That's what I was trying to say with my post, but I guess I should have just posted my idea instead of a link.
War Merge Shop/War Rank Shops
In the past, Valor Badges have had many uses, but I think by far the best was during the AvP war. You would merge VB's for different levels of weapons that had monstrous costs but worthwhile capabilities to make up for it. In terms of weapons that were more affordable, the GEARS games merge shops worked great, but it seems to me that a combination of the two would be a good idea--
First, a permanent Valor Badge shop, similar to the Defenders' Shop in Dragonfable. I know this isn't Dragonfable, but a Valor Badge shop makes more sense in MQ- it would have a military-style sense of a rewards system for how well you fight, with a permanent shop that could be updated for new level cap increases and the like. In addition, there could be rare wars or holiday wars with the same idea, but with certain rewards that must be combined with the VB's to earn certain rewards (again, similar to the Defenders' Shop).
Second, the Valor Badge war merge shop could be implemented similar to the Ravenloss war in Dragonfable- the high cost of the "Warmonger" scythe set helped the war drive, which MQ has always struggled with. Very hard to obtain weapons with good effects or, better yet, effects and scalability, would motivate players to fight in MQ wars more. This has been thoroughly proven with Dragonfable's well-tested war system. The scalability could even work like the general SC mech theme- a certain few-level scalability for SC's, but just minus the scalability for non-SC's, ensuring that everyone gets a chance at the rewards, that they can unlock the extra features of the weapons later, and, scaling only a few levels, that no one would be at too much of a disadvantage without the scaling capability.
Third, and finally, there is a good way to make certain things MQ-unique, with a Rank system, tying in with the "military reward system" I mentioned earlier. Like the Aeris PvP Battlespire shops in Dragonfable, Mechquest could use the ranking system, but for wars. By fighting certain amounts of waves, or turning in Valor Badges if a counter system like DF's was not possible, a player would advance in rank, which would unlock more shops the higher the rank.
----These shops could have permanent weapons, but could be updated during or between wars, with the idea that the levels of the weapons themselves would not be affected by the rank, but more or less the quality of them- the damage and specials. In this way, everyone could GET the rewards, but they would be better the more you fought.
----In addition, the permanent status of the shops would be a good motivation for and reminder of the usefulness of a war, albeit with a little work. And since the shops would be permanent, the rank you gain would be permanent, could be displayed on a character page, and would enable easy access to new, powerful weapons the next time a shop got updated during a war.
----Lastly, to motivate dedicated players who have already achieved max ranks, there could be special war ranks and special shops to go with them, balancing out the war experience for everyone and ensuring that everyone always has something to work towards.
P.S.- Since I just remembered there being mention of the option to play as a Shadowscythe or as other factions, if the war merge shops were to be implemented, why not take a nod from the Ravenloss DF war and add different factions with different rewards and different possibilities for the outcome of the war? After all, people like to be given a storyline choice, which is hard to come by when everyone must play the hero. We could at least choose what type of hero we play as.
I apologize for how very, very long this is, but it kinda flowed when I was first typing it, and I didn't want to leave anything out.
P.S.- I'm also a big fan of showing more attention to the game balance thread. I still don't know the specials for some items that have been out for years, like the Jack Attack arms from Mogloween. There's no pedia entry on them, either.
< Message edited by Dicer -- 6/19/2011 4:28:29 >