AntiGuardian has become my favorite armor, so I want to fully analyze it. BTW as a note, I am DIEHARD pure warrior so I can't do a mage perspective.
AntiGuardian is the 2nd fully offensive armor known, and only has one cousin so far, Solaris. Its attack is 594% Base and Random with 1156% Stats among 2 hits.
In terms of offense, BSP ranks first, doing very slightly better in comparisons (+10DPT), while AG ranks second. However, that isn't the end of the story. I favor AG's offensive ability over BSP because AG's attack is consistently at 100% power, instead of BSP's 80% power most of the time. Many of us have used BSP, and its happened, the 2nd attack with a 20% rate sometimes doesn't seem the occur. This may be just bad luck, but BSP is very dependent on its 2nd attack to compete offensively with other armors. If it doesn't occur, it can't compete. This isn't the case with AG because it always attacks at 100% power at a 100% rate. Of course the opposite is always true as Solaris' 20% attack may occur multiple times. Also a player's preference in the number of hits is important as well. AG has two hits, so in comparison with BSP, it is more consistent in damaging the monster. BSP is mainly one hit, so it is less consistent but lucky strikes hit far harder.
In conclusion, the player's preference in random wreckage (BSP) or consistently strong attacks (AG) will decide the winner in this selection.
Resistances and defenses
Combat defenses seem average at 46 on MRM. The problem lies with AntiGuardian's elemental resistances. 54% in darkness, 65% in earth, and 70% in fire are the only resistances that can even be considered when pitted with other armors of similar quality and level. Other resistances are at a vulnerable 91%, while light is at pitiful 105%. With Nemesis' Testament covering darkness and even ice at a perfect 42% resist, even AG's strongest element cannot begin to compete for space in your armor slots resistance-wise. Forget the other elements, they're all trash.
So it's safe to say that AG will not be a strategic armor meant for challenge battles, because it's inevitable that monsters will hit hard.
This is where the AntiGuardian truly shines. Similarly to Chronomancer armor, AG receives compensation for its poor resistances in the form of a skill, DarkBolt.
It deals 1 heavy hit of darkness at 1188% Base & Random with 2312% Stats. At first, it doesn't seem any different from the SP skills provided by Chimeran or Solaris, and are all similar in offense. However the compensation lies in the cost for the skill which is only say what...? 53SP. Meaning that a level 136 player could use Darkbolt 46 turns in a row, while BSP's Solar Call can only be used 10 turns in a row. This SP efficiency and darkness element is incredibly useful when farming at Fairwind Springs, known for lots of easy gold drops and monsters all weak to darkness (Reverend Wyrm, Solar Boy, Dragoncat (2) all drop 1500 - 3300 Gold and are all OHKOed by Darkbolt w/ Pure Warrior Stats. Also as a second note I was using Guardian Spear to further boost Darkbolt's power, and yes it remains darkness element).
With this kind of extreme SP efficiency, AG could also replace darkness weapons, as it deals far more damage and doesn't take up a weapon slot. From a warrior's perspective, Darkbolt seems far superior to the spells mages could use because Darkbolt is one singular hit with fast animation that requires no set-up in order to OHKO.
With this said, AG's unrivaled and complete glasscannon abilities are best used farming (especially at Fairwind Springs).
For the TL;DRers (I'm one too), important points are summed up below,
- 2 strong and consistent hits for its normal attack, ranking 2nd best in offensive ability
- Darkbolt wrecks, competing with the strongest SP skills while only costing 53SP
- Glasscannon armor meant for farming (esp. at Fairwind Springs)
- Trash for challenge battles
< Message edited by Speedar3 -- 7/7/2011 2:20:32 >