Aura Knight
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AQ Character Name : DEMONIC SAGE 23 AQ Character ID : 2698598 Entry Name: Doppelganger (Shadow) Level: ???* XP: (player hp*3+1000) Gold: (player hp*2+1500) Element: Light/Darkness (on screen it is shown as darkness) COMBAT DEFENSE*XX Melee: XX Ranged: XX Magic: XX ATTRIBUTES ** Strength: ??? Dexterity: ??? Intellect: ??? Endurance: ??? Charisma: ??? Luck: ??? ELEMENT MODIFIER Fire: 50% Water: 60% Wind: 75% Ice: 60% Earth:95% Energy: 60% Light: 25% Darkness: 25% DESCRIPTION Within each person,whether they be good or evil lies a dark presence waiting for the right time to unleash itself. This presence feeds upon one’s sorrow and makes one doubt all they have known about themselves. First discovered by DEMONIC SAGE 23, this “creature” has been wreaking havoc and causing devastation throughout the lands. Nearly indestructible, this evil has chosen its next victim: you! *-The monster’s level is the same as your own. **-The attributes of the monster are your own attributes+25 *XX-The defenses are different according to what your no-drops are and they should be as follows: Steel Plate/Adventurer Shield/Longsword no-drops:M=50/R=25/M=20 Cloth Robes/Adventurer Shield/Wooden Staff no-drops: M=20/R=25/M=50 Leather Armor/Adventurer Shield/Short Sword:M=25/R=50/M=20 Mighty UltraGuardian Plate/Ultraguardian Shield/Guardian Blade: M=55/R=30/M=25 Insightful UltraGuardian Plate/UltraGuardian Shield/Guardian Blade: M=25/R=30/M=55 Deft UltraGuardian Plate/UltraGuardian Shield/Guardian Blade: M=30/R=55/M=25 Mighty Armor of Awe/Shield of Awe/Blade of Awe: M=60/R=35/M=30 Insightful Armor of Awe/Shield of Awe/Staff of Awe: M=20/R=35/M=60 Deft Armor of Awe/Shield of Awe/Spear of Awe: M=30/R=60/M=35 Appearance: A mirror version of yourself engulfed by shadows. The items it has equipped are shadow versions of your no-drop equipment. Attacks: (Different depending on what your no-drop equipment is)*** ***Steel Plate/Adventurer Shield/Longsword no-drops ATTACK #1 Hits: 1 Type: «Melee» Element: «Darkness/Light» Damage: round(100 + 3*PowLvl)*0.95 % Base and Random, plus round(100 + 6.6*PowLvl)*0.95 % Stats BTH: +round(PowLvl/8 -0.5), plus Stats Rate: 50% ATTACK #2 Hits: 1 Type: «Melee» Element: «Darkness/Light» Damage: round(100 + 3*PowLvl)*1.15 % Base and Random, plus round(100 + 6.6*PowLvl)*1.15 % Stats BTH: +round(PowLvl/8 -0.5), plus Stats Rate: 50% ***Cloth Robes/Adventurer Shield/Wooden Staff no-drops ATTACK Hits: 1 Type: «Magic» Element: «Darkness/Light» Damage: round(100 + 3*PowLvl)*0.975 % Base and Random, plus round(100 + 6.6*PowLvl)*0.975 % Stats BTH: +round(PowLvl/8 -0.5), plus Stats ***Leather Armor/Adventurer Shield/Short Sword ATTACK #1 Hits: 1 Type: «Ranged» Element: «Darkness/Light» Damage: round(100 + 3*PowLvl)*0.95*85/88 % Base and Random, plus round(100 + 6.6*PowLvl)*0.95*85/88 % Stats BTH: +round(PowLvl/8 -0.5)+3, plus Stats Rate: 50% ATTACK #2 Hits: 1 Type: Ranged Element: «Darkness/Light» Damage: round(100 + 3*PowLvl)*1.15*85/88 % Base and Random, plus round(100 + 6.6*PowLvl)*1.15*85/88 % Stats BTH: +round(PowLvl/8 -0.5)+3, plus Stats Rate: 50% ***Mighty UltraGuardian Plate/UltraGuardian Shield/Guardian Blade ATTACK #1 Hits: 1 Type: «Melee» Element: «Darkness/Light» Damage: round(1.125*(100 + 3*PowLvl),0)*.9375% Base and Random, plus round(1.125*(100 + 6.6*PowLvl),0)*.9375% Stats BTH: +round(PLvl/8 -0.5), plus Stats Rate: 80% ATTACK #2 Hits: 4 Type: «Melee» Element: «Darkness/Light» Damage: round(1.125*(100 + 3*PowLvl),0)*1.25/4% Base and Random, plus round(1.125*(100 + 6.6*PowLvl),0)*1.25/4% Stats each BTH: +round(PLvl/8 -0.5), plus Stats each Rate: 20% ***Insightful UltraGuardian Plate/UltraGuardian Shield/Guardian Blade ATTACK Hits: 1 Type: «Magic» Element: «Darkness/Light» Damage: round(1.125*(100 + 3*PowLvl),0)*.96% Base and Random, plus round(1.125*(100 + 6.6*PowLvl),0)*.96% Stats BTH: +round(PLvl/8 -0.5), plus Stats Rate: 100% ***Deft UltraGuardian Plate/UltraGuardian Shield/Guardian Blade ATTACK #1 Hits: 1 Type: «Ranged» Element: «Darkness/Light» Damage: round(1.125*(100 + 3*PowLvl))*.9375*85/88% Base and Random, plus round(1.125*(100 + 6.6*PowLvl))*.9375*85/88% Stats BTH: +round(PLvl/8 -0.5)+3, plus Stats Rate: 80% ATTACK #2 Hits: 4 Type: «Ranged» Element: «Darkness/Light» Damage: round(1.125*(100 + 3*PowLvl))*1.25/4*85/88% Base and Random, plus round(1.125*(100 + 6.6*PowLvl),0)*1.25/4*85/88% Stats each BTH: +round(PLvl/8 -0.5)+3, plus Stats each Rate: 20% ***Mighty Armor of Awe/ Shield of Awe/Blade of Awe ATTACK #1 Hits: 2 Type: «Melee» Element: «Darkness/Light» Damage: round(0.9*(100 + 3*PLvl))*0.45% Base and Random, plus round(0.9*(100 + 6.6*PLvl))*0.45% Stats each BTH: +round(PLvl/8 -0.5), plus Stats each Rate: 90% ATTACK #2 Hits: 3 Type: «Melee» Element: «Darkness’Light» Damage: round(0.9*(100 + 3*PLvl))*1.9/3% Base and Random, plus round(0.9*(100 + 6.6*PLvl))*1.9/3% Stats each BTH: +round(PLvl/8 -0.5), plus Stats each Rate: 10% ***Insightful Armor of Awe/ Shield of Awe/Staff of Awe ATTACK #1 Hits: 2 Type: «Magic» Element: «Darkness/Light» Damage: round(0.9*(100 + 3*PLvl))*0.47% Base and Random, plus round(0.9*(100 + 6.6*PLvl))*0.47% Stats each BTH: +round(PLvl/8 -0.5), plus Stats each ***Deft Armor of Awe/ Shield of Awe/Spear of Awe ATTACK #1 Hits: 2 Type: «Ranged» Element: «Darkness/Light» Damage: round(0.9*(100 + 3*PLvl))*0.45% Base and Random, plus round(0.9*(100 + 6.6*PLvl))*0.45% Stats each BTH: +round(PLvl/8 -0.5), plus Stats each Rate: 90% ATTACK #2 Hits: 3 Type: «Ranged» Element: «Darkness/Light» Damage: round(0.9*(100 + 3*PLvl))*1.9/3% Base and Random, plus round(0.9*(100 + 6.6*PLvl))*1.9/3% Stats each BTH: +round(PLvl/8 -0.5), plus Stats each Rate: 10% *The attack animations of each possible set the monster could have is the same as the attack animations you would have if you are using those possible no-drop combinations. *Entrance animation for the monster ais the same as the entrance animations of the armors if you were wearing them. *Death animation for the monster is the same as the death animation of the armors if you were wearing them. *The attacks of each possible monster combo randomly shift between darkness and light. *Although the monster can have the guardian and awe weapons, the specials of those weapons are negated. This means, no summoning guardian dragon, no powerworddie,no mana or health vampire/no spiral carve/no awe blast/no shifting elemental blade*1 *1-The guardian blade stays in its original form. Only the blade itself is colored dark gray and the hilt and handle are both black. How the battle versus this monster should play out: (you enter battle and see no opponent) Player: Looks like my enemy is too scared. Guess I’m just too strong ^_^ ???: HEHEHEHEHE! Player: What was that? -Bar shows up on top of the screen and the following dialogue is seen. [YOU CAN NO LONGER KEEP ME CONTAINED!!!] Player: What? *Player loses first 25% of total HP. [THE DARKNESS OF YOUR SOUL SHALL GIVE ME LIFE ONCE AGAIN!!!] Player: Who’s there? *Player loses second 25% of total HP [FINALLY, MY DAY OF RECKONING IS AT HAND!!!] Player: What’s going on? Why do I feel so strange? *Player loses third 25% of total HP [MWAHAHAHAHAHAHA...DIE!!!] Player: Ugh! This pain is unbearable! *Player loses remaining 25% of total HP. <>Player is now dead and goes to death. Death: It seems you have been met with a most unfortunate circumstance. Player: I know. So you gonna send me back to town fully healed yet or not? Death: That would be foolish. Player: Why? Death: You still have a fight to get to. Player: A fight? Where at? Death: The very place you were just at. Player: I was just there and I could see no monsters at all. Death: I beg to differ. The place where you were at is home to one of the most evil forces on Lore. Player: Really?! (excited) Send me back there! I want to destroy the evil! o_O Death: Okay, since you asked so nicely! But you will owe me one favor for this. Player: Yeah whatever, just send me back there. <>Death sends player back to the area. Death: That fool will never learn! hehehehehe! (Back at original place) Player: Evil force? What evil force? I see nothing here! ???:YOU’RE A FOOL (PLAYER NAME)!!! Player: Who said that? Show yourself! ???: HEHEHE! -Battle Starts. Effects -Monster immune to fear. -Monster immune to paralysis. -Monster immune to freezing. -If you are wearing any no-drop equipment during the battle, the monster’s attack is multiplied by 1.02.* *-[THE EVIL WITHIN YOUR OPPONENT IS GROWING] -Monster has a high chance to attack first.* *-[The shadow moves with unreal speed]** **(Player gets a -60 to their chance to attack first) Extra notes: essentially this monster idea is a much more advanced version of the it's you! monster that we fight during mogloween. I am just enhancing the idea and making it fit the shadow theme. The attack animations for the monster should be the same as if the player were wearing the possible no-drop mentioned above. However, there would be some slight differences. For example, on the attack animation of the ultraguardian armors, the blue light that shows would be dark red, and the light that shows up during the 4 hit attack of that armor would be dark gray. The awe armors' 3 hit attack should also be gray instead of the original yellow/golden. The attack animations would be pretty much the same, except for some slight recolors to fit the shadow theme. Each armor would have pulsating shadows surrounding them. But you would still be able to see the for of the armors. This idea takes the concept of shadows and the mirror realm and combines it into one. I came up with this idea because I for one think it fits the theme perfectly. Normally, when we think about evil beings, we think that it is a monster of some sort. While this may be true, I decided to add a little twist to the idea of what an evil being is. You see, because we have the ability to align ourselves with evil, I figured, a part of us could be the evil that we seek to destroy. The story behind my suggestion is that for years, we have kept our darker half at bay, but recently, with all the constant battles we have been in, our anger is beginning to take its toll on us. Because of this, we are no longer able to contain the evil that is within us any longer, and when it escapes, we have to destroy it. No one would ever expect that we would be the evil that we are trying to destroy, so if this happens, it would make for a good plot twist. Granted, it isn't exactly us who are the evil, but a part of us is according to my suggestion, but even so, having a part of us as being the evil that which we must destroy makes for quite an interesting twist in the storyline. _________________________________________________________________________________________________________________________________________________________________ AQ Character Name : DEMONIC SAGE 23 AQ Character ID : 2698598 Entry Name: Duality's Shadow Description: Levels: 45, 65,85,105,125,150 Prices according to levels: Prices: 9000, 18000 ,55000, 210000, 325000, 1215000 (buy)/sellback is 50% of original price. Element: Light/Darkness Attack Type: Melee Damage: * BTH: 8% damage(melee/magic) 45:5-15/1-20 65:7-21/3-23 85:8-32/5-27 105:12-40/10-35 125:13-50/12-40 150:15-60/14-41 SPECIAL Rate: 15% Effect: Causes Blindness when in light form or fear when in darkness form. EFFECT Switches elements accordingly between light and dark. When fighting a light monster it switches to dark and when fighting a darkness monster it switches to light. Can be changed from melee to magic damage and vice versa. To switch between the two attack types, click on handle. Can cause blindness and also fear. When fighting against a monster of either light or darkness, the blade gains a damage boost of *1.05. This happens to the melee version. The magic version receives no boost, but the damage of your light and darkness spells are increased by 1.02. Blindness effect: lowers bth by 10 for 2 turns. Fear effect: 40% chance of not acting. Lasts 4 turns. Animations for the Specials: Blindness: The same animation as the /point emote in aqw. Yellow orbs or rings float from the blade and hit the enemy. total of 12 hits of 5% damage each. Similar to the special attack of the undead axe series. Fear: Using the /point emote from aqw, the black orbs that float around the blade become tendrils and hit the enemy. One hit per orb and the damage is 5% for each tendril. Animation of the tendrils are that same as that of the tendrils of darkness spell. Pic: http://oi39.tinypic.com/2i226ib.jpg The one colored black with the yellow orbs is the light elemental version. The one colored yellow with the black orbs is the dark elemental version. *Another special ability (if possible): 1% chance to summon a shadow version of yourself and hit enemy with two hits. One hit light and one hit darkness. Each hit does 100% damage for a possible total of 200% weapon damage. The shadow version is basically the player in whatever no-drop armor and equipment they have colored black with a dark aura around them. First attack element is darkness and the second is light. The shadow dual wields both versions of the weapon and does an attack similar to that of the vartai blademaster. The two sword attack of vartai blademaster I mean. Possible weapon description: This blade is a true symbol of balance. The evilest of shadows work together with the purest of light to create harmonious power. Power which can cause great misery and cause great good. The first person to witness the true power first hand was DEMONIC SAGE 23, and ever since that fateful day when he found this weapon, his life was never the same again. It is said that on occasion, his spirit will aide you in battle, but I wouldn't count on that happening anytime soon. *I doubt this can be done, but since there already is a weapon similar to this, I feel there should be another. The weapon to which I am referring is the pzycho blade series. _________________________________________________________________________________________________________________________________________________________________
< Message edited by Demonic Sage 23 -- 11/21/2011 19:18:41 >
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