Therril Oreb
Legendary AdventureGuide!
|
Ranger (No DA Required) Access Point: The Sandsea (Books 1 and 2) -> Zhoom -> Become A Ranger! -> I am ready! -> Wear Armor! -> Wear Ranger Armor, Armor Closet Requirements: Completion of The Hard Way; 1st lot of 3 Ancient Treasure given to Zhoom to unlock Release Date: September 11th, 2015 Default Weapon: Longsword Avoidance and Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Offense Crit: 5 Bonus: 0 Boost: 0% Resistances None Sky Assault 2 hits x 90% damage to all targets (180%) +1 Focus Requirements: 7th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 90% damage to all foes, amounting to 180% damage; generates 1 Focus stack. Mana Cost: 40 Cooldown: 9 Damage Type: Pierce Element: As weapon Appearance MultiShot 1 hit x 100% damage to all targets +1 Focus Requirements: 6th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 100% damage to all foes; generates 1 Focus stack. Mana Cost: 35 Cooldown: 1 Damage Type: Pierce Element: As weapon Appearance Flashbang 1 hit x 25% Pierce damage Target: (On hit) Stun for 3 turns. +1 Focus Requirements: 3rd Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 25% damage; applies 'Stunned' to target, stunning it for 3 turns; generates 1 Focus stack. Mana Cost: 30 Cooldown: 15 Damage Type: Pierce Element: As weapon Appearance 1 / 1.1 Tracker's Shot 1 hit x 75% Pierce damage Self: +80 Bonus for 5 turns. This attack has +100 Bonus. +1 Focus Requirements: 4th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 75% damage, with +100 Bonus; applies 'Tracking' (+80 Bonus) to player for 5 turns inclusive; generates 1 Focus stack. Mana Cost: 20 Cooldown: 9 Damage Type: Pierce Element: As weapon Appearance 1 / 1.1 Spotter's Shot 1 hit x 75% Pierce damage Self: +200 Crit for 2 turns. +1 Focus Requirements: 5th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 75% damage, with -200 Crit; applies 'Spotted' (+200 Crit) to player for 2 turns inclusive; generates 1 Focus stack. Mana Cost: 20 Cooldown: 3 Damage Type: Pierce Element: As weapon Appearance 1 / 1.1 Power Shot 1 hit x 120% Pierce damage +1 Focus Requirements: 2nd Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 120% damage; generates 1 Focus stack. Mana Cost: 15 Cooldown: 1 Damage Type: Pierce Element: As weapon Appearance 1 / 1.1 Viper's Arrow 1 hit x 50% Pierce damage Target: (On hit) 34% Poison DoT for 10 turns. Stacks up to 5 times (max 170%). +1 Focus Requirements: 1st Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 50% damage; applies 'Venom' (a [34X]% Melee Poison DoT effect, where X is the amount of times this effect has been applied, capped at 170% damage) to target for 10 turns; generates 1 Focus stack.- The duration of 'Venom' will not refresh each stack.
Mana Cost: 20 Cooldown: 0 Damage Type: Pierce Element: As weapon Appearance 1 / 1.1 Attack 1 hit x 100% damage Recover 15 MP. Ranged skills build Focus (max 5), increasing Crit Damage by 25% per stack. Double turns at 5 Focus. If STR or DEX are your highest stat, skills gain +5% base damage per hit. If both are within Level/10, instead gain +25%. Requirements: None Effect: 1 hit of 100% damage; recovers 15 MP. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Quick Reflexes Self: +175 Avoidance for 4 turns. -4 Focus Requirements: 8th Ancient Treasure given to Zhoom to unlock Effect: Applies 'Reflexes' (+175 Melee/Pierce/Magic Avoidance) to player for 4 turns; consumes up to 4 Focus stacks. Mana Cost: 40 Cooldown: 9 Damage Type: N/A Element: N/A Appearance Cripple 1 hit x 100% Melee damage Target: (On hit) -120 Bonus for 1 turn. -2 Focus Requirements: 9th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 100% damage; applies 'Crippled' (-120 Bonus) to target for 1 turn; consumes up to 2 Focus stacks. Mana Cost: 30 Cooldown: 9 Damage Type: Melee Element: As weapon Appearance Kick 1 hit x 50% Melee damage Target: (On hit) -50 Boost for 3 turns. -2 Focus Requirements: 10th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 50% damage; applies 'Weaken' (-50% Boost) to target for 3 turns; consumes up to 2 Focus stacks. Mana Cost: 40 Cooldown: 15 Damage Type: Melee Element: As weapon Appearance Recover 2 hits x 40% Melee damage (80%) Self: Heal 50% max HP, recover 25% max MP -4 Focus Requirements: Completion of Hudson's Hawk to unlock, 11th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 40% damage, amounting to 80% damage; recovers 50% of player's maximum HP; recovers 25% of player's maximum MP; consumes up to 4 Focus stacks. Mana Cost: 0 Cooldown: 29 (carries between battles) Damage Type: Melee Element: As weapon Appearance 1 / 1.1 / 1.2 Dual Wield 2 hits x 60% Melee damage (120%) Requirements: 12th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 60% damage, amounting to 120% damage. Mana Cost: 15 Cooldown: 1 Damage Type: Melee Element: As weapon Appearance 1 / 1.1 Armorslash 1 hit x 100% Melee damage Target: (On hit) -20 All resist for 5 turns. Requirements: 13th Ancient Treasure given to Zhoom to unlock Effect: 1 hit of 100% damage; applies 'Broken Armor' (-20 All Resist, +20 Health Resist) to target for 5 turns inclusive. Mana Cost: 25 Cooldown: 9 Damage Type: Melee Element: As weapon Appearance Purge 2 hits x 70% Pierce/Melee damage (140%) This attack has +200 Crit, and doubled Crit Damage from Focus. Requirements: 14th Ancient Treasure given to Zhoom to unlock Effect: 2 hits of 70% Pierce damage, amounting to 140% damage, with +200 Crit; attack's Crit modifier, includes the bonus from Focus stacks, is doubled.- If the player's STR stat is higher than its DEX stat, it will deal Melee damage instead.
Mana Cost: 40 Cooldown: 9 Damage Type: Pierce/Melee Element: As weapon Appearance 1 / 1.1 Other information If either STR or DEX as your main stat, this class will gain +5% base damage per hit.- If both STR and DEX are the player's highest attacking stats and within [Level/10] of each other, each of this class's skills will instead gain +25% base damage per hit.
This class starts at a base critical hit damage of 175%, but each Focus stack (generated through this class' Ranged skills) gains 25% critical hit damage per stack, capped at 300% critical hit damage at 5 Focus stacks. (Pop-up: 0.25Y Crit multiplier. Y Focus charged.)While at 5 Focus stacks, the player grants an extra turn. (Pop-up: 1.25 Crit multiplier. Extra attack!)The Ranger class was originally released on February 15th, 2008 and was revamped on September 11th, 2015. Ranger received various changes on 'Spotter's Shot', 'Quick Reflexes', 'Cripple', 'Kick' and 'Recover' skills on September 1st, 2017 and September 4th, 2017. Ranger received various changes on September 15th, 2023; various tooltips from various skills were also updated on that date. Fully train this class to unlock Ranger badge. Sandsea Armor Set Appearance Ancient Armor Set Appearance Eternal Armor Set Appearance Thanks to DemonicDarkwraith for entry reformat, skill buttons, skill appearances, other information, and corrections. Verlyrus for skill and passive information. Jay for class images. The ErosionSeeker, Qwandra, and Sunflower for original male and female images. Sakurai the Cursed for corrections.
< Message edited by DemonicDarkwraith -- 3/11/2024 22:17:20 >
|