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8/4/2011 23:09:02   
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Panicked

Panicked
A reduced ability to act reduces effectiveness to % until a save is made.


If it affects the monster, then all the damage it deals is multiplied by the listed amount. If it affects you (the player):
  • Normal Player attacks and Spells have their damage (Base/Random/Stat) multiplied by the listed amount. Weapon Specials and type "other" attacks (such as Focusing with Kindred armors) are unaffected.
  • Pets and Guests have their stat% multiplied by the listed amount.

    At the beginning of the monster's turn, it makes another saving throw. The panicking lasts until it succeeds on a save. See the individual entries for details on the save; regardless, the monster gets a +2 bonus on its save for each previously failed save.



    Write-up thanks to Koree.




    Resist Panic +
    Provides a bonus to any saves against Panic and Panic-like effects.


    As described.



    < Message edited by Carandor -- 6/19/2016 8:36:49 >
  • AQ  Post #: 1
    8/4/2011 23:09:30   
      In Media Res
     Productive!(?)


    Things that Panic monsters:

    Weapons
  • Cataclysmic Crossbow
  • Grim Scythe
  • TimeSlayer Axe (Autumn)

    Armors
  • Tenebromancer's Robe; Lv. 10 skill - Fell Midnight

    Spells
  • Seeing Red

    Miscellaneous
  • Stone Goblet, Warm Stone Goblet, Warm Stone Goblet Z



    Things that grant resistance to Panic:

    Miscellaneous
  • Liquid Courage

    < Message edited by Carandor -- 2/26/2017 8:42:57 >
  • AQ  Post #: 2
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