Starstruck
Friendly!
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I was originally going to suggest a strategy-heavy game, but with a community resource as good as AE's, this might not work out. Eventually we'll stratify into the casual players, the metaplayers, the anti-metaplayers, and the master strategists, as with any game that involves strategy where all members are on equal footing and allowed to confer with each other on a highly public forum. So here's my suggestion. Make membership worthwhile (better cards, better enemies to possess), and include multiple levels of membership (Free - Demo - Silver - Gold - Master), single upgrades all of them. This is assuming that the server operates similar to something like AQ, DF, or MQ and does not require subscription on the level of AQW's, naturally. However, upgrades should not make the player, and strategy and adaptive thinking should be central, rather than simple damage dealing. On the other hand, damage dealing is fun, and as long as there are creative and well-animated attacks I won't mind if strategy plays no part in it. Well, that's not true. I would mind a great deal if there is no strategy. If there's some strategy that'd be okay, though. It's taking me all of my willpower not to ask for animating lessons after seeing Nulgath's work on Youtube. He's gooooood... >Do what Nulgath wants, keep the players out of it. Have you ever done some big project that requires a great deal of creativity? I know from personal experience that it's difficult to come up with original ideas one after the other. This is an ambitious project, and if everything is left completely up to Nulgath, we won't see it until 2014. This thread is to hasten the development of the game and allow players to suggest ideas and elements that could actually show up in the game, giving you a warm fuzzy feeling for being right/being a part of the game's development. Everybody wins.
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