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Deft UltraGuardian Leathers

 
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7/19/2011 0:03:37   
BlackAces
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Deft UltraGuardian Leathers

«Mid-Offensive no-drop armour for Guardians. Scales with your level, becoming stronger as you level up. Mastercraft; may Paralyse the monster when using Ranged weapons, daggers or rapiers.»

Also see other UltraGuardian no-drop items:
Location: The AntiGuardian! - Once completed, the armour can be recovered from Guardian Tower Armory - Taking this as your no-drop armour semi-permanently will cost 20 Z-Tokens.
Element: Neutral

Level: 0
Power Level: YourLevel - 5, rounded down to the nearest multiple of 5. Mastercraft.

The armour's Power Level varies based on your level. In this entry, the defensive stats at Power Level 0 are listed. See the appendix for a full list of stats at all Power Levels.

COMBAT DEFENCE
Melee	23
Ranged	27
Magic	23

ELEMENTAL MODIFIER
Fire	100
Water	100
Wind	100
Ice	100
Earth	100
Energy	100
Light	100
Dark	100

ATTACK #1
Hits: 2
Type: «As weapon»
Element: «As weapon»
Damage: 46.8% of [Normal attack damage]
BTH: [Normal attack BTH]
Rate: 80%

ATTACK #2
Hits: 3
Type: «As weapon»
Element: «As weapon»
Damage: 41.7% of [Normal attack damage]
BTH: [Normal attack BTH]
Rate: 20%

EFFECT
  • You receive Armour Lean x1.125.
  • If you are using a Ranged weapon, or a weapon tagged as a dagger or rapier, Attack #2 has a [Monster resistance to the last hit's element]*[# of hits connected]/3 chance of attempting to paralyse* the monster.

    **If this chance is above 100%, the monster has a ([chance] - 100%) chance of being paralysed for 2 rounds** and (200% - [chance]) chance of being paralysed for 1 round.

    **The monster takes a -7 penalty to its save***:
      Level: PowLvl vs MonsterLvl
      Major: YourDEX vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    **Monsters of the element of your last hit and monsters immune to paralysis†† are immune to this effect.

  • If you are using a Ranged weapon, or a weapon tagged as a dagger or rapier, your weapon Specials have a 20% chance of being a "skillful strike", which will attempt to paralyse the monster (see above).

  • If the monster is already paralysed, instead of attempting to paralyse it again:
    • Attack #2 does 140% damage. This is applied multiplicatively, so each hit of Attack #2 does 58.3% of [Normal attack damage]
    • Each hit of your dagger, rapier, or Ranged weapon Specials has a 50% chance of doing 120% damage.

    ELEMENTAL AFFINITY
    You can visit Nimrod in the Guardian Tower to select an elemental affinity for your armor out of the 8 basic elements. Depending on your choice, the armour's resistances will change: your selected element receives the best resistance, while the resistance of the other elements is based on the Elemental Wheel. "Allied" elements are slightly worse than your chosen element, neutral elements are worse than that, and so on. If you wish, you can also choose to take a neutral affinity, which gives you flat resistances to all eight elements.

    COLOR CUSTOMIZATION
    This armor follows the Custom Color Scheme you have set for your Guardian Plate. To customize the apperance, visit Valencia privately.

    *Your skill intimidates your foe!
    **Your skill has stunned your foe for two turns!
    ***Your foe is unimpressed and unfazed by your attack.
    Creatures of «Element» are immune to skillfully stunning strikes from your current weapon!
    ††Your opponent cannot be paralyzed!

    DESCRIPTION
    A more powerful version of the Guardian Leathers, this light armour can unleash skillful strikes that deal more damage. These will even paralyse your enemy if using a Ranged weapon, daggers, or rapiers!



    Image thanks to Dragoon23. Basic stats thanks to Kamui (via Dragoon23). Numbers thanks to In Media Res.



    Analysis

    Starts off as a mid-offensive armour with an accurate lean (+3 BTH and *85/88 damage; see the appendix for Damage and BTH values at different tiers):

  • Attack #1 does 93.75% damage, split evenly over the two hits.
  • Attack #2 does 125% damage, split evenly over the three hits.

    This averages out as 0.8*93.75% + 0.2*125% = 100% damage.

    The armour's Mastercraft bonus is used to give Attack #2 and weapon Specials chance to paralyse. If the monster is already paralysed, you instead receive a straight up damage boost, so that the Mastercraft bonus is not wasted.

    See the analysis of Mighty UltraGuardian Plate for more details about the damage boost against paralysed monsters.


    Updates

    July 5, 2011: The armour was released.
    November 11, 2013: Several features of the armour were updated. Most notably:
    • Name was changed from Deft UltraGuardian Plate to Deft UltraGuardian Leathers.
    • Appearance was appropriately changed to look like a leather armour.
    • Uses the Armour Lean x1.125 status.
    • Is more likely to inflict Paralysis, the paralysis can last for 2 turns, and can also be inflicted with weapon Specials.
    • Does additional damage against Paralyzed monsters.
    • Uses new scaling.
    • Has more focused elemental resistances.


    < Message edited by Koree -- 1/13/2015 4:20:23 >
  • AQ DF AQW  Revisions: 1 | Post #: 1
    7/19/2011 0:05:06   
    BlackAces
    Member


    Deft UltraGuardian Leathers

    Location: Guardian Tower armory. You must have owned any of the UltraGuardian armors at least once as your no-drop in order to get this version.

    «Otherwise, EXACTLY as above»

    < Message edited by Koree -- 1/13/2015 3:06:09 >
    AQ DF AQW  Post #: 2
    7/22/2011 21:19:34   
    BlackAces
    Member

    Appendix

    COMBAT DEFENCE
      CharLv	0-9	10-14	15-19	20-24	25-29	30-34	35-39	40-44	45-49	50-54	55-59	60-64	65-69	70-74	75-79
      PowLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70
      
      Melee	23	26	27	28	29	30	31	31	31	32	32	33	33	34	34
      Ranged	27	30	31	32	33	34	35	35	35	36	36	37	37	38	38
      Magic	23	26	27	28	29	30	31	31	31	32	32	33	33	34	34
      
      -----
      
      CharLvl	80-84	85-89	90-94	95-99	100-104	105-109	110-114	115-119	120-124	125-129	130-134	135-139	140-144	145-149	150	
      PowLvl	75	80	85	90	95	100	105	110	115	120	125	130	135	140	145
      										
      Melee	34	35	36	37	38	39	39	40	40	41	42	43	43	44	45
      Ranged	38	39	40	41	42	43	43	44	44	45	46	47	47	48	49
      Magic	34	35	36	37	38	39	39	40	40	41	42	43	43	44	45

    ELEMENTAL MODIFIER
      CharLv	0-9	10-14	15-19	20-24	25-29	30-34	35-39	40-44	45-49	50-54	55-59	60-64	65-69	70-74	75-79
      PowLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70
      
      Main	100	97	94	91	88	85	82	80	77	75	73	71	67	65	63
      Ally	100	99	96	93	92	91	90	87	84	82	80	74	72	72	69
      Neutral	100	99	97	96	95	94	92	89	88	87	84	83	83	82	80
      Poor	100	100	98	97	96	96	95	95	93	91	90	90	90	90	90
      Oppose	100	100	99	99	98	98	98	97	97	97	97	97	97	97	97
      
      Flat	100	99	97	95	93	92	91	89	87	85	83	81	79	79	77
      
      -----
      
      CharLvl	80-84	85-89	90-94	95-99	100-104	105-109	110-114	115-119	120-124	125-129	130-134	135-139	140-144	145-149	150	
      PowLvl	75	80	85	90	95	100	105	110	115	120	125	130	135	140	145
      										
      Main	61	60	58	56	54	52	51	49	48	47	45	44	42	41	41
      Ally	67	66	64	64	62	62	59	58	56	55	53	53	50	50	49
      Neutral	79	79	79	78	78	78	78	77	76	76	76	75	73	72	72
      Poor	90	89	89	89	89	89	88	87	87	87	87	87	86	86	86
      Oppose	97	97	97	97	97	97	97	96	96	96	96	96	95	95	95
      
      Flat	75	75	74	73	72	72	70	69	68	68	67	66	64	64	63

    ATTACK
    Numbers listed are for a [Normal attack]
      CharLv	0-9	10-14	15-19	20-24	25-29	30-34	35-39	40-44	45-49	50-54	55-59	60-64	65-69	70-74	75-79
      PowLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70
      
      BR%	109	125	141	158	174	190	206	223	239	255	272	288	304	321	337
      Stat%	109	145	180	216	252	288	324	360	396	431	467	503	539	575	611
      +BTH	3	3	4	4	5	6	6	7	8	8	9	9	10	11	11
      
      -----
      
      CharLvl	80-84	85-89	90-94	95-99	100-104	105-109	110-114	115-119	120-124	125-129	130-134	135-139	140-144	145-149	150	
      PowLvl	75	80	85	90	95	100	105	110	115	120	125	130	135	140	145
      															
      BR%	353	369	386	402	418	435	451	467	484	500	516	532	549	565	581
      Stat%	647	682	718	754	790	826	862	898	933	969	1005	1041	1077	1113	1149
      +BTH	12	13	13	14	14	15	16	16	17	18	18	19	19	20	21

    CHANGING ELEMENTAL AFFINITY
      Visit Nimrod to change the elemental affinity of your no-drop equipment. This costs some gold, and will affect your weapon, armour and shield.

      The formula for the gold cost is:
      Cost = round(7*(1.11^PowLvl)+53)
      CharLv	0-9	10-14	15-19	20-24	25-29	30-34	35-39	40-44	45-49	50-54	55-59	60-64	65-69	70-74	75-79
      PowLvl	0	5	10	15	20	25	30	35	40	45	50	55	60	65	70
      															
      Cost	60	65	73	86	109	148	213	323	508	820	1345	2230	3721	6234	10469
      
      -----
      
      CharLvl	80-84	85-89	90-94	95-99	100-104	105-109	110-114	115-119	120-124	125-129	130-134	135-139	140-144	145-149	150	
      PowLvl	75	80	85	90	95	100	105	110	115	120	125	130	135	140	145
      
      Cost	17605	29629	49890	84031	141561	238502	401854	677111	1140935	1922505	3239496	5458703	9198196	15499460  26117454


    < Message edited by Koree -- 1/13/2015 3:06:40 >
    AQ DF AQW  Revisions: 1 | Post #: 3
    7/22/2011 21:20:25   
    BlackAces
    Member


    Deft UltraGuardian Leathers
    Boss Fight version

    «Mastercraft Mid-Offensive armour. May Paralyse the monster when using Ranged weapons, daggers or rapiers.»

    Location: The AntiGuardian - given just before the fight against AntiGuardian.
    Element: Neutral
    CharLvl	0-24	25-51	52-64	65-84	85-104	105-124	125+
    PowLvl	5	25	50	65	85	105	125

    COMBAT DEFENCE
    Melee	26	30	32	34	36	39	42
    Ranged	30	34	36	38	40	43	46
    Magic	26	30	32	34	36	39	42

    ELEMENTAL MODIFIER - See Elemental Affinity below for further details.
    Main	97	85	73	65	58	51	45
    Ally	99	91	80	72	64	59	53
    Neutral	99	94	84	82	79	78	75
    Poor	100	96	90	90	89	88	87
    Oppose	100	98	97	97	97	97	96
    							
    Flat	99	92	83	79	75	70	67

    ATTACK #1
    Hits: 2
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	58.4	89.2	127.2	150.3	180.7	211.4	241.8
    Stat%	67.9	134.9	219.1	269.4	336.9	403.9	471.3
    +BTH	3	6	9	11	13	16	18
    Rate: 80%

    ATTACK #2
    Hits: 3
    Type: «As Weapon»
    Element: «As Weapon»
    BR%	51.9	79.3	113.1	133.6	160.6	187.9	214.9
    Stat%	60.4	119.9	194.8	239.5	299.4	359	419
    +BTH	3	6	9	11	13	16	18
    
    Rate: 20%

    EFFECT
  • You receive Armour Lean x1.125.
  • If you are using a Ranged weapon, or a weapon tagged as a dagger or rapier, Attack #2 has a [Monster resistance to the last hit's element]*[# of hits connected]/3 chance of attempting to paralyse* the monster.

    **If this chance is above 100%, the monster has a ([chance] - 100%) chance of being paralysed for 2 rounds** and (200% - [chance]) chance of being paralysed for 1 round.

    **The monster takes a -7 penalty to its save***:
      Level: PowLvl vs MonsterLvl
      Major: YourDEX vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    **Monsters of the element of your last hit and monsters immune to paralysis†† are immune to this effect.

  • If you are using a Ranged weapon, or a weapon tagged as a dagger or rapier, your weapon Specials have a 20% chance of being a "skillful strike", which will attempt to paralyse the monster (see above).

  • If the monster is already paralysed, instead of attempting to paralyse it again:
    • Attack #2 does 140% damage. This is applied multiplicatively, so each hit of Attack #2 does 58.3% of [Normal attack damage]
    • Each hit of your dagger, rapier, or Ranged weapon Specials has a 50% chance of doing 120% damage.

    ELEMENTAL AFFINITY
    You can visit Nimrod in the Guardian Tower to select an elemental affinity for your armor out of the 8 basic elements. Depending on your choice, the armour's resistances will change: your selected element receives the best resistance, while the resistance of the other elements is based on the Elemental Wheel. "Allied" elements are slightly worse than your chosen element, neutral elements are worse than that, and so on. If you wish, you can also choose to take a neutral affinity, which gives you flat resistances to all eight elements.

    COLOR CUSTOMIZATION
    This armor follows the Custom Color Scheme you have set for your Guardian Plate. To customize the apperance, visit Valencia privately.

    *Your skill intimidates your foe!
    **Your skill has stunned your foe for two turns!
    ***Your foe is unimpressed and unfazed by your attack.
    Creatures of «Element» are immune to skillfully stunning strikes from your current weapon!
    ††Your opponent cannot be paralyzed!

    DESCRIPTION
    A more powerful version of the Guardian Leathers, this light armour can unleash skillful strikes that deal more damage. These will even paralyse your enemy if using a Ranged weapon, daggers, or rapiers!



    Image thanks to Dragoon23. Basic stats thanks to Kamui (via Dragoon23). Numbers thanks to In Media Res.



    Analysis

    Starts off as a mid-offensive armour:
    PowLvl	5	25	50	65	85	105	125
    
    BR%	129	197	281	332	399	467	534
    Stat%	150	298	484	595	744	892	1041
    +BTH	0	3	6	8	10	13	15

  • Attack #1 does 93.75% damage, split evenly over the two hits.
  • Attack #2 does 125% damage, split evenly over the three hits.

    This averages out as 0.8*93.75% + 0.2*125% = 100% damage.

    Both attacks also gain +3 BTH but deal *85/88 damage.

    The armour's Mastercraft bonus is used to give Attack #2 and weapon Specials chance to paralyse. If the monster is already paralysed, you instead receive a straight up damage boost, so that the Mastercraft bonus is not wasted.

    See the analysis of Mighty UltraGuardian Plate for more details about the damage boost against paralysed monsters.



    Updates

    July 5, 2011: The armour was released.
    November 11, 2013: Several features of the armour were updated. Most notably:
    • Name was changed from Deft UltraGuardian Plate to Deft UltraGuardian Leathers.
    • Appearance was appropriately changed to look like a leather armour.
    • Uses the Armour Lean x1.125 status.
    • Is more likely to inflict Paralysis, the paralysis can last for 2 turns, and can also be inflicted with weapon Specials.
    • Does additional damage against Paralyzed monsters.
    • Uses new scaling.
    • Has more focused elemental resistances.


    < Message edited by Koree -- 1/13/2015 3:07:32 >
  • AQ DF AQW  Revisions: 1 | Post #: 4
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