I've got a fairly good idea, even if it makes people mad. If you make releases every other week or every few weeks, you'll have more time and won't be as rushed as you are now. It makes the releases less item based and more fun because we could actually have quests and missions to do.
Another idea is to remove SCMMs entirely, or to make them every few months. I know it's an unpopular idea, but it would make the releases better.Before the SCMM, there were better releases because the team didn't have to make a new mech every month. It's harder than you think to program that kind of stuff, and you have to animate it. That's why most holiday releases either have the same mechs, or slightly upgraded ones. It's easier to update than to make a new one. Most people think that the SCMM are the only reason to upgrade, but they weren't when I upgraded. I upgraded after the first Frostval in MQ. The weapons were really good, and the mechs that are now obsolete were the best available.
One last idea is to have the staff post a DN on exactly what they have to do and how long it takes for a release. That way people know exactly how much time and effort it takes to make a release for this game.
@below: I remember the Wednesday releases. It started out as each game had a different release day so they could stagger out the releases, then they got moved to Fridays. Then MQ had both Friday and Wednesday releases because of its larger team at the time, then the team shrank and we were back to Friday releases only.
< Message edited by Sneevil Slayer -- 12/23/2010 15:21:57 >