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Lord Mechula II

 
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3/9/2010 5:32:07   
Vampire Fexy
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Lord Mechula II

Level: 25-40
Price: 320,000 Credits
Sellback: 32,000 Credits

Location: Count Mechula

HP: 432
EP: 342
EP Regen: 13

Resistances:
  • 100 Immobility for Vampire.
  • If you are not a vampire, you get the message "Only vampires may pilot this mecha! Mecha Crippled!", causing the mecha's HP to become 10 and it's EP to become 1.

    Description: The ancient dark mecha technology is only accessible by those who have received the dark gift of vampirism. This version levels up to 40!
    Image: Lord Mechula II

  • NOTE: Lord Mechula has been replaced with Lord Mechula II, pricing have increased but stats are the same.

    *Thanks to SoulWing and rockbrains for corrections, Karika for info, Apparition for images, Twilight Sky 023 for defaults!*

    < Message edited by Peachii -- 6/30/2011 4:29:56 >
  • AQ DF MQ AQW  Post #: 1
    6/30/2011 4:23:27   
      Peachii

    Clairvoyant!
    DragonFable & MechQuest


    Fang Breaker

    Equip Slot: Front Arm
    Damage Ranges: 54
    Damage Type: Dark
    Hits: 1
    Energy: 38
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Deals 125% Damage.
  • 100% chance to lower opponent's Bonus by 20, lasts 3 turns.
  • If your enemy is in an equipabble mecha (I.E. PvP or mecha-type enemies), chance for "Jawbreak! Disabled Head Weapon!", disables opponent's Head weapon, lasts 999 turns.
  • If your enemy is in an equipabble mecha (I.E. PvP or mecha-type enemies), chance for "Severed connector! Severed Head Weapon!", severs opponent's Head weapon.

    Combos: None

    Description: Deliver a deadly punch to the face of your enemies! May destroy equipped heads and leave your enemy dazed.
    Image: Fang Breaker



    Chains of Life

    Equip Slot: Back Arm
    Damage Ranges: 54
    Damage Type: Dark
    Hits: 4
    Energy: 38
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • 1st hit has a chance for "Drained X Hitpoints!", heals X hitpoints, where X is 40% of the damage dealt by the hit.
  • 2nd hit has a chance for "Drained X Hitpoints!", heals X hitpoints, where X is 50% of the damage dealt by the hit.
  • 3rd hit has a chance for "Drained X Hitpoints!", heals X hitpoints, where X is 60% of the damage dealt by the hit.
  • Last hit has a chance to cause a Life Tap, causes damage to the opponent each turn and heals you for an equal amount, lasts 4 turns.

    Combos: None

    Description: Launch your fist at your enemy and consume their life force through the chain that binds it.
    Image: Chains of Life

    < Message edited by Peachii -- 6/30/2011 4:25:16 >
  • DF AQW  Post #: 2
    6/30/2011 4:26:27   
      Peachii

    Clairvoyant!
    DragonFable & MechQuest


    Dark Light Pulsar

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 54
    Damage Type: Laser
    Hits: 4
    Energy: 38
    Cooldown: 3
    Bonuses: None
    Special Effects: (Deals increasing damage with each hit)
  • 1st hit has a 100% chance to increase next hit's Bonus by 10.
  • 2nd hit has a 100% chance to increase next hit's Bonus by 20.
  • 3rd hit has a 100% chance to increase next hit's Bonus by 30.
  • Last hit has a 100% chance to increase next hit's Bonus by 40 if it activates.
  • Chance for "Extra Shot!", deals an additional hit of damage with an increased chance for a critical hit.

    Combos: None

    Description: Shoots small unstable lasers at your opponent for increasing damage. May overshoot...
    Image: Dark Light Pulsar
  • DF AQW  Post #: 3
    6/30/2011 4:29:31   
      Peachii

    Clairvoyant!
    DragonFable & MechQuest


    Batty Stakes

    Equip Slot: Body
    Damage Ranges: 54
    Damage Type: Dark
    Hits: 5
    Energy: 38
    Cooldown: 5
    Bonuses: None
    Special Effects: (Each hit deals increasing damage)
  • 1st hit has a chance for "Health Sapped!", causes DoT, lasts 5 turns.
  • 2nd hit has a chance for "Energy Sapped!", causes EP DoT, lasts 5 turns.
  • 3rd hit has a chance for "Mortal Wound!", causes DoT, lasts 5 turns.
  • 4th hit has a chance for "Blackout!", causes EP DoT, lasts 5 turns.
  • Last hit has a chance for "Darkness Advantage: -24 to Defense", lowers opponent's Defense by 24, lasts 5 turns.

    Combos: None

    Description: Fires dark winged energy stakes at your enemy. Has a high chance to deliver multiple damage over time effects to your enemy's energy and hitpoints. May also breach enemy defenses!
    Image: Batty Stakes



    Dark Pendulum

    Equip Slot: Head
    Damage Ranges: 54
    Damage Type: Dark
    Hits: 2
    Energy: 38
    Cooldown: 5
    Bonuses: None
    Special Effects: (Deals increased damage)
  • 1st hit has a chance for "Armor Breach and Shattered Visor: -25 to Attack Bonus and Defense", lowers opponent's Bonus and Defense by 25, lasts 5 turns.
  • Last hit has a chance for "Fear Pendulum: -20% Damage - Attacker Damage Increases!", increases Boost and lowers opponent's Boost by 20, lasts 5 turns.

    Combos: None

    Description: Summons a large, bladed pendulum to pierce the faces of your opponents. Wreaks havoc acorss all enemy tactical systems and give you an advantage.
    Image: Dark Pendulum
  • DF AQW  Post #: 4
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