Veo
Member
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First off, the PvP element needs to not only scrape the surface of the game, like in AQWorlds, but it definitely needs to be a key aspect to the games functioning. Like in AQWorlds how you can earn trophy 'rewards' - there should be a reward system for certain types of PvP. Rewards may include: > Trophies > Points to get new or rare items > Gold (Maybe the Gold drops from the other player if he/she loses?) > etc. So if it were to be implemented, you could get item drops inside the PvP instances or you could earn points/trophies to acquire such items. Secondly, I'd definitely like to see more of Nulgath's artwork. He's definitely good at what he does, and his items in AQWorlds are a hit with the community. If he were to make armors and weapons like in the First Generation Miltonius era, he'd make the game a hit. Maybe in Alpha Testing if he released some rare items or in Beta Testing. Like Alpha Pirate or the Starsword in AQWorlds, that'd make people more anxious to play it earlier on. I'd definitely like to see a bit more than PvP action. EpicDuel was a good idea, but not enough RPG in it. Too much just PvP orientated. Maybe if there were some mobs, quests, and other PvE related stuff - on the minimal side of it. The PvP aspect looks great and I'd love to give this game a try, however in my opinion, it does need some PvE magic in it. ; ) So that's for the main stuff I'd like to see in the game. Definitely want the 'rare items' idea somewhere in there. Like in AQWorlds. If the game were to turn out too much like AQWorlds however, I don't think it'd be as much of a hit. > Rare Items > PvP Rewards > Small PvE placements > Decent Artwork I hope to see this game pull through~! : D
< Message edited by Veo -- 2/14/2012 6:04:59 >
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-Veo-
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