Karmakas
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AQ Character Name: Leonard AQ Character ID: 3529659 Reward Entry: Shadowdrinker Appearance: > Sketch< Weapon. Levels: 127, 107, 67, 135G, 45G. 60Z, 125Z Type: Ranged Element: Ice Damage: Base-heavy BTH: No lean. SPECIAL 1 Hits: 4 Type: Magic, Magic, Magic, Ranged Element: Darkness, Darkness, Darkness, Light Damage: -Appropriate bonus for Elements that are different from the Weapon's base one; -For the first 3 hits: decreased for accuracy lean, together 1/3 of the total Speical damage; -The last hit has no lean, does 2/3 of the total Special damage Stats: Standard BTH: For the first 3 hits: increased for accuracy lean; The last hit has no lean Rate: 5% Appearance: As the character holds up the Weapon, thin waves of golden light from the Monster's position (at this point the first 3 hits happen) form into one as they move towards the Shadowdrinker. The wave moves through the tunnel between the blades and fills up the round cavity. As that happens, a golden-yellow glow appears around the cavity as well as around the blades of the Weapon (including the back, spike-looking one). Then, the Weapon flies into the Monster, dealing the final blow of the Special as a small nova of Light erupts from the Weapon's head. All the Light from the Weapon disappears (it looks normal again) and it returns to the character's hand. SPECIAL 2 Hits: 4 Type: Magic, Magic, Magic, Ranged Element: Light, Light, Light, Darkness Damage: -Appropriate bonus for Elements that are different from the Weapon's base one; -For the first 3 hits: decreased for accuracy lean, together 1/3 of the total Speical damage; -The last hit has no lean, does 2/3 of the total Special damage Stats: Standard BTH: For the first 3 hits: increased for accuracy lean; The last hit has no lean Rate: 5% Appearance: As the character holds up the Weapon, thin dark waves from the Monster's position (at this point the first 3 hits happen) form into one as they move towards the Shadowdrinker. The wave moves through the tunnel between the blades and fills up the round cavity. As that happens, a black-blue glow appears around the cavity as well as around the blades of the Weapon (including the back, spike-looking one). Then, the Weapon flies into the Monster, dealing the final blow of the Special as a small nova of Darkness erupts from the Weapon's head. All the Darkness from the Weapon disappears (it looks normal again) and it returns to the character's hand. DESCRIPTION An icy poleaxe enchanted with Shadow magic giving it the ability to drain Light or Darkness and use the Elements' power. AQ Character Name: Leonard AQ Character ID: 3529659 Monster Entry: Giant Shadow Chimera Appearance: Looks like a Giant Chimera with the usual Shadow theme to it. Stats: Similar to the original Monster. It attacks with a Melee Darkness attack. It has 2 SP Skills. The first is the standard Poison which it uses if the character isn't already affected by the Poison status of the same Power Level (or higher) and if it has enough SP. It deals Harm damage each round and lasts for 10 rounds. The second skill is Shadow Breath. Following the theme, the flames are black. The Chimera has a chance of using it or attacking if the character is Poisoned. The Shadow Breath does Ranged Light damage. DESCRIPTION This shadow has taken on the appearance of a very large Chimera! It combines it's Shadow powers with a Chimera's magical properties, resulting in a creature of vast power.
< Message edited by Karmakas -- 11/21/2011 19:58:47 >
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