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All you need to know about Pirate

 
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3/26/2012 17:15:02   
  Hopeful Guy

Hope Upbringer! (DF Guides/GS)


All you need to know about Pirate


By Hopeful Guy and Troy Darksword

Contents: Use CTRL+F to browse!

{PIR1} Introduction
{PIR2} Pros and Cons
{PIR3} Class Stats
{PIR4} Skills
{PIR5} Training
{PIR6} Strategies
{PIR7} Tips
{PIR8} Conclusion & Credits



< Message edited by Hopeful Guy -- 8/7/2013 1:53:13 >
DF  Post #: 1
3/28/2012 13:43:04   
  Hopeful Guy

Hope Upbringer! (DF Guides/GS)


Introduction
{PIR1}




Pirate Armor is a class in Osprey Cove. It requires that you have Forged Papers, which can be bought for 3,500 Gold. As this class is best used by lower levels, that can be a fair bit to get. So you may need help farming. Myself and Troy Darksword have teamed up to help you realize Pirate's full potential!



< Message edited by Hopeful Guy -- 4/2/2012 13:56:02 >
DF  Post #: 2
3/29/2012 5:43:05   
Troy Darksword
Member
 

Pros and Cons
{PIR2}





This section will uncover all of the Pros and Cons of Pirate Class. Remember: this is very important, as it helps you suit the class
with your playing style.

Pros


1. Quite an offensive armor
2. Doesn't need a lot of mana- you don't need too much WIS!
3. The nerf skills combined can give -20 Boost and -70 Bonus to enemies
4. Stealth gives +20 Critical ( Rogue Only )
5. Some good full offensive skills ( Warrior Only )
6. Sneaky gives +30 bonus (but there is the downside that it needs a Critical Hit)
7. Backstab give infinite nerf to enemy ( Rogue Only )

Cons

1. Stun Skill doesn't deal damage
2. 1st Mate Aid needs a failed stun which rarely occurs on the majority of enemies (generally, this can only happen with a boss)
3. Useless skill (PickPocket) as it can't really help in battle ( Rogue Only )
4. Weak DOT ( Scurvy; does 4-8 poison damage only )
5. Sneaky always occurs randomly ( After critical )



< Message edited by Troy Darksword -- 4/17/2012 8:19:27 >
AQ DF MQ AQW Epic  Post #: 3
4/2/2012 13:55:47   
  Hopeful Guy

Hope Upbringer! (DF Guides/GS)


Class Stats
{PIR3}




Pirate can be a versatile offensive class with good attacking moves, but it's not so good if you don't train your stats correctly. This section will give you some builds for Pirate.


Balanced


Level 80

STR/INT/DEX: 200
END: 100
WIS: 50
CHA: 45

Level 70

STR/INT/DEX: 200
END: 50
WIS: 50
CHA: 45

Level 60

STR/INT/DEX: 200
END: 50
WIS: 30
CHA: 15

Level 50

STR/INT/DEX: 200
END: 25
WIS: 20

Level 40

STR/INT/DEX: 150
END: 25
WIS: 20

Level 30

STR/INT/DEX: 100
END: 25
WIS: 20

Level 20

STR/INT/DEX: 60
END: 25
WIS: 10

Level 10

STR: 20
END: 15
WIS: 10


Tank



Level 80

STR/INT/DEX: 175
END: 200
WIS: 20

Level 70

STR/INT/DEX: 150
END: 175
WIS: 20

Level 60

STR/INT/DEX: 100
END: 175
WIS: 20

Level 50

STR/INT/DEX: 100
END: 125
WIS: 20

Level 40

STR/INT/DEX: 100
END: 75
WIS: 20

Level 30

STR/INT/DEX: 70
END: 75

Level 20

STR/INT/DEX: 50
END: 45

Level 10

END: 45



Offensive



Level 80

STR/INT/DEX: 200
LUK: 150
WIS: 45

Level 70

STR/INT/DEX: 200
LUK: 100
WIS: 45

Level 60

STR/INT/DEX: 200
LUK: 50
WIS: 45

Level 50

STR/INT/DEX: 200
WIS: 45

Level 40

STR/INT/DEX: 195

Level 30

STR/INT/DEX: 145

Level 20

STR/INT/DEX: 95

Level 10

STR/INT/DEX: 45


< Message edited by Hopeful Guy -- 4/17/2012 6:22:52 >
DF  Post #: 4
4/2/2012 14:37:54   
  Hopeful Guy

Hope Upbringer! (DF Guides/GS)


Skills
{PIR4}



Warrior-Only Skills



Swordplay

MP Cost: 10
Cooldown: 5 turns
Effect: 2 hits of 75% damage, after Pistol Shot is used.

This is a good part of Warrior's best strategy in Pirate. Seeing as Pistol Shot does 2 hits of 100-150% damage, these 2 skills together do 350-450% damage in 2 turns. This combo can be used effectively in boss battles. This is the far-left skill for Warriors.


Pistol Shot

MP Cost: 10
Cooldown: 5 turns
Effect: 2 hits of 100-150% damage, 3 turn charge time

Another awesome attacking skill. As mentioned above, however, it should be used in boss battles, because of the charge time. This is the second skill from the left for Warriors.


Sealegs

MP Cost: 0
Cooldown: 5 turns
Effect: No damage, -20 Boost to enemy for 5 turns

One of the nerf skills mentioned in the Pros and Cons section, this is a useful skill against hard-hitting enemies. This is more useful as the other classes' nerf skills, although it doesn't do any damage, as the effect lasts longer and it doesn't have any mana cost. This is the third skill from the left for Warriors.


Mage-Only Skills



Hex

MP Cost: 40
Cooldown: 0 turns
Effect: 120% damage, requires Curse to be active.

Unfortunately, this skill is pretty useless for Mages. 40 MP is WAY too much for 120% damage; you're better off hitting the Attack button. This is the far-left skill for Mages.


Curse

MP Cost: 30
Cooldown: 4 turns
Effect: 120% damage, -20 Boost for 3 turns.

As mentioned above, Sealegs is a better skill, but this does the highest damage of all classes' nerf skills. However, the mana cost is very high. Don't use it as a skill to unlock Hex. This is the second skill from the left for Mages.


Blast


MP Cost: 10
Cooldown: 0 turns
Effect: 110% damage

Like Hex, this really isn't too much stronger than attack. For 10 MP, you should get something a little more powerful. This is the third skill from the left for mages.



Rogue-Only Skills




Pickpocket

MP Cost: 0
Cooldown: 14 turns
Effect: Has a chance to find either a HP potion, MP potion or gold.

As mentioned in the Pros and Cons, this skill is pretty useless. It doesn't really help you to find gold in battle, and the chances of finding potions is low. However, there is a nifty trick that you can use. Go fight some Sneevils, then use this skill. Collect loads of potions, then go into a difficult quest. Makes life much easier! This is the far-left skill for Rogues.

Backstab

MP Cost: 10
Cooldown: 2 turns
Effect: 100-120% damage, -20 Boost for 3 turns

Now this is a pretty awesome skill. Good damage and a nerf, too. Plus, if you look at the cooldown, it is an infinite nerf. This is a recommended skill for sure.This is the second from left skill for Rogues.


Stealth

MP Cost: 10
Cooldown: 10 turns
Effect: +20 Crit for 5 turns

OK, so it's time for some simple math: does this boost really help? The answer is no. Using Stealth will give +20% damage for 5 turns, effectively. This means that repeatedly using Attack will, on average, do 120*5=600% damage over 5 turns. However, taking into account the turn that was lost using this skill, you have 600% damage over 6 turns. Attack normally does 100% damage, so over 6 turns, it does 6*100=600% damage. Rendering this skill completely useless. This is the third skill from the left for Rogues.


All Class Skills



Summon Crackers

MP Cost: 20
Cooldown: 9 turns
Effect: 2 hits of 100% Nature damage.

Aside from the fact that it's Nature element-locked, this skill can do excellent damage. For this skill, I recommend accessories with high Critical bonus, as two Critical hits will make this skill do 200% extra damage.


Quick Shot

MP Cost: 15
Cooldown: 5 turns
Effect: 2 hits of 50% Metal Pierce damage to all enemies.

This is a reliable multi skill; good for enemies with high defences, as even if one of the hits misses, the other hit may still connect, doing some damage.


Stun

MP Cost: 20
Cooldown: 15 turns
Effect: No damage, enemy is stunned for 3 turns.

This is an interesting skill. Because it doesn't hit the enemy, it can't fail because it misses. However, even on enemies with high immobility resistance, this skill should be tried below 1/2 HP; if it fails, you can always use 1st Mate Aid to heal up (if you have a DA), and if it succeeds, you will not take damage for 3 turns: a win-win situation!

Shield

MP Cost: 20
Cooldown: 5 turns
Effect: +80 Block for 2 turns.

This used to be a good skill. But then Block got severely nerfed. Now, this skill only gives you about a 20% chance of blocking an attack. Not really that useful.






Scurvy

MP Cost: 5
Cooldown: 10 turns
Effect: 100% damage, 4-8 damage DoT for 5 turns

This seems to be a very good skill. However, enemies rarely last 5 turns, so it is best used in boss fights.


Sneaky

MP Cost: 10
Cooldown: 5 turns
Effect: 100% damage, +30 Bonus for 10 turns. Requires a Critical hit to be active.

This skill is pretty useless, as Bonus gives about 0.01% extra chance to hit. The chance to hit with 0 Bonus is 99%, as tested by several players. They did 500 attacks against enemies with 0 Defences and they had 0 Bonus. They missed 4-6 times.


1st Mate Aid

MP Cost: 20
Cooldown: 10 turns
Effect: 20% Heal if stun attack was resisted

As mentioned in the Stun skill, Stun is always worth using in fights, even if the enemy has high immobility resistance. This is because even if the stun fails, you can just heal up!


Shout

MP Cost: 30
Cooldown: 10 turns
Effect: -70 Bonus but +70 Crit to enemy for 4 turns

OK, this is by far Pirate's best defensive, and perhaps even best overall skill. With high Melee/Pierce/Magic defenses, this can make you almost unhittable. How does it matter if the enemy has high Crit, if it can't hit you?


LimeAid

MP Cost: 0
Cooldown: 10 turns
Effect: +25 Boost for 5 turns

This boost, while making a difference, is a very small difference. Effectively, if you keep on using Attack, over 6 turns you will do 125*5% damage, i.e. 625% damage, while normally you'd do 600% damage. As such, this isn't too useful.


Cannon

MP Cost: 10
Cooldown: 5 turns
Effect: 150% Fire damage

This skill is awesome, as long as the enemy doesn't have Fire resistance. Again, I recommend equipment with high Crit chance to make the most of this skill.


Pirate Ghost

MP Cost: 20
Cooldown: 20 turns
Effect: 3 hits of 40% damage, guaranteed Crit

Pirate's best offensive skill. It's a good idea to use this skill early in a battle. The trouble with this is the RIDICULOUS cooldowns.




< Message edited by Hopeful Guy -- 4/17/2012 12:24:36 >
DF  Post #: 5
4/9/2012 3:13:02   
Troy Darksword
Member
 

Training Guide
{PIR5}



So, how do we train Pirate? First we should obtain it. Pirate Armor can be obtained by giving Captain Rhubarb Forged Papers which you can find in Meringue's Shop, and the Osprey Cove Pet Shop. The Forged Papers will set you back 3,500 Gold which is really expensive (for lower levels). So to get the gold, I suggest you follow Hopeful Guy's guide : A Comprehensive Farming Guide.


Next, you have to gather 14 Black Pearls which you can find in Captain Rhubarb's Random Quests and some Storyline Quests. Here I will give a walkthrough of each quest but I don't suggest using the Story Quests which are longer and harder to complete. Just use the Random Quests.







Cleaning House is the most recommended quest out of all of the Training Quests. After Clicking the Random Quest button, when you see this dialogue, you know you have the right quest.

Rhubarb: Time for ye to swab the decks, mate! Several of the ships in the harbor have a ninja infestation problem.
Rhubarb: Start at the front of the ship and work yer way away to the aft, cleaning out all the ninjas that you can. Any treasure that you find along the way is yours to keep.

Then you're in the correct quest. Hit the Start Quest button.

This quest relies on your luck (not your stats). Here you have to choose from three doors. One will lead to a Treasure Chest/ShadowMaster Jodan, the other will direct you to another room and the correct room will be shuffled each time you enter the wrong door.

Every class is good here, but the most important note is if you have entered more than 5 wrong doors, exit the quest and start again. Usually you will get better luck when starting over.


Pros



1. Can be really fast, if you're lucky
2. Extra gold if you can guess the correct room in one turn ( Must be the room with the Treasure Chest, not the boss )
3. You don't need to fight the boss if you're lucky
4. Very fast to abort the quest.


Cons


1. If you're unlucky, this will be the longest quest
2. Shadowmaster Jodan has high HP and hits hard!



Irate Pirates




Irate Pirates is another Training Quest. If you see this dialogue when clicking the Random Quest Button:

Rhubarb: The ninjas have been trying fer months to steal the navigational charts from all the ships in the cove... using trained monkies...
Rhubarb: If ye want to proove yer loyaty to the pirates, get on those ships and STOP THOSE MONKIES! (*sigh* I can't believe I just said that.)

Then you're in the correct quest. Start the quest.

As you can see, this quest is hard. The monkees often come in packs, so I suggest to bring a good Class Armor with a good multi-hit. I suggest Ranger or Soulweaver, but DC Classes and Doomknight can power through this.

The layout is random as usual so try to train your Health Potions as they will come in handy. I suggest not to use this quest to gather Black Pearls as this quest is hard.



Pros


< No Pros for this quest >


Cons


1. The monkees hit hard and often come in packs
2. The layout is random
3. High chance to get drops other than Black Pearls




Belly of the Beast





Belly of the Beast is the second best quest to farm Black Pearls. After you click Random Quest, when you see the dialogue:

Rhubarb: A very valuable of critters called Trobbles were swallowed by a whale. You can find the whale near the shore south of here.
Rhubarb: I've never seen one of these trobbles but people will pay a gold or two for 'em. Get inside that whale and get a box of that cargo.
Rhubarb: Gettin' out of that whale will be more interesting. I doubt that the beast will want to spit you out. Good luck, <Your Class>!

Then you're in the correct quest. Start the quest.

This is pretty much a straightforward quest. All of the monster are Water element, so bring a good Fire weapon. The boss is not so tough here and the quest is good for someone who hates randomness like in the Cleaning House quest.


Pros


1. Good for players who hate randomness
2. Pretty fast to farm Black Pearl
3. Boss isn't so tough


Cons



1. Takes more time than the Cleaning House quest, usually.



CONGRATULATIONS!

You have trained the Pirate Armor!


< Message edited by Troy Darksword -- 4/11/2012 2:54:54 >
AQ DF MQ AQW Epic  Post #: 6
4/14/2012 1:04:07   
  Hopeful Guy

Hope Upbringer! (DF Guides/GS)


Strategies
{PIR6}



For Single Enemies:

Shout---> Summon Crackers---> Pirate Ghost---> Cannon

For Multiple Enemies:

Quick Shot---> Pirate Ghost on the one with most HP---> Cannon on others---> Summon Crackers

Boss Fights

Shout---> Summon Crackers---> Pirate Ghost---> Cannon---> Stun---> Pistol Shot/Scurvy(if successful)/1st Mate Aid (if not successful)--->Swordplay/Attack (if successful)/Backstab/Curse/Sealegs (if unsuccessful)
DF  Post #: 7
4/14/2012 12:09:27   
Troy Darksword
Member
 

Tips
{PIR7}



Time for Tips for your pirate class.

Battling Tips


Although Pirate Class is considered as Offensive Class, pirate class couldn't be used like Deathknight which is a Go All Out class. It need some tactical to do here is some tips for Pirate Class

I. Play Defensively

Pirate Class couldn't be played as a Go All Out class, although it have a powerfull skill and luckily it has a low mana cost, Some of pirate class offensive skill has a high cooldown with a range of 5 - 10 turn cooldown. So you wanted to play as defensive as possible. Here is a few tips for each classes

Warrior Base Classes

Warrior base classes is the hardest to play defensively, so you might want to play as offensive as possible in early. and when reaching 50 % health, use stuns if stuns occure GO ALL OUT, if not use 1st mate aid and then use shield and if shield is over use shout.

Mage Base Classes

Now mage is somewhat more reliable than Warrior, it has curse. and you want to chain it with Shout for an ultimate -90 Bonus

Rogue Base Classes

Rogue has the best nerf in Pirate Class Backstab and to conserve mana, only chain it with shout if enemy has good combo attack such as Golden Zorbak. No Explanation needed

II. Play Carefully

Pirate class unlike other class has some useless skill and some of the skill need to be chained. and the chained skill doesn't placed like warrior Double and tripple atack. Instead they're separated beetween right and left skill ( Especially Stun + 1st mate aid ). So you might want to be carefull when smashing the skill.

Also if an enemy use a defensive skill. like Baron Aumydas and Fire Imp. Counter them with shield, so neither of you can hit each other.

Arsenal



Combat Arsenal


Arsenal would be vital for your Pirate Character. Since Pirate has a nerf ( Rogue and Mage ) and also full offensive skill ( Warrior ) The best equipment for Pirate is an equipment that add Attack, Endurance, Luck, and mostly weapon with specialstacking with your nerf and DOT.

There are lots of weapon that is suitable for pirate which make this class unique. I will list some of the weapon available

All of the weapon with special can be a good assett for your pirate so see nightslayer321's Guide : All Weapon with Special

Look and Appearances Arsenal


This equipment will improve your character appearances. This equipment purpose is for your character appeareances only in your character Character Pages. In order to do so, you can save your equipment via Guardian Tower or Armor Closet.

Aye Guardian Pirate Equipment Series

This is the best helm for Pirate's Appearances but in unfortunately it is DA and Rare

Aye Guardian Pirate Hat '11
Bold Aye Guardian Pirate Hat '11
Cunning Aye Guardian Pirate Hat '11
Swarthy Aye Guardian Pirate Hat '11
Foxy Aye Guardian Pirate Hat '11
Crafty Aye Guardian Pirate Hat '11
Wily Aye Guardian Pirate Hat '11

Aye Pirate Scarf '11
Bold Aye Pirate Scarf '11
Cunning Aye Pirate Scarf '11
Swarthy Aye Pirate Scarf '11,
Foxy Aye Pirate Scarf '11
Crafty Aye Pirate Scarf '11
Wily Aye Pirate Scarf '11

Pirate Blade

Your no drop sword of course. with this you are an original pirate

Pirate Blade

Matey's Cap

This is the only best helm available for Pirate's Appearances for DA

Matey's Cap

Black Matey's Cap

The black verion of Matey's Cap. Same as Aye Pirate Guardian Series but unfortunately, again it is in rare status

Black Matey's Cap ( All Version )

< Message edited by Troy Darksword -- 4/17/2012 8:18:11 >
AQ DF MQ AQW Epic  Post #: 8
4/14/2012 12:22:39   
Troy Darksword
Member
 

Conclusion and Credit
{PIR8}






Pirate Class is actually one of the most offensive classes in Dragonfable, but it seems lost it shines when Death Knight Class come. Still this class will come in handy for player who likes to be tactical and this class actually is the best when against the boss and multiple enemy

If there are any revision, correction, or suggestion for this guide. You can either

1. PM Troy Darksword ( For Tips, Trainning Guide and Pros and Cons Section )
2. PM Hopefull Guy ( For the Skill, Stats, and Strategy Section )
3. Post in Update / Correction Request Thread.

and Finally, there are thousands of built and Playing Styles out there, and is up to you to discover so use your creativity.

Have Fun using this class and Battleon
Hopefull Guy and Troy Darksword




Thanks To :
-- Artix Entertainment For Making this Awesome Game

-- DragonPedia master for making the DF Encyclopedia that we use as reference
-- DF Guide AK and MOD

-- And you the Reader of the guide


< Message edited by Troy Darksword -- 4/16/2012 11:23:40 >
AQ DF MQ AQW Epic  Post #: 9
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