal 10% more of your mana and 5% more of your health.

Questions: What does "10% more of your mana" refer to? The original amount of mana at first (1000)? Or the remainder 250 (25)?

Same goes to 5% more of your health. "What does "5% more of your health" refer to? The original amount or the remainder?

Either way, healing 5% more of your health and mana is way too unneccessary. If a Mage could get his MP below 25% all the time, then they gain 5% hp and 10% mana, making it easier to cast more spells, meaning it's overpowered, especially in boss fights. So I don't think the healing 5% of your hp and 10% mp is needed.

Other things:

20% mana and 10% health based on normal player attacks seems unfair too. In my case, I use Paragon's Courage, so if I use Paragon's Courage up til focus 5, that means that I can heal 5*(healing done per focus) + 10% health and 20% mana of the damage dealt. If I were you, I make that amount negotiable by making it 5% mana and 5% health.

The Elemental Resistances are alright. All you need to do is get the BRS, where stats came from and increase the pricing of the armour. It's way too cheap for all Mages above level 110. (And please, Sell Back rate 50% of the Pricing.).

If I were you I'd improve on those Elemental Resistances to all around 60 - 65%.
AQ  Post #: 22
11/9/2009 13:11:18   
Prince Alteon
Member

If it's based off of INT that isn't too bad, but if you raise those Elemental Resistances it will be too overpowered. Golden Shield alone on top of the Mage Armor would suffice, you can't get too greedy with defense AND attack. I'd abuse this armor if it weren't based on INT, is all I'm saying (If I were into that - I play for RP. Look at my main's inventory).

_____________________________

AQ  Post #: 23
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