ZanpakuTô
 Buso Renkin! DF Q&A/AQW GD/MQ Pedia
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Riftwave: Deals 300% Weapon Damage and applies -75 Boost for 3 turns** Animation: Player slashes the ground and creates a shockwave that spreads to the opponent's side Cool Down: 3 Turns MP cost: 102 MP. A “Brift” Walk: 175% Weapon Damage with +100 to hit Animation: The player enters a rift to close the distance between the enemy and the player, then hits them with the weapon Cool Down: 2 turns MP cost: 75 MP. Chained: Deals 50% Damage to all enemies and applies a stun to one randomly chosen enemy. Any unstunned enemies, except a resisted stun from the chosen enemy, shall have a "Chain Burn" DoT applied to them, dealing 50% Weapon Damage for 3 turns Animation: A rift opens up behind the player and the enem(ies), then the player unleashes chains into the player-side portal, through the monster-side portal, and around the enem(ies) (He/she still firmly grasps the chains) Cool Down: 9 Turns MP cost: 110 MP. Riftwalk: Deal 150% damage with 100% crit. The player then heals 35% of their health Animation: Player enters a rift, emerges behind enemy from another rift and slices down before returning through the rift. Cool Down: 10 turns MP cost: 130 MP. Planar Rip: Deals 455% damage to the enemy, but the player receives 10% of the damage as recoil. Animation: The player drops their current weapon, stepping back and dragging their arm behind them, crouching a little bit. Then, the player rushes forward, tearing up the ground they tread over, and strike their enemy, in the chest area of an average-height monster. Cool Down: 1 turn MP cost: 55 MP. A Plane Higher: * Deals 100% weapon damage as the attack. Then, if the player escapes damage in any way, then the player can deal an additional attack on the enemy on the spot (before their next attack) (if possible; I figured it might be possible since they did a similar thing with Chronomancer) *Deals 150%, or 225% damage, and applies a 1 or 2-turn stun, respectively (only one hit) (if first option not possible) Animation: The player jumps high into the air and then comes down and smashes their weapon on the opponent’s head Cool Down: 5 turns MP cost: 109 MP. RiftDancer: Grants +255 Block, Parry, Dodge to the player for 3 turns Animation: Player crouches, “aura” seeps out of him/her, then the player blows it away with a sweep of their blade Cool Down: 7 turns MP cost: 34 MP. Standard Attack Shadow Rift: Deals 200% weapon damage and applies -25 Boost for 1 turn** Animation: The player slices a rift into the ground, falls in, then reappears behind the opponent and backstabs them. Cool Down: 10 turns MP cost: 0 MP. Boomerift: Deals 255% Weapon Damage. No special effects Animation: A rift appears behind the opponent. The player throws his or her weapon at the opponent into the rift. A second later, the rift coughs up the weapon for a second hit and back into the player’s hand Cool Down: 10 turns MP cost: 131 MP. Poison Rift: Deals 150% Weapon Damage and applies a “Poison Rift” DoT, dealing 75% Weapon Damage for five turns Animation: The player attacks the opponent, but a rift appears on the opponent’s physical body Cool Down: 5 Turns MP cost: 78 MP Rage of the Rift: *The player deals 100% Weapon Damage. For each .5% the player’s health is reduced, the player deals 1% extra damage for all attacks (upon using this technique, if possible). *The player deals damage equal to the health they have lost. If the player started with 1000 health and only has 200 left, he will deal 800 Damage. Animation: Flames of energy erupt around the player (not touching the player), then in a single instant, he/she is slightly past the opponent. The hit animation for the monster is shown a second after the player reappears. Cool Down: 4 turns MP cost: 173 MP. Gluttony: 5 hits of 100% Weapon Damage each; Applies -50 Bonus and a “Terror” DoT to the opponent, doing 66.67% Weapon Damage each turn for five turns. The player has five chances to be hit for 25% weapon damage. Animation: A rift opens up and consumes both the player and the opponent. As it is dark, both sides are hit as specified. Then, the rift lets them out and the fight continues Cool Down: 10 turns MP cost: 10% of total Mana. Rift Blast: Deals 200% Weapon Damage and clears all status conditions that are affecting the player Animation: A rift appears in front of the player’s chest and shoots a blast at the opponent. Cool Down: 4 turns MP cost: 0 MP. Riftless: 4 hit of 95% Damage each, guaranteed critical. Each hit also has a +25 Bonus applied to it Animation: The player rushes to the opponent and slashes him for one hit. Then, the player throws the opponent into the air, jumps up higher than the opponent is thrown, and slashes him twice for the second and third. Then, the player stabs the smashes the ground with his/her weapon, supposedly stabbing the monster for the fourth hit Cool Down: 29 turns MP cost: 200 MP. Here's my suggested skillset. I'll answer questions later, because I have to go for a bit :3
< Message edited by ZanpakuTô -- 1/18/2012 21:57:02 >
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