Home  | Login  | Register  | Help  | Play 

How To Make the Most of Your Mech

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest Guides >> Pending Guides >> How To Make the Most of Your Mech
Forum Login
Message << Older Topic   Newer Topic >>
1/30/2010 11:02:37   
Shards Superior
Member

How to make the most out of your mech:
What kind of weapons excel in each catergory? What build should mech X use?

This is a supplement to Drakyloid's A Complete Guide to Customization (NSC Version) Guide.
Taken from Drakyloid guide.
quote:

What is "Customization??"
"What is this "customization" thing?", you ask. Well, customization is the process of changing your default weapons on a mech into other external weapons. It is a major factor in MechQuest. Equipping external weapons is a major advantage, if not a must, most of the time.

Why Customize?
Most of the time, default weapons don't do everything you want them to. Sometimes, there might not even be a weapon in every slot on a mecha. For example, take the Newbatron mecha series. It has a default front arm, but no default back arm or shoulders, nor a head. Therefore, you must turn to customization to fill in those missing slots. However, if your mecha is missing a body, well, you can't do anything about it.

Here's another example: Take the V-Trapper series. Against non-vampires, the Back Shoulder has no effect. Same with the Back Arm. Therefore, when you're not fighting vampires, you probably want to equip some shoulders and a Back Arm. This will give you a big advantage.

Also, customization is also vital in farming. Say you're level 32, and you have a level 31 mecha. If you use all defaults, then your enemy is only level 31. However, if you equip a, for example, level 32 Back Arm, then your opponent is level 32. The opponent's level is the average between your mecha's level requirement and the level requirement of the highest level weapon you have, rounded up. If you're level 33, and you're using a level 31 mech, and you equip a level 33 Back Shoulder, then your opponent is only level 32.

In addition, there are mechas that don't have any defaults other than the body. These are called Build-a-Mechs, or BaM's. These special mechs include the Geekatrons and the Pirate Mechas (Sharpshooter, Blade Maniac, etc.). For these mechas, you must use customization. If you don't, well, you have a serious disadvantage.

One more thing -- watch out when you're customizing! Not all mechs improve with customization. This still applies with the Nubertron, if you're using it on level 5 or 6. There are almost no weapons better than the default.



Now that it is clear what customization is and why you should customize. What specialty will your custom build have?

Some specialties:
Taken from Drakyloid's guide:
quote:

Nerfer: A nerfer is a build that nerfs either Bonus to Hit or Boost, usually Bonus to Hit. A build that nerfs Defense isn't really a nerfer. An alternate name for a nerfer is an "unhittable", if you can get your defense to around 40 and get your opponent's Bonus to Hit down to -70 or lower.

Turtle: A "turtle" is a build that buffs Defense. A build that nerfs is usually called a nerfer, and turtles are rather rare in the NSC world. There are a few good builds that are NSC and counts as a turtle.

EP Drainer: An EP drainer is, obviously, a build that drains EP, or Energy Points.

Power Build: A power build focuses on high damage and sometimes defense nerfing. A power build usually has weapons that buff Boost or Bonus to Hit and has weapons that deal extra damage.

Stunner: A stunner is, obviously, a build that stuns.

Multi Build: A build that focuses on two or more areas

DoT: Using Damage over Time to add on a lot of damage

What build should a Mecha "X" build focus on?
To determine what build a mecha can focus on, look at default's overall specials.
For example:
Steampunk:
Front Arm: Damage over Time
Back Arm: Hidden Boost or Smart Nerf
Front Shoulder: Hidden Boost
Back Shoulder: More Critical chance.
Body: Boost Nerf
Head: Boost and Accuracy Buff over Time.
It is obvious that it is suited to a damage build. (4/6 weapons are devoted to it)

Corrupted Drakel Armor
FA: 140%-160% damage, energy regen stopped.
BA: hidden crit chance, damages energy
Shoulders: hidden crit chance, -50 boost/+2 cooldown on random weapon
B: +40 defense, damage reflect
H: defense and damage buff over time.
This is a little tricky. At first sight, it looks like defense.
BUT, it is actually good for Multi builds. EP attacking, defense, and damage are all good on this mech.

Weapons:
What weapons are good for what type of build?

Note: No NG weapons are mentioned.

Nerfer/Turtle:
Front Arms:
E3 D(N, V, Q)H91F: Nerfs up to -18 boost

Back Arms:
Staff of the Cobra(Asp, Ophidia, Viper, Basilisk): -15 boost
Fire Extinguisher series: -20 bonus

Front Shoulders:
MultiCannon FV(**): -(20-50) bonus
Vladic Pulse: -20 bonus

Back Shoulders:
MultiCannon FV(**): -(20-50) bonus
Vladic Pulse: -20 bonus

Heads:
Doom Harvester Masque series: -30 bonus, -10 boost
Beefy Bullhead: -(5, 10, 15, 20) Boost Nerf over time
Shako of Frost series: -(5, 10, 15, 20, 25) Boost NoT
Thunder Head: Chance for +50 defense

Ep Drainer/Destroyer
Front Arms
IcyStarfire series: regular EP DoT
Disruptor series: Chance for EP DoT
Disruptor Blade: Chance for healing EP DoT

Back Arms
Icy Starfire series: regular EP DoT
Disruptor series: Chance for EP DoT
Thunder Hammer Series: Chance for EP DoT

Front Shoulders
Recluse Claw series: Chance for EP DoT

Back Shoulder
(None)

Head
(None)

Power
Front Arms
Ace Dealer (Shark) Series: +50% or +60% damage (also chance for +70% for SC version)
Planet 51 Shops: Contender, Grand Champion
Enigmatic FrontGun: Has a chance for increased critical chance.
E1 Q472ZF series: bonus damage and critical hit
SQ Q365F series: Chance for 2x damage.
Brutal Beta Lance: Increased critical chance
Hyped-Up Flash Blaster: Increased critical chance
Arm of Zeus series: Chance for critical hit next use
Hybrid Arm Prototype series: Chance for 150% damage

Back arms
Rt'la'na series: Hidden chance for critical hits.
Tricannon: 50-100% bonus damage
Weighty Hook series: Chance for 40-60% bonus damage
Cutlass Throw series: 30-50% bonus damage
Hybrid Missile Arm series: chance for 150% damage

Front Shoulders
Ferocious Spalla series: Chance for 30-70% bonus damage
N-UBER Missile series: Alternating chance for 150% damage and 50% crit
Short Range Laser series: Chance for 2 extra hits (150% damage)
8 Shotguns: Chance for 200% or 101-150% damage every hit
Burnt Beefmaker series and FSRM 4 series: Chance for 40-60% bonus damage
Pirate Sniper: Chance for extra hit (200% damage)
Blackbeard's Bombs and Adhesive Bomb series: Critical hits, 150% damage
Boreal Cannon: Zeus Effect
Zargon Shoulders (SC): Rail Blaster: Extra hit (20%), Rockets: Extra hit (50%), Dual Strike: 1-40% bonus damage
Glacial Blast series: Chance for 15% bonus damage
VulKhar Series: 15% chance for 150% damage
Vladic Pulse: 150% damage

Back Shoulders
Ferocious Spalla series: Chance for 30-70% bonus damage
N-UBER Missile series: Alternating chance for 150% damage and 50% crit
Short Range Laser series: Chance for 2 extra hits (150% damage)
8 Shotguns: Chance for 200% or 101-150% damage every hit
Burnt Beefmaker series and FSRM 4 series: Chance for 40-60% bonus damage
Pirate Sniper: Chance for extra hit (200% damage)
Blackbeard's Bombs and Adhesive Bomb series: Critical hits, 150% damage
Boreal Cannon: Zeus Effect
Zargon Shoulders, (SC): Rail Blaster: Extra hit (20%), Rockets: Extra hit (50%), Dual Strike: 1-40% bonus damage
Glacial Blast series: Chance for 15% bonus damage
Vladic Pulse: 150% damage

Heads
Lethal Orboret Series: BoT +8 general Boost/turn, BoT +8 general bonus/turn
Bullhead Series: BoT +5 General Boost/turn
Scanner Blades: +critical chance
Scanner Pulses: +damage
Bulk Blast Series: +damage
Thunder Head Series: 50% chance to give a general +40 damage boost

Stunners

Front Arms
Frying Pan Series: Chance for a resistible 2 turn stun
Ruby/Quartz Fist: Chance for 1 turn stun
Meteor Crush: Very LOW chance for 1 turn stun
Shining/Used Electron Sniper: 100% for 1 turn resistible stun
Doughnut Blaster: 1 turn stun
Holy Photon Revolver: 1 turn Stun
Cuff Shooter: 1 turn stun
Experimental Stun Gun: 1 turn Stun
Corrupted Drakel P-WV20/30/40F: Chance for a 1-turn irresistable stun

Back Arms
Backgun Series: First hit lowers immobility resist, second hit stuns
Stun Gun RC1: Stun for 2 turns

Front Shoulders
Vul'Khar Series: Stun for 1 turn

Back Shoulders
(None)

Heads
(None)

Damage Over Time



< Message edited by Shards Superior -- 8/22/2010 11:58:51 >
AQ DF MQ AQW Epic  Post #: 1
1/30/2010 11:03:43   
Shards Superior
Member

Progress Log
1/30/10: Started the guide.

< Message edited by Shards Superior -- 6/29/2010 12:59:18 >
AQ DF MQ AQW Epic  Post #: 2
1/30/2010 11:04:50   
Shards Superior
Member

Credits to:
bileon: Thanks for a lot of the links you see, as well as a few weapons.
Drakyloid: Thanks for some passages are excerpted from his guide, the idea, a few links, and a few weapons
hauntar: Thanks for the Ultimate MQ Spreadsheet, from which I got a lot of my information
Dudu Master: Tips and some links
forumlogin: Minor pointers and fixes

< Message edited by Shards Superior -- 8/14/2010 21:45:40 >
AQ DF MQ AQW Epic  Post #: 3
6/30/2010 20:25:23   
  Drakyloid

Archknight DF EC/BatStrat MQ Guides


May I make a suggestion for the Stunners section?

I have found that the Corrupted Drakel Front Arms are quite good for stunning.
[link=http://forums2.battleon.com/f/tm.asp?m=17765563&mpage=1&key=?]Corrupted Drakel P-WV20/30/40F[/link]: Chance for a 1-turn irresistable stun


< Message edited by Drakyloid -- 6/30/2010 20:32:50 >
AQ DF MQ AQW Epic  Post #: 4
7/1/2010 19:00:51   
jgamer
Member

You might want to add some Yokai weapons. All of them have preaty devastating effects.
AQ DF MQ  Post #: 5
7/4/2010 5:19:51   
runer
Member

1 important thing you should know in MQ , from my experince , i figured this out :

To make the best of what you have, you will need to look at what specials do the weapons provide, then figure out an attack order . This can save you money by avoiding customization which can sometime nerf the mech instead of making it better (Example : Liberty mech '10 , AC-490 and The Reaper series's) .
AQ DF MQ  Post #: 6
7/4/2010 23:03:29   
Avantir
Member

You may want to add whether an item is NSC, SC or NG. Additionally, I think "EP Drainer/Destroyer" should be changed to "EP Master", seeing as it heals as well as drains EP. I think a section for HP DoTs would be good to, maybe "Time Striker"?

Looking really good, by the way.
AQ MQ Epic  Post #: 7
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [MechQuest] >> MechQuest Guides >> Pending Guides >> How To Make the Most of Your Mech
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2014 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "WarpForce.com", "Artix Entertainment", "Artix"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY | Forum Home


Forum Software © ASPPlayground.NET Advanced Edition