Koi
 In your game, fixing your bugs (AQWBugs)
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Well, my first question is this. Will there be any numbers in-between each rarity? Could an item have a rarity of '25' or '57', or will it just be in intervals of 10? Also, why does the ratings scale jump from 60 to 75? Secondly, will rarity score serve any purpose in the game? Will it unlock some manner of shop, or quest, or something, or will it just be something to brag about to your friends? Also, what about items that could fall into several categories? The pink doomknight armor, for example? I'd certainly qualify that as silly, but it's also (assuming there are no plans to bring it back) a Legendary item. Or the blade of "Awww, man!" What's more, what qualifies as 'hard to get'? Does it mean the item in question has an incredibly low drop rate? Or does it mean the item costs alot of gold? Lies at the end of a particularly pain-in-the-neck quest chain? What kind of drop-rate, quest, or gold cost separates 'hard to get' from 'super hard to get?' I'm also wondering about what the power scale for weapons will be once every weapon doesn't have the same overall DPS. How much more power will make an item 'insanely' powerful? Questions aside though, I like that scale...Though it disappoints me that it doesn't go high enough for me to make an "Over 9000!" joke. :P As for which weapons and whatnots I'd put in those categories... A 20 would probably be something like the sharkbait items from Twilly's quest in battleon, the pepto paladin, or the monkey on your back. 30s...I'd suggest things like some of the mid-ranked reputation items, from rank 4-6 or so, and things like the titan's colossal sheathed sword or the gravity cloak. 40s kinda speak for themselves. Frostscythe's cruelty, Witch, anything you get from a holiday event that's going to reappear again at some point. Although, for this...I'd propose some sort of 'aging' rarity scale, to be more fair to the people who got the '09' versions versus the '10' versions, and so on. After all, what's the point of distinguishing the year you got the item if it's just going to be worth the same rarity anyway? I think what'd be fair is if a seasonal rare gained 10 additional rarity for every year you have it, which would be added on once the most recent 'generation' of that weapon was released during the holiday. So, an '09' Frostscythe's cruelty would gain 10 rarity once the '10' version of Frostscythe's cruelty was released during the next Frostval event So now the 'aged' 09 item is worth 50 rarity instead of just 40. This could be done until the item reaches 100 rarity...Which, when you think about it, requires you to hold onto the 'aged' item for six years. I think if a person is willing to hold onto an old generation weapon for that long, they deserve some sort of reward for it. Sorry if this doesn't make much sense, I just figured it'd be a fair system; in this way, you could avoid people complaining about how they don't get any benefit for holding onto their older versions of an item. 50s would be items like Voltaire's hat, guitar, Mad crush, Artix's chainsaw hand... 60 would be skullcrusher items, deady, chuckles, or anything you'd get as a result of a promotional code (like that sword you get from Valencia.) 75 would be items from the Chaos lords, I think, or possibly the items from King Frost. Escherion's staff, for example, has a drop rate of 1%. To me, that qualifies as super hard to get. The King Frost items...Kinda speak for themselves. Whether you actually defeat king frost, or go through his 50 rooms of torment, his items are difficult to get. I also think this rating could be applied to the higher ranking reputation items, from rank 7-10, or maybe from rank 8 or 9 to 10. Could also be applied to items that cost 1,000,000 gold or more to purchase. 80 Would be something like the Beserker Bunny set from the easter holiday. 90 I'm less sure in this category. I guess this could include things like Sepulchre's blade, or any of the items from the Chaos Lords, assuming you wanted to give them a rating higher than 75. The only problem with the Chaos lord items in either case is this. They drop several different versions of their weapons/helm, some of which are member only, like the Legendary Sword of Dragon control, or the Staff of Inversion. My question is, will -all- the items they drop count as 'npc' items? Or will it only be their signature weapon/items? Kitsune, for example, drops a bajillion swords. But he's only -seen- wielding the chaotic and sheathed hanzamune. Would only the sheathed or chaotic versions of the Hanzamune sword count as 'npc' weapons? How about the pet he drops? My main concern here is that the higher rarity items are only going to be available to members, which, while fair from a business perspective, is going to cause a metric crap-ton of complaints from non-members. Also, in terms of npc items, what about the Black Knight items? Red Riding Hood's hood? How about the trainer weapons? Now, I could understand the Black Knight items being worth 90 rarity score...The black knight IS a tough boss. But the trainer weapons and Red's hood...They're not exactly -hard- to get. Neither is Sepulchre's sword, for that matter. You just buy it from the AC shop. Mayhaps the NPC distinction should only be applied to bosses, or to NPCs who give you especially grueling quests. 100 Any of the monthly pets, or those time-limited items. The armored frost dragon, platinum dragon, golden starsword, Phaedra, Bloodriver, Cataclysm and Disaster... Sorry for the long-winded post, Reens. Overall, I think it's a great idea...I think it's mostly a matter of qualifying/quantifying the rarities so it's easier to mark the items. This'll prevent people from scratching their chins and thinking, "Does this belong in -that- category, or -this- one...?" Hope this helps at least a little!
< Message edited by Kiyodai -- 3/2/2010 14:00:25 >
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