Pyure
Member
|
Pyure's Guide To Horc Evader and Troll SpellSmith! Hallo everyone, Pyure here, and i'm going to show you how to use horc/troll classes, if you have any questions on pvp just feel free to pm me about it or ask me to implement it into the guide. First of all, horc: Horc Evader is a very good dodging class, it can even solo Moganth, as i've done so in a video, however, its biggest downside is having no healing ability, putting it at a heavy disadvantage when hit by heavy hitting bosses. It is great to pair up against a boss with a healer, and furthermore I only used 1 thief enhancement to solo moganth. The first skill, whistle, is something you should never use on bosses, as it increases thier damage. what you want to do against bosses with horc evader is keep shadow and smell fear active at all times, to maximize your dodge %. To speed up the fight use hunters call, which increases your haste along with the opponents. This will counter the speed debuff from smell fear whilst keeping smell fears effects active. Now, lets talk about pvp, you always wanna lead off with smell fear, it raises your dodge and crit rate, whilst lowering your haste slightly. The haste debuff can be reversed with hunters call. Never use whistle on a rogue/assasin, as it will outdodge you while dealing much more damage. I recommend using smell fear, then stacking shadow once and trying to get hunters call, after both smell fear and hunters call are in effect, then you can spam shadow, raising your dodge to its max after 3 stacks, make sure to keep smell fear/hunters call active to maximize your damage output. Recommended enhancements and weapons: 3 luck 1 thief and a high damaging weapon For Troll Spellsmith: Troll Spellsmith is capable of dealing heavy damage and healing 700 health on critical heals. For bosses, you want to stack sigil before the fight, then use the skill that uses health for mana, wait till the debuff goes away and keep sigil active, once you do that, you want to lead off with the energy arc. Then frozen, and spam sigil to keep it active and you alive. Spellsmith is not good when sigil is not pre-stacked. It is extremely good in bludrut brawl, as for the fact it can hit 2556 per enemy on around 3-4 enemys in range. and frozen fire, whatever its called can deal constant 1.4ks. that is if sigil is stacked to 5. Now lets talk about weapons, I reccomend an average damaging weapon, any luck enhanced weapon will work, as for the fact it will not effect the power of your spells. For enhancements I put 3 luck / 1 wiz because its only slightly weaker than full wiz, meaning 10 damage less on an energy arc with sigil fully stacked. In bludrut brawl you'll want to stack sigil to 5 before even going into combat, so i reccomend you stack it to five then use the mana regen spell, let mana regen effects wear off, whilst keeping sigil active, make sure to use energy arc when there are multiple oppenents in the area, as it can critical 2,556 for me. If it doesn't crit its 810 for me. Recommended enhances/weapons: 3 luck 1 wiz/average damaging weapon Thanks for reading ;)
< Message edited by Pyure -- 12/6/2011 19:06:34 >
_____________________________
|