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RE: Flash Q&A Thread 6 - We help!

 
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11/25/2009 16:50:22   
razackie
Member

I do flash but no coding as of yet. Can you add me to the list?
AQ DF MQ AQW Epic  Post #: 26
11/25/2009 21:45:21   
Sea
Member

hey greetings! I have a simple request, I want my movieclip (player) to turn so he points to the mouse, but stays in his spot.

Edit:
quote:

Beginning Flash Game Programming For Dummies - Andy Harris

That's my chiropractor name O.o

< Message edited by Sea -- 11/25/2009 21:50:17 >
AQ DF MQ  Post #: 27
11/26/2009 11:28:58   
razackie
Member

First of all, how do I get to the bit where I code?

< Message edited by razackie -- 11/26/2009 11:29:22 >
AQ DF MQ AQW Epic  Post #: 28
11/26/2009 11:43:41   
Sea
Member

^ press f9
AQ DF MQ  Post #: 29
11/26/2009 13:38:15   
Vampire and Human
Member

Wow, you've all been very helpful while I was absent. Thank you, everyone ;)!

Sorry I haven't posted, Assassins Creed II got the best of me... but I'll be sure to help anybody more often now, if they need ;)!

@Sea: Thanks for answering razackie, so now I'll answer you:

http://www.newgrounds.com/bbs/topic/340603

That tutorial will go over the basics of such stuff. Though, although it may not seem it, it's pretty complex for someone who's starting Flash.

I found this, and other tutorials in the Newgrounds AS:Main (which has a link on the first Q&A page):

http://www.newgrounds.com/bbs/topic/229808/49

Cheers,
~VnH
AQ  Post #: 30
11/26/2009 16:51:29   
razackie
Member

I want to a wep I made, how would I go about doing this?

This is the wep:
Flame of the North
AQ DF MQ AQW Epic  Post #: 31
11/26/2009 19:31:25   
~JW~
Member
 

Want to what?
Post #: 32
11/27/2009 2:29:54   
razackie
Member

Whoops its hard typing on the wii, I want to animate it.
AQ DF MQ AQW Epic  Post #: 33
11/27/2009 2:51:06   
biG frend
Member

Look up at the top of your screen there is a timeline, for each one of those boxes you can make a diffrence to your object. Each diffrence shows as a frame on your animation. To add another box to the timeline to make diffrences right click it and click create/insert key frame.
AQ DF MQ  Post #: 34
11/27/2009 20:33:30   
Sea
Member

I want something for a game im working on so when you beat an ememy (ghost) it randomly will drop and item (ghost sheet) 50% of the time

help?
AQ DF MQ  Post #: 35
11/28/2009 4:44:42   
//.Shadow.\\
Member

var rand:Number = random(4) + 1
if(rand > 2){
_root.emtyinvent = "Dropped Item";
}else{
trace("No Drop");
}


~Parker

< Message edited by //.Shadow.\\ -- 11/29/2009 9:22:10 >
AQ DF MQ  Post #: 36
11/28/2009 16:31:47   
Sea
Member

goes on item or enemy?
AQ DF MQ  Post #: 37
11/29/2009 8:43:24   
biG frend
Member

Thats not excatly the most helpful code shadow. Sea what I would do is use attachMovie and load an item from your library onto the enemies X and Y.
AQ DF MQ  Post #: 38
11/29/2009 11:23:45   
Sea
Member

and use shadow's code
AQ DF MQ  Post #: 39
11/29/2009 11:24:43   
penguin moglin
Member

today i downloaded the cs4 windows trial and took a picture off a weapon i drew on my phone i uploaded it and opened it in flash and it wont let me rub out please could you help
thanks pm
AQ DF MQ  Post #: 40
11/29/2009 11:28:29   
razackie
Member

click on the lines or whatever you want rubbed out and press delete.
AQ DF MQ AQW Epic  Post #: 41
11/29/2009 11:34:30   
~JW~
Member
 

Insert layer>Lock first layer>Trace it>Delete lines
Post #: 42
11/29/2009 11:41:17   
PyroPuppy
Adorable!


Decided to be more involved, so can you add me to the list too?
AQ DF MQ AQW  Post #: 43
11/29/2009 23:14:46   
EragonZZZZ
Member

I do primarily as3 now, but I'm still good for as2 questions.

I'll be active maybe once or twice weekly?
AQ  Post #: 44
11/30/2009 11:53:11   
penguin moglin
Member

thanks for the help but i have yet another question i have mad a lightsaber as shown in a tutorial and it wont let me fill
could you help me?
thanks pm
AQ DF MQ  Post #: 45
11/30/2009 13:29:38   
biG frend
Member

Hey Eragon I sent you a PM yoinks ago but I know you have the alerts turned off do you think you could answer it?
AQ DF MQ  Post #: 46
11/30/2009 17:04:25   
EragonZZZZ
Member

Eh, you might have to re-send it. I cleared the inbox entirely with reckless abandon.
AQ  Post #: 47
11/30/2009 17:12:35   
biG frend
Member

Okay I resent it, thanks.
AQ DF MQ  Post #: 48
11/30/2009 18:24:07   
Vampire and Human
Member

@Everybody:
Thank you all so much for being active! I can't possibly stress this more, but answering others questions like you already are is essential, and amazing that you actually do it. Thank you, everyone :)!

@Penguin Moglin:
Can you elaborate? What do you mean?

@Everybody (once more):
Would anybody give me some advice on animation, deciding what ease looks best etc.

I'm working on a some-what Comic-style effect for a bar (yes, it looks very much like the bar from Champions...) and I need to know; what's the best way to add this affect?

Usually, when going for a comic effect, I'd think of over-exaggerated changing in a speed. E.G., Fast punch ending slow and dramatic, like in a comic. Over-emphasizing the action.

So, for this affect, would I add an ease of 100, -100, ...?

Here's a few I made, some start fast and end slow, some start slow and end fast. (Also looking for input on the two different styles!)

http://spamtheweb.com/ul/upload/4109/66170_Comic_Bars.php

Thank you all once more for the activeness ;)!

From,
~VnH
AQ  Post #: 49
11/30/2009 18:27:19   
~JW~
Member
 

@VnH:
3 and 4 are the best.
@Penguin Moglin:
Make sure all the lines are connected, zoom to 400 to check.
Post #: 50
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