Prius
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(Sc004) Story Summary This will be the story of Dragonfable as I understand it and as the quests were released and our character plays through them unless otherwise noted. Please note that there is a much more detailed guide here if you want a more in depth analysis. This will only be a brief summary. PART 1: Prologue Our story begins with our hero looking out on the horizon in a bored fashion. After being named, classed and gendered, he (I will refer to the hero as a he from now on to make story telling easier) is promptly confronted by a large red dragon who says he would like to fashion the hero as a delectable snack if not for its master's orders. Just as you are ready to fight, a reasonably attractive woman walks off the dragon's back with a small teddy bear, um, thing here called a moglin. The lady is carrying a black box with a dragon symbol on it. In case you didn't notice it's a plot device. They exposit that they are trying to get this box to Oaklore keep, a knight's stronghold in a tree. So naturally, the hero stalks them through the forest. Why? Because he's bored of course! along the way we get to punt the moglin we learn is named Twilly, the woman climbs over a pile of logs away from the keep for some odd reason and we continue on to the conveniently placed Oaklore keep that we had not noticed until now was right under our noses. Within the keep, many opportunities arise to preform various tasks for a perceived reward but none are important to the plot. You tell the guard captain Rolith that you saw the woman, now revealed to be named lady Celestia, has gone into the forest. The captain sends you in after her to make sure she doesn't get hurt. you do get to the lady Celestia and confront her oppressor. In this case, a scrawny, not very experienced and cocky heir to the throne named Drakath. No not the lord of chaos, no not the huge undead dragon, a scrawny warrior wannabe. So, after you promptly kick his butt into orbit, you should notice in the background, a sneevil is stealing the black dragon crested box. Conveniently named, the black dragon box. The lady Celestia is rather distraught at this whole predicament, so she requests that you recover the box. Before you do that though, you need to make it to Falconreach, so you go deeper into the forest to get there. Once you are in the forest, many inconveniences happen upon you including a small moglin named Zorbak sicking a bear on you, a small group of bandits attacking you, and a roadblock which you have to go around. After all this you should be unimpeded until you arrive at the bridge, at which point your character breaks the fourth wall and a large hydra appears to oppose you. I really hope you have a fire or energy weapon with you here because otherwise this guy is very hard. So, after you repair the bridge with the hydra's face, check out a few of the shops and such in Falconreach, we're off to the story. PART 2: Falconreach: Total War! Once in Falconreach, a plethora of wars occurred, many having to do with the story. The first is the Friday the thirteenth invasion. At the end of this war, we see the evil mastermind for the first time, the Necrotic Blade of DOOM. Oh, and Sephulchre too... in this war we learn that there is a nefarious plot to do something sinister in Falconreach, and the victory at the Friday the thirteenth war was part of the plot. Though this didn't add much, it introduced our main opposition. No not that n00b Drakath, Sephulchre, the DOOM knight. The second story integral war was the Ice Dragon Invasion. In this war, a mysterious frost has engulfed Falconreach and a series of chilly enemies are set out to turn it into a ''townsicle''. At the end of this war, we found Frostscythe. A dragonmaster with a home-made dragon amulet and a superiority complex. He's here for an orb. Apparently Zorbak also has a connection with him. After a long and hard battle, you break his dragon amulet, making his dragon useless to him. He tells you that you are defending something in the town, yet we don't even know what it is. Now that's a plot point if I ever saw one. The last story integral war before the Dragon Egg Saga is The Invasion of the Eyes. In this war, a strange assortment of eye themed creatures had run amok and were invading the town. What is it with Falconreach being invaded? Anyway, the boss to this war releases a flurry of very desirable story information. He lets the hero know that Sephulchre is not the ultimate bad guy in the story. He told us the object Frostscythe was referring to under Falconreach guardian tower is very powerful, and that we are the only ones who will be able to use it. (You got the touch, you got the power!) He told us that Sephulchre was once a hero much like ourselves who went awry when he lost something dear to him, and that he sought more power to prevent that from happening ever again. He basically became a huge emo until he found the Necrotic Sword of DOOM and used it. It made him stronger but corrupted him, he is now more armor than man. He also told us that the DOOM weapons (The skull staff of DOOM, the twin blades of DOOM and the shadowreaper of DOOM) which appeared a few years ago are among the most powerful weapons Lore has ever seen (shocker). They are apparently spirits of pure, unadulterated darkness that crossed over into our world. They bound themselves to weapons to protect themselves, and anyone who wields one will eventually be corrupted. That's pretty much it for pre-dragon egg war mcguffins, on to the next part. PART 3: Amityvale Before we go on with the dragon box, what do we have? Halloween! (Cue applause) But not just any Halloween, a story centric Halloween. We travel on to the small town of Amityvale, where we find a decrepit old town with a town hall full of grumpy people. They are all arguing over what should be done about recent monster attacks around the town. They complain that several of their townspeople have disappeared without a trace. Ironically they are all named after horror movie villains. They are upset that no one is doing anything about these attacks, not even the ''crazy paladin in the graveyard''. They make a reference back to the first Friday the thirteenth war, which you can check out by the statue in Falconsnest if you feel like it. So after that whole kerfuffle, we go talk to a rather conspicuous little girl standing in the street. We are asked to recover various trinkets for her from various horror movie spoof locations. All are puns by the way. At the end of all these quests for Thursday, we learn that we must defeat her grandfather in order to, um, well I'm not sure really but I'm sure Thursday has a good reason... so we continue along the road until we meet a mysterious necromancer who we have apparently met before when she tried to kill us. She says that we can try to cross over to the Amityvale guardian tower where Lord Frydae XIII is hiding, but we will fail. After testing this theory, we find it to be true, so we elicit the help of the necromancer who we have apparently met before and she says all we have to do is beat a single werewolf. When we do this the path to the tower becomes clear. Once at the tower, having fought through a bunch of ghouls, we confront the vampire lord himself. He gives us loads of information about his family relations, he tells us that he wants to take over the world by vampirasizing everyone, that Twilight is a book series that is enjoyed by girls aged 12-18, that he forcibly overtook the Amityvale guardian tower and turned all the guardians into ghouls, that the necromancer we have apparently met before is working for someone else (gee, wonder who that could be...) and that the guardians of this tower took something from it that contained great power before their defeat. He then gives you the choice of becoming a vampire or not. Unfortunately, vampirism is a bad thing. After he runs away, but not before a good whipping, we finaly have completed Amityvale. After doing that and snagging a few equips we have learned a great deal about undead in Amityvale. One thing to note is that you can get the good guest Artix here twice. Surprisingly, this is technically not bug abuse. So now that we've done all we can do here, it's time to get back to getting that dragon box. PART 4: Dragon Egg Saga This one's a doozy. What's even more insane is that this is all one quest line... So we get to Sure Would Forest, and sure enough, we see a ranger with a sneevil in a trap holding the black dragon box. Said ranger is named Robina the Hood. At least here she is... anyway, you clearly want the box, but the voluptuous ranger refuses to give it to you without getting something out of it. First, we assassinate a troublesome bandit who has been stealing money from various security tight venues, steal his money back and give it to Robina to plant on the monsters. Yes everyone, you can thank Robina for the gold you steal from monsters. After we steal the money, Robina actually gets us to plant the gold. If I were the hero I'd probably just take the gold but, then again, I'd probably end up with an arrow in my back... after giving it all away, we must hunt down the pieces of a vaguely explained artifact called the Quad Force. This is a pun by the way. Once you gather the pieces, you may either fight Gananana, which is also a pun, or continue with the dragon egg quest line. Of course now, Drakath decides to be a jerk and ninja-ports over with a new accomplice. Krakhith to be exact. He really isn't too hard. Once they are disposed of we open the box and find inside *GHASP* absolutely nothing! Dun dun duuuuun! We find out that this is because the darn sneevil dumped the contents out at the sneevil dumpsite. We take a look and see that within the box was, indeed, an egg of some sort. We are then left with a TO BE CONTINUED screen. This is the part of the saga where the saga went on hold for a little while to service a new villain. We saw a cut scene of Drakath speaking with a new villain, an insane pyromancer whose head is on fire named Xan. He claims that if Drakath wants Falconreach destroyed, he could do it in a week, and thus, the first ever losable war in AE history commenced, and we lost. In the middle of the war, Xan had taken king Alteon and we needed to find him. When we found him we learned that all 500,000 of his knights were defeated, even Rolith. We got a nifty cape from him too. Afterward, Xan left us demolished, demoralized and utterly defeated. We learn that his power comes from his pyronomicon. After that he leaves to have a ''meeting'' with Warlic and leaves you to die. Of course you don't but you now realize the might of Xan. Also about this time, another war occurred. The Beach Invasion Vacation. This war was notorious for being a hard one. The plot goes that Xan and the necromantress from Amityvale, by the way this comes before the Amityvale saga so this is also the first time we see her, meaning this is when we met her and she tried to kill us, are invading Falconreach for some sinister unexplained reason using "stealthy" monsters, even though the necromantress kindly explains to us that they are all on fire. The middle of this war was rather uneventful, but at the end, the Necromantress thought that we killed her entire army, and leaves in a huff. Xan however reveals that the actual purpose of the war was to plant a spy in falconreach. This is the first time we heard about the spy. So now we come to the part where it is really recommended that you get to at least level ten. Why? Because these monsters are some of the few that do not level scale past level eight. This means that every level you are beyond eight, the easier the quest will become. Even at level ten though, this quest will be rather difficult. Be prepared to die a few times. So we go to the aforementioned dump site, kill a few monsters, crack a few puns until we finaly get to the egg. What do we do there? We stall of course! While stalling though, a very rude vultragon interrupts us and steals the egg. How inconvenient. Now we go to the next part, we go meet Valencia. Once we meet the surprisingly attractive rare item hunter, no, unfortunately it isn't me, it's Valencia, we have a long conversation with her in which she breaks the fourth wall and makes a matrix reference. Humorously, she also encouraging posting your characters back story on the forums even though this is actually an illegal action on the general chat. She then tells you that you are destined to become a dragonlord and exposits the existence of a white dragon box. We learn here that the egg is in fact a dragon egg! Now then. Once we have the conversation out of the way, we can focus on taking out the ultra vultragon that so rudely took our egg. The hero shimmies on over to the nest on mount moordoor, which is also a pun, to smack around a few vultragons and we finaly get our egg. Along with four other eggs that look exactly the same. So as Valencia suggests, we take the eggs back to Twilly. Twilly tells us that a very powerful mage named Warlic might be able to help us here, so we go over to see him. After battling the epically huge amount of lag in this zone we finally get to Warlic's tent. After explaining the situation, we step into his tent. All is not as you expect in here. After having many altercations and conflicting perspectives and a very large sunny side up egg, we learn that there is one dragon destined to destroy the world, one destined to save it and that we need to get a summoning tome. Unfortunately, it's at the end of his tower. So now, we climb up his tower wall, which is much easier than one would expect, fight through hordes of dirty laundry and finally get the tome. Now what? We need ingredients. We go around collecting various things, some are hard to get, some are easy. Now, once we have the ingredients, it's time to summon the DOOM kitten. It sniffs out the magical membrane or something then we have to fight it. This is the first hard boss fight you are likely to encounter if you are following the story. It is HIGHLY recommended that you have a good light weapon. After ridding the world of the kitty, it's FINALY time to put the egg in its proper location, and wait for it to hatch. Veteran players can probably remember waiting a ridiculously long time for the dragon eggs to hatch, but luckily for you, that statue must be a time compressor or something. It's ready to hatch! BUT WAIT! While veterans were waiting for their eggs to hatch, some egg nappers came and took the eggs away from us. The Chaos Weavers! First things first, we beat them up real good but of course, they refused to admit that. They invaded because they wanted to eat us apparently. They were under the impression that we wanted to eat them... also, it is us who allegedly attacked them first by dropping a large statue of a dragon holding an egg onto their city square. This notion is of course absurd as we were unaware a city was underneath our own. That's right, they didn't take the egg, it just dropped through the ground. Man, they sure don't make ground like they used to... unfortunately, they still wanted to keep the egg. Of course, afterward everything works out fine and we find out that this entire war was a plug for the Spider Man movie which came out that year. Go figure. This was also when we learned the exact date of our eggs hatching. BUT WAIT! Um, AGAIN! Around this time, ANOTHER plot point interrupted the hatching. Ash sets forth to find you because he found something of terrible power. Or so he says. Turns out he was right. When we follow the little Archknight-to-be we see, above the hills, Sephulchre's terrible flying fortress for the first time. Zoom over to Sephulchre's view and we see, inside, Sehulchre has the white dragon box. Guess Drakath wasn't so useless after all. But how could this be? We recieve a letter from a place called the temple of four winds saying that Drakath had broken in and stolen the white dragon box, wounding many priests in the process. So we go down there, save the priests, they give us the whole "one dragon to destroy the world, the other to save it" speech at which point we realize there is nothing we can do to get the white box back. Back in the flying fortress Seppy is rather mad because Drakath was supposed to steal both dragon boxes. It is heavily implied that he's punished and that's that. Now we could FINALLY get to our eggs hatching. At the hatching of the eggs, we are subjected to many laughs as we recall the ways in which we tried to make the egg hatch. Then we switch over to Sephulchre, who is sitting in front of the dragon box. Switch back to us and our egg begins to crack. Switch back to them (man how many switches are there in this thing?) and Seppy's egg finally hatches. In a shower of rainbows, bubbles and smiley faces. Needless to say, he got the wrong dragon. This doesn't irritate him in the slightest though as he instantly undead-ifies his dragon and names it Fluffy. Switch back to us and our egg is finally hatching. It hatches just as you would expect it to. In a huge cloud of sinister dark smoke that releases an evil spirit upon the world of unspeakable power. Then it eats Twilly. He gets better though, don't worry. Of course the icing on the cake is that the dragon remained asleep for a year until it FINALLY woke up and we could use the most utterly uber pet in the game. And that's the dragon egg saga. Things really started picking up from here. PART 5: A blast from the future, Willowshire and Warlic Once the egg has hatched, Lady Celestia calls us... somehow... and we get on over. Apparently we need to use our dragons to help save BattleOn, yes the AdventureQuest town, from the Exodus Titan. This was back when AQ was in the middle of the devourer saga and they were fighting a war with the exodus spawn. So Artix, Cysero and a new character we haven't met yet named Zhoom come back to the past in a time traveling phone booth to take you to the future so you can fight a huge exodus creature in the first titan fight in DF history. After that's done with, everybody forgets about everything and all returns to normal. Now that we have our dragon, we can tackle a large amount of tasks that we couldn't before. The first of these is when we learn that a huge dragon named Gorgok is attacking a small town named Willowshire. When you get there, you see that it is too late to save the town, but you can still save what appears to be the stone orb from the guardian tower. So you go inside, beat up a few dravirs and finaly get to the tower basement where you find the mcguffin and get on outta there. One thing to note is that there is a shop on the bottom floor that sells the guardian blades. They aren't particularily good weapons but they are required for training the guardian class. After the orb is retrieved, it's time to take on Gorgok. You beat him and take the orb to Valencia, who promptly takes it from you with no regard whatsoever about the future. But it's time to take a break from the plot and focus on everyone's favorite insane pyromancer Xan! Xan is out attacking a small mining town called Lymcrest for as of yet unknown reasons. Once you save up the elemental essences for some reason, we head on over and see just what's going on. Turns out Xan has actually turned the city's river into molten magma, cutting off the towns water supply. Personally, I would like to know what town doesn't have a back up water supply, but I digress. Warlic decides that he isn't going to stand for that sort of nonsense and promptly sends you after the purest spring water ever, conveniently placed in a spring not too far from your location. First you get through the mountain pass, then get the water, then you go ahead and charge head on into Xans fortress. We learn a lot about him here, that he hates Warlic because he set his head on fire forever (to be fair, I would probably be pretty miffed if that happened to me), that Warlic apparently stole Xan's girlfriend Jaania and that Xan and Warlic used to be chem buddies. After Xan sends a series of fire monsters for you and Warlic to beat, he pits the two of you against each other. You defeat Warlic, but no! It was just a copy! The real Warlic pushes Xan into the fire and takes the pyronomicon. After that there is a titan fight with titan Xan and he is cast away forever... OR IS HE?! PART 6: Sho' Nuff and the Sandsea Now we start the main plot of the whole game. Immediately upon arrival at Sho' Nuff the hero learns that the pirates and ninja of the isle are fighting over what's called the wind pearl. You are sent to end the fighting. The interesting thing about this place is it's the only place in the game that has the same story, but played from different sides. You can choose either the pirate or ninja sides. The two plots are largely the same though, so it makes little difference which side you chose. The first quest for the pirate side is where we find out how everyone can breathe underwater, oopsie! The first for the ninja is where we test out a new ship and run it through a blockade, unfortunately sinking it in the end, oh well. Then the two plots converge. We delve into the ruins of Kordana. Once we find Kordana herself, we see she's just a hologram. Of course our characters have no idea what a hologram is so it's basicaly just all magic to them. She says that we are currently in a ruined Battlemech. Why yes, this whole thing is a mechquest crossover! How delightful! Apparently reality also had to be reset after some huge battle or whatever. We learn here that the wind pearl is actually the wind orb, shocker, and is gone. Indeed, it was stolen by Drakath. What could he possibly want with the orbs? Seppy wants all the orbs apparently, it all fits into his grand master plan for world domination. After we get out of the ruins, we go to the Sneevil ninja training dojo to see if they know anything about the wind pearl and Drakath. After beating up Ai no Miko, we learn his location and confront Drakath and lose. No really, no matter how hard you try, unless you are really lucky, you'll lose. He promptly escapes. Here is where the plot gets different between the pirate and ninja factions. For the pirates we battle a crazy captain who turns himself into a Braken and for the ninjas, we fight Ai no Miko who releases a huge monster on the village. However, it's only on the ninja side that we see what happens to the wind orb. It apparently flew off on its own free will and we have no idea where it is at the moment. Oh well, at least Seppy doesn't have it. Now we're off to the desert where we see a lizard with no name. Here we meet a person in a dark robe. At first, he tries to sell you said camel, um, thing, but who comes riding in from the horizon? Zhoom! He saves us from the dastardly corporate marketer and tells us that the man is a no good rebel. Zhoom says he reports all rebels to the king Sek-Duat XV. BUT WAIT! We learn from a rebel that the resistance is actually fighting the corrupt king and that they can lead us to the light orb which is right here in the sandsea! What a conundrum! So, while appearing to help Zhoom capture some rebels while actually letting them escape, you find a lead to a rebel contact within the Oasis inn. You take back the lead and enter the inn where we learn that the entire dynasty of Sek-Duats has abused the power of the light orb to take control of the sandsea. This means that the hero must off the emperor and steal the orb from inside the palace, a difficult job with Zhoom on your case all the time. Of course, to get into the palace, you must first prove yourself worthy. So you go defeat a huge mummy dragon in the first invite-your-friends fight. Then we're in the palace. In the palace Sek-Duat has a bunch of quests for us to do, the first of which is a political assassination of a threat to his master plan that he tricks you into preforming. In the second, he asks you to retrieve an apparent rebel traitor. It turns out to be the rebel you saved from Zhoom. He says that Sek-Duat is going to use the souls of 100 of the rounded up rebels to resurrect his lost ancestors. We also learn that the rebel we saved is apparently a jerk. So after we deal with that we still have Zhoom breathing over our shoulder so what do we do? We fight him! Sek-Duat asks us to take him out because he thinks he's a rebel. So we head over to the lizard prison where Zhoom happens to be waiting for us. So we fight him multiple times until we get to an imperial assassin, who we fight, and then we finaly convince Zhoom to join our cause. With the ranger behind us we delve into the palace basement where we find out that Sek-Duat XV is actually Sek-Duat I through XIIII and beyond. How is this possible? Sek-Duat is actualy a thousand year old lich, who knew... So we beat him, we get the light orb, give it to Zhoom, fight a dune reference and that's that. PART 7: The Necropolis and Dragesvard And now we get to my favorite zone. We overhear that Artix has found out where the darkness orb is. Inside a city of the dead. Unfortunately, he found out about this place because all the undead were attacking a nearby town called moonridge. We go there to help out and find strange, different looking undead; once we finished the war, we see the main perpetrator was *gasp* the mysterious necromancer whom we have apparently met before! Dun dun duuuun! Zorbak apparently has the hots for her too. It is here we learn of the necropolis' true purpose. It's a school devoted entirely to teaching necromancy! Interesting to note is that this is also the first war to feature a minigame, a standard that would be followed for all later story centric wars. So we save moonridge and they celebrate in our honor. The celebration is cut short, however, when a large undead skeleton pops up and kidnaps a little girl with a body part obsession named Sally. You quickly dispose of it and who walks in but the Lady Vales. This is a person Artix has vague memories of. She commends you on your strength and abilities, then the mayor tells you how to get into the necropolis. How he knows this is never quite adequately explained but, hey, what do I know? So now we take Zorbak's old student ID card and get into the necropolis, destroying a few undead on the way, as we infiltrate various faculties looking for the orb until Noxus, the leader of the entire necropolis, decides to make his move and build a huge army for Sephulchre. Artix explains he might know why this is, so we delve into his past. In here we see how Artix tried to save Vales, how she was corrupted by the power of the darkness orb, by the way, where is it? In the basement of the Amityvale guardian tower! Which for some reason opens up to an underground cave system... and what happened to the entire village they lived in while they were away. We learn that Vales' brother finds out that something strange happened to Vales, evident by the tiny wings she has, that he doesn't let Artix see Vales ever again, that the Lady Celestia has ridiculously long hair and that she was Artix' paladin trainer, the end. This really didn't explain much besides the fact that Noxus has the darkness orb but whatever. Now we get to the part so many people were waiting for for such a long time. We play through Artix vs. the Undead in DF. In the quest we learn that Vayle is actually the mysterious necromancer whom we have apparently met before! OMGplottwist! And now, we have what I personally dub, the most epic war in DF history. No not the sandsea war, the Assault on the Necropolis. Origionaly, this war only had 500000 waves to it. After how many people beat so many waves in such a short time they had to add another zero behind that! So after we destroyed, and I don't mean beat, I mean utterly destroyed the undead army, we faced Noxus with some epic music to go with the fight! So we beat Noxus, Vayle ran away with the darkness orb and it's another job well done. Now we head off to the frozen north. No, unfortunately we don't find Santa Claus. We do find Galanoth however, a character many people were pining to be in the game. Turns out he's chasing a fire dragon named Akriloth who killed his entire family, and last he heard the dragon was here in Dragesvard. So we help the charismatic dragonslayer on his quest to slay dragons. He needs to convince the townspeople that he is, in fact, a good guy. He beseeches you to check out the previous home of an ice dragon that is now inhabited by a tribe of intelligent penguins calling themselves the Killy Willies and the location of the last human settlement which is now inhabited by a tribe of armored polar bears named the Ursice Savages in order to bring back any strange artifacts we might find. We find a chakram here, a large throwing star. We take it back to Galanoth and he tells us that it belongs to the ice elves. We go over to the ice elf HQ to find out what they were doing in an ice dragon cave and a human town. We get caught and thrown in ice elf jail where we learn that the ice elf queen Aisha is trying to take over the world using the ice elves. We try to counter their army by allying ourselves with the Killy Willies, the Urice Savages and another new race called the Tuskers. After this we learn that Aisha is actually a dragon in disguise, and she sicks her army on us. A very interesting war occurred here. it had three fronts for us to fight on and three different upgradable weapon series. After that we take out Gary the ice elf and his master and we face Aisha. After we beat her, we find that she had the ice orb so we take it and that zone is now done. PART 8: The Three Wars All three of these events marked major turning points in the history of Dragonfable, and all had very epic wars attatched to them. The first of these three is the most dramatic and touching moment in DF history. There was not much humor here but it was very nearly tear jerking for many people. This is the storm. In the beginning, Nytheria, Warlic's assistant, asks us if we can preform a few ''small'' tasks for her. We gather magical reagents for her and find a dragon amulet chest with a few good fire weapons in them. Then she reveals her true feelings about Warlic. She explains that he is taking too long to teach her the magic she rightfully deserves. You see, she's half dragon, and as such has plenty of dragon magic that Warlic will not let her use yet because she is not ready. She's also 200 years old. We go back into her past and see how she angered the elemental avatars and how she was ''grounded'' for a thousand years because of that. Then she puts her plan into action. It seems she is finally fed up with the whole deal and, as such, kills Warlic. Yes you read that right, she kills Warlic. She then revitalizes the avatars anger in her and causes them to invade Falconreach. We were at war. During this war, a cutscene of Warlic's funeral occurred. This is where everybody was so stricken. Even though we knew Warlic would be better, the scene was so touching that it caused many people almost to cry. Afterwards he got better of course, we lost the war though. Warlic went and redeemed Nytheria and got rid of the elemental avatars and everything returned to normal. The second of these three turning points is actually at the end of the energy orb quest line. In this line we learn that the energy orb was last seen around a gnomish town named Popsprocket. I think that's a pun, but I'm not sure. Once we get to Popsprocket, we find out that the town is in the middle of beng taken over by robots. Yix, the gnomish spokesperson, sends you solo into the barricade to fix the damged town matrix and drive back the Cyclons, the robots made by Balthar who are invading. Once that is finished, Yix remembers a weapon that can defeat the cyclons. It's in the experimental tools tower which is close to where the pipe lets out. So you charge past mecha-gryphons and get to were the tower should be. But where's the tower? Look up, look waaay up. That's right, Sepulchure's here and he stole the whole darned tower. He is now afloat over the city. So in order to barricade yourself further, you prevent all the doors from opening. Sephulchure doesn't like this so he sends his undead army which is supplied by someone different now apparently, and you have to plant a bug on a flying eyeball in Seppy's flying fortress. After this is done we find out that Seppy is indeed after the energy orb. By the way, we never talk about the weapon again. Ever. So now that we know what he's up to, we can stop him. Unfortunately, we have a war on two fronts to fight so we must elicit help from more heroes of Lore. We start by going to the guard captain Rolith who gives us an army of togs. An inside joke about how he always makes quests involving the creatures. We also go to the sneevil king and bribe him with many boxes to get an army of sneevils. What do sneevils and togs put together make? Sneevil togriders! Then, after making a terminator and a 2001 parody in one quest, it's time for war... this is a very special moment for me because this is when I joined the forums, and boy am I glad I did! The entire story of this war would take pages upon pages to retell so I will say this: we won a VERY close victory. Afterwards, we confront Balthar. Turns out all the cyclons were actually so intelligent that they denied the need for such a feeble master and locked the innocent Balthar away. Then it turns out that Popsprocket is a transformer, yes the entire town transforms. Huh, didn't see that one coming... and so we have secured the energy orb without even seeing it once. The third and final of these turning points is probably the most hyped quest line in DF history. The great fire war. It all starts with Yulgars old assistant, Konnan. No unfortunately he wasn't a barbarian. He beseeches you to save his family from the fire dragon who we were trying to pursue in Dragesvard. Akriloth has apparently been going on a killing spree. Also he is confused about his gender. Konnan begs you to prevent his family's home from being demolished by the raging dragon so naturally we go to get rid of Akriloth with the help of our titan dragon. Unfortunately, he's impossible to beat. This time he's REALLY impossible, there is absolutely no way you're beating him. So we come back, tell Konnan the bad news and he gets angry at us. Very angry at us. So he leaves, never to be seen again... OR DOES HE?! In the mean time, we need to find a weapon powerful enough to kill Akriloth, so we seek out the ice scythe. Unfortunately when we find the scythe, the very greedy owner Izotz shatters it claiming that if he cannot have it, no one can. So what are we to do now? We rebuild it, better than it was before, longer, better, faster, stronger. We built the ice claymore. Now that we have this weapon, we can fight Akriloth. Unfortunately, he has built up an army in our absence. This is where the crux of the great war is, all three of the wars. In this war we fought. And fought, and fought and fought and FOUGHT. We fought for freedom, humanity and for fun of course. After we killed Akriloth, a new threat appeared. Remember Konnan? Yeah, he's back. More importantly, remember Xan? He's back too. Turns out Xan is training Drakonnan in fire magic because they share a common enemy, the hero! He teaches Konnan the ways of fire, how it is unlike all other elements, it breathes, has life but takes life, is as beautiful as it is deadly. Yeah, he doesn't say any of that, we actualy just get a rocky montage, but not before another war could start! This was a very unique war, as it was the monsters truly invading us so that we could not tell how many monsters were attacking us. We won though, don't worry. Next, Drakonnan had perfected his art and went after us personally, burning down our brand new settlement of Battleon. Of course we decided we weren't going to let this happen so we attacked them. Thus the third war. Yeah, i wasn't there but it sounded epic, and I could tell that we had the best defender metal farming ever seen with us fighting regular waves ON OUR TITAN DRAGONS! This was unheard of since the first Halloween war in Amityvale, and even then it was a bug! Anyway, now that Drakonnan's fortress is almost empty, we can go take care of him. BUT WAIT! The ice claymore has run out of power! So what do we do? Reforge it! We got ourselves the vanilla ice katana. Which is definitely a pun. So, we stop Drakonnan and we think the fire orb is lost with Akriloth, so, in the perspective of the hero, all is well. However, everything is not actually so peachy keen. Turns out Drakonnan denied his teacher's teachings and overtook him. This made Xan very angry. Angry enough to help the hero defeat him, but also angry enough to reveal to the player that this whole time he's been in cahoots with Sephulchure. DUN DU DUUUUUUUUUUUN! As we see, Sephulchure now has the fire orb, Drakonnan is subject to much misery, and Xan has somehow resurrected Akriloth with the fire orb. The fire war is not over, it is just beginning... PART 9: Getting Our Feet Wet We have recently learned that the water orb has been located. We don't know where exactly it is but we can safely assume it's someplace rather damp... shortly thereafter We learned by being swallowed by a fish that there is an underwater city in Falconreach Bay. It strongly sudgests the presence of the water orb. Plus Aqulla is there too (I KNEW IT!). After that we see what is assumed to be our antagonist this time around. Davey Jones himself! No, not from the monkeys, davey jones is an undead pirate captain who is looking for his locker and has captured Aquilla untill he finds it. The next couple of quests revolve around us trying to find davey's ransom, until we finaly just decide to hang the sense of it and just attack davey anyway. Why we didn't think of this earlier I'm not sure, but whatever. We travel to confront davey but we fail this attempt utterley and are forced into insanity. Well, everyone but me is (I was there in the first place.) Through this we learn the real mastermind is the ancient leviathen Kathool Achoo. Also, our characters have waking nighmares... might want to get that checked... by now the entire town has gone three sheets to the wind and Kathool is influencing us to bring Aquella to him. After clearing up a few questions about the water orb by going to the old guardian tower (turns out Aquella felt guilty because she thought she spelled the doom of her race but that was actualy davey's handywork. We also find out that davey is privy to the location of the water orb, the entire reason we came here and got messed up in this whole kerfuffle in the first place.) we FINALY get to actualy fighting Davey himself. Unfortunately, he's now uber powered. After getting him out of the way with two of his former crewmember's help (the only ones who remained sane), we fight Kathool, who was trying to force Aquella into being his personal body guard, on our dragons in a deceptively easy fight. Of course, the characters don't know where the orb ends up afterwards, but the player is privy to that info! Guess who has it! That's right, Sephulchre, making this zone the only plan of his that actualy went right besides maybe the fire war. Also, curiously enough, this is the only zone that didn't have a war involved with it. PART 10: Present Day This section will be updated as new zones are added. I will update all the lines when their corresponding zone is completed. In other news, this years recent mogloween we met a man named Tomix. most of the Halloween quests are not story centric, but they did introduce Tomix and his nemesis greed. These plot points are now major parts of the new quest area of Ravenloss. Which vaguely sounds like a pun of some sort. Currently, we have learned the location of greed and guess what? The chaos weavers are back! Yay, more spiderman plugs! So far, we have encountered a large impassible gate that we cannot open without finding several keys. We have found two such keys and have also found a femme fatale for Tomix called Riadne. How the heck are you supposed to pronounce that name? And that's the story as I understand it up to this point! Now on to the exciting section, the stuff I think you should do! Yay!
< Message edited by Prius -- 5/14/2010 21:23:14 >
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