In Media Res
A reduced ability to act reduces effectiveness to «»% until a save is made.
If it affects the monster, then all the damage it deals is multiplied by the listed amount. If it affects you (the player):
Normal Player attacks and Spells have their damage (Base/Random/Stat) multiplied by the listed amount. Weapon Specials and type "other" attacks (such as Focusing with Kindred armors) are unaffected.
Pets and Guests have their stat% multiplied by the listed amount.
At the beginning of the monster's turn, it makes another saving throw. The panicking lasts until it succeeds on a save. See the individual entries for details on the save; regardless, the monster gets a +2 bonus on its save for each previously failed save.
Write-up thanks to Koree.
Resist Panic +«»
Provides a bonus to any saves against Panic and Panic-like effects.
< Message edited by Carandor -- 6/19/2016 8:36:49 >