Lord Hades
Member
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I'm a bit disappointed by the lack of what seems to be a purely defensive class, although perhaps the knight or a variant on it will fill that niche. I am, however, pleased by the appearance of cavaliers. My suggestions for the day: • Defensive class (unless Nulgath already has such a thing in mind) • More mounted units, focusing on different stats but each with a small speed boost. (i.e. cavalier: speed, dracoknight/wyvern knight: attack, mounted knight: defense) • Previously suggested functionalities in order to conserve the amount of a certain character, for continuity issues. More specific class suggestions: • Strategist: A support class that provides buffs and debuffs. Although it can buff any allied character, it should provide a bonus to militia or army characters*. • Saboteur: An attack class that deals crippling debuffs and a lot of fire damage. • Lawman/Sheriff: A gunman class. Deals ranged damage, and has a small bonus against Chaotic enemies.* *This would be really interesting, because a character gaining a bonus against a given type could make the game much more strategic. It would encourage players to build a synchronized deck, rather than just collecting powerful cards.
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