@spidercliff Personally I prefer the original design of the ChronoMech as opposed to copying the design the other games used. Plus in my opinion the way the Chronomancer was done in the other games, its design is a bit too magical for MQ.
@Dicer I saw your post, and chose to elaborate on my own opinion because of a couple differences in the two. I will admit I did not see your link, and have now read your suggestion. I do like the idea of ranks, though I think that if ranks were to persist between wars there should be some decay on the rank to encourage constant activity. For example if the top rank is 1000 total kills each war should reduce someone's rank by 50, and this can be regained by fighting waves in the war. Also a part of me would prefer to see variety as a reward for war effort, as opposed to increasing effect value of weapons.
@PD I agree with stealth that balance does not really change the minds of dedicated players. And while balance has it's place, the amount of effort it takes to develop an effective balance standard is more than MQ can currently afford to expend. As for your price system, it has it merits, but I think that by creating it the balance issues may become worse, and I can see the potential for a negative impact on future balance attempts should they happen.
I agree with the concept a few people have mentioned, of focusing more on the SHS and less on the side ventures. It is clear that we are angering the SHS based on story events, but there really has not been much to show of it.