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10/20/2011 10:23:41   
King Desoato
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DoomKnight Armor
Can't you just FEEL the Doom? The armor will be more powerful, the higher your level.

Location: Purchase the Doomknight Package, Armor Closet
Price: $19.95 (or $79.80 or $65)
Level/Quest/Items to unlock: None
Sellback: N/A

Level: Scaled
Rarity: 25
Category: Armor
Equip Spot: Body

Default Weapon: Doom Sword

Defenses: Melee: 2, Pierce: 2, Magic: 2, Parry: 1, Dodge: 1, Block: 1
Offenses: Crit: 5, Bonus: 0, Boost: 0%

Resistances: None



Void Barrier
Heal and reflect damage!

Level/Quest/Skill/Items required: Level 1

Effect: Reduces damage taken by 50% and reflects 40% of all damage taken back at the target for 5 turns. (Damage reflect calculated before reduction)

Mana Cost: 4.5 * scaled mana
Cooldown: 15 turns
Element: As weapon
Attack Type: As weapon


Appearance



Weakening Blow
Weaken your foe to limit damage!

Level/Quest/Skill/Items required: Level 1

Effect: One hit of 80% damage, and reduces the target's Boost by 50% for 5 turns.

Mana Cost: 2 * scaled mana
Cooldown: 10 turns
Element: N/A
Attack Type: N/A


Appearance



Malefic Binding
Bind your foe's senses

Level/Quest/Skill/Items required: Level 1

Effect: Two hits of 45% damage for 90% total damage, and reduces one target's Bonus by 55 for 5 turns.

  • If enemy is affected by Corruption, it has a 40% chance to stun each turn for 5 turns.
    Pop-up message when corrupted: "The Corruption in your foe may hold it in place!"

    Mana Cost: 2.278 * scaled mana
    Cooldown: 11 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Lingering Doom
    Inflicts Evil DoT!

    Level/Quest/Skill/Items required: Level 1

    Effect: 5 hits of 24% damage for 120% total damage

  • Inflicts a 45% damage of a scaled normal hit, Evil, DoT effect for 4 turns.
  • If the target is suffering from Corruption, it will inflict a 90% damage of a scaled normal hit, Evil, DoT effect for 2 turns.
    Pop-up message when corrupted: "The Corruption causes your evil to envelop your foe even faster!"

    Mana Cost: 1.5 * scaled mana
    Cooldown: 5 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Doom Spikes
    Multi Strike Stun!

    Level/Quest/Skill/Items required: Level 1

    Effect: One hit of 100% damage and attempts to stun all foes for 3 turns.

    Mana Cost: 3.5 * scaled mana
    Cooldown: 14 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Life Carve
    Damage your foe to heal yourself!

    Level/Quest/Skill/Items required: Level 1

    Effect: One hit of 100% damage.

  • Heals you for 15% of your total health. If the target is affected by Corruption, it will heal you for 30% of your total health.
    Pop-up message when corrupted: "You convert more of the damage into health!"

    Mana Cost: 1.2 * scaled mana
    Cooldown: 4 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Shape Darkness
    Strike to your foe's weakness

    Level/Quest/Skill/Items required: Level 1

    Effect: Two hits of 50% damage for 100% total damage.

  • If the target is affected by Corruption, it will deal 140% damage instead. Weakness seeks.
  • You will deal Curse damage if the target has no weaknesses.
    Pop-up message when corrupted: "You strike at your foes weakness to devastating effect!"

    Mana Cost: 1.5 * scaled mana
    Cooldown: 2 turns
    Element: Element seeks
    Attack Type: As weapon


    Appearance



    Attack

    Level/Quest/Skill/Items required: None

    Effect: One hit of 100% damage

    Mana Cost: 0
    Cooldown: 0 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Dark Favor
    Gain power, but death calls in 3 turns...

    Level/Quest/Skill/Items required: Level 1

    Effect: Increases damage by 70%, removes cooldowns on all skills excluding this and Dark Ritual / Inner Darkness, but gives you 3 turns to live.

    Mana Cost: 2.2 * scaled mana
    Cooldown: 25 turns (Cooldown carries over between battles)
    Element: N/A
    Attack Type: N/A


    Appearance



    Corruption
    Corrupt your foe!

    Level/Quest/Skill/Items required: Level 1

    Effect: 3 hits of 130% scaled damage, with an effect as listed below.

  • If enemy is an Undead: Removes all resistance to Darkness and then adds -100. Lasts till end of battle.
    Pop-up message: "Hahaha! An Undead can't stand against me!"

  • If enemy is Reptilian or Dragon: -150 M/P/M and -25 Boost for 5 turns.
    Pop-up message: "Those scales won't protect you from me!"

  • If enemy is a Human, Moglin, Elf, Dwarf, Goblinkind, Giantkind, or Gnome: -50 to your equipped weapon element for 5 turns.
    Pop-up message: "Hahaha! I'll tear you to shreds, mortal!"

  • If enemy is Elemental, Fairy, Infernal, Ateala, or Celestial: -200 B/P/D and -30 BtH for 5 turns
    Pop-up message: "You think being not of this world will make me falter?"

  • If enemy is Beast, Avian, Bug, Plant, or Fungus: Boost Nerf over Time. Starts at -50 and will decrease every turn by -10 for 5 turns. (-50 -> -40 -> -30 -> -20 -> -10 -> expires)
    Pop-up message: "A beast like you can't hope to defeat me!"

  • If enemy is Clockwork, Golem, or Food: WDPT, Curse element, DoT effect for 5 turns.
    Pop-up message: "Something that has no life cannot defeat me!"

  • Anything else: -30 BtH and -30 to your equipped weapon element for 5 turns.
    Pop-up message: "No matter what you are, you will fall before me!"

    Mana Cost: 3.5 * scaled mana
    Cooldown: 10 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Drain Will
    Drain your foe's Immobility!

    Level/Quest/Skill/Items required: Level 1

    Effect: Two hits of 55% damage for 110% total damage.

  • Removes up to 50 Immobility from your target and grants you the amount removed for 3 turns, or up to 100 if your target is affected by Corruption.
    Pop-up message when corrupted: "You easily break your foes' will!"

    Mana Cost: 3.2 * scaled mana
    Cooldown: 10 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Drain Essence
    Increase your healing and limit foe's!

    Level/Quest/Skill/Items required: Level 4

    Effect: One hit of 85% damage, -25 Health to you and +35 Health to target for 6 turns.

    Mana Cost: 2.7 * scaled mana
    Cooldown: 12 turns
    Element: N/A
    Attack Type: N/A


    Appearance



    Blood Rite
    Massive attack at the cost of some HP

    Level/Quest/Skill/Items required: Level 1

    Effect: One hit of 100% damage with 100% chance to Crit. Each use of Blood Rite costs 7% of your total HP.

    Mana Cost: 0
    Cooldown: 0 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance



    Necrotic Strike
    Destroy your foe's Mana!

    Level/Quest/Skill/Items required: Level 1

    Effect: Deals one hit of 60% scaled damage to one target's HP and one hit of the following based on the target's current MP to MP.

    Enemy Mana > 10000 - 500% scaled damage
    Enemy Mana > 6000 - 300% scaled damage
    Enemy Mana > 3000 - 250% scaled damage
    Enemy Mana > 2000 - 200% scaled damage
    Enemy Mana > 1500 - 160% scaled damage
    Enemy Mana > 1000 - 130% scaled damage
    Enemy Mana > 500 - 100% scaled damage
    Anything lower than 500 Mana - 60% scaled damage

    Mana Cost: 1.3 * scaled mana
    Cooldown: 4 turns
    Element: N/A
    Attack Type: N/A


    Appearance



    Dark Ritual
    Increase foe's damage, unlock Inner Darkness

    Level/Quest/Skill/Items required: Level 1

    Effect: On each use of Dark Ritual
    - Increases the damage your target does by 150% for 2 turns and unlocks Inner Darkness.
    - Does not carry over between battles anymore, must use it every battle you want to use Inner Darkness on.

    Mana Cost: 0
    Cooldown: 2 turns / 99 turns after using Inner Darkness
    Element: N/A
    Attack Type: N/A


    Appearance



    Inner Darkness
    Unleash the Darkness inside you!

    Level/Quest/Skill/Items required: Level 1 and usage of Dark Ritual

    Effect: 5 hits of 100% damage for 500% total damage. This skill will switch back to Dark Ritual after using it.

    Mana Cost: 1.5 * scaled mana
    Charge Time: 2 turns
    Cooldown: 99 turns
    Element: As weapon
    Attack Type: As weapon


    Appearance




    Alternative Male Image
    Alternative Female Image
    Male Appearance with Gnarly Guitar of Doom equipped
    Female Appearance with Gnarly Guitar of Doom equipped

    Also See: DoomKnight Variant One

  • Mana cost is scaled according to your level. It costs more mana to use skills the higher your level is.
  • Have this armor in your inventory to show DoomKnight badge.
  • Equipping the Gnarly Guitar of Doom scythe modifies the appearance of DoomKnight Armor by changing its shoulder plates.

    quote:

    Scaled Damage Boost = (Round(2*(CharacterLevel)/100));
    What this means is where you see 100% damage it's 100 + this scaled damage. For easy looking, at level 80 it's +160% or 260% damage. If you're at other level ranges remember that this rounds so you may be off a percent or two.

    Scaled Mana = (0.2*(CharacterLevel + 5) + 1)


    Thanks to
    -- Ash for skill effects and info for updated DoomKnight Armor entry.
    -- Peachii for skill effects and info for updated DoomKnight Armor entry.
    -- Nitewolf for skill icons and appearance images.
    -- Slayer Zach for anything-else pop-up image.
    -- Zeldax for male appearance with Gnarly Guitar of Doom image.
    -- Occavatra for female appearance with Gnarly Guitar of Doom image.


    < Message edited by Occavatra -- 11/3/2017 9:40:21 >
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