We both offered our advice to help you, and also to help you realize just how much goes into our writing. It's a lot of work to create a good quest! Writing, art, coding. There's so much that goes into every weekly release, and perhaps that's a bit more clear when you look at just how tough the art of quest writing really is.
But don't let that discourage you. You have plenty of time to put your scripts together. Read it, reread it, pick and tear it apart and build it back up. The more you critique yourself and your work, the better your script is likely to be.
Archmagus: I think at the moment it's best for us not to comment on any individual entry, otherwise we'll have everyone asking about their own entries, and I don't think everyone's had time to read everyone's entries yet!
My own general rule of thumb when writing a quest is this, though: if something feels "questionable" enough that it might be considered copyrighted material, avoid using it. With something like copyrights, it's best to leave as wide of a berth as possible between what can be sued for and what we're putting into our game.