Character Name: Stephen Colbert
Character ID: 18778658
Hydroelectric Generator Shield
Appearance - I can picture a blue, watery shield with electricity surrounding it. It shakes in your hand. There is a hole where electricity appears to be entering and exiting at the same time.
<A Mastercraft Offensive Energy Shield with some Water resistance. Has the ability to gain charges when you are hit by the opponent. Charges are later released to inflict Energy damage on the opponent>
Power Level: 135, Mastercraft
- All Normal Player Attacks and Specials, including the shield's own effect, deal 105% damage.
-All normal player attacks and specials receive -4 BtH.
-When the shield is equipped, it starts at 0 charge. When your opponent attacks, it adds 1 x (hits/attempts) charges to the shield*. The maximum number of charges this shield can accumulate is 5. If you are hit (fail to block an attack) when this shield has 5 charges, the shield explodes and discharges**, inflicting the following hit on your opponent:
Type: <<Melee converts to Ranged, otherwise As Weapon>>
Damage: 1.47x the Base/Random/Stat of the current armor you're wearing. It also uses your equipped weapon's stats in damage calculation.
If wearing level 135 Neutral Armor, then 1156.61% Base/1156.61% Random/2270.09% Stats
If wearing level 150 Fully Offensive Armor, then 1576.007% Base/1576.007% Random/3122.235% Stats
Etc.... Basically calculation is Armor BRS x 1.47 x .85 x .1833
BTH: N/A, autohits the monster
-The shield then goes back to 0 charges. Charges are reset if you un-equip/switch armor/shields***.
-Charges do carry between battles, provided you enter the battle wearing the shield.
-The shield's damage takes your weapon and armor stats into account, but always inflicts energy damage.
The damage dealt to the opponent by the energy burst is equal to 1.47 x the Base/Random/Stats of the armor you're wearing. It will never miss, and takes .85x damage as a result.
*Your opponents successful attack has caused your shield to become more charged! It now has <<x>> charges.
**Your shield cannot take any more energy and discharges!
***Switching armor has disrupted the flow of energy! It now has 0 charges.
The electricity in this shield is intensified by the water within it. This renders it extremely unstable; you can feel it constantly rocking in your hand, making it rather irritating to attack with a weapon. Whenever this shield is hit, the electricity becomes more intense. However, if the charge gets too unstable, it will discharge and explode, damaging your opponent with a powerful energy burst!
This is an Offensive Shield that boosts attacks to 125% damage. Assuming a standard 85% accuracy rate, it will take ~5.88 turns for the shield to accumulate 5 charges. The shield then inflicts damage on the opponent equal to 1.47x the damage of what you would deal in your current weapon/armor, for an average of (588% +147%)/(588%) = 125% damage per turn.
However, because the shield only inflicts energy damage, and you are likely using this shield against an energy monster, it has extremely poor type synergy. As a result, the shield's energy discharge receives elemental compensation equal to ~1.8333x. Furthermore, because the shield's discharge is auto-hit, it deals 85% damage.
Also, due to the Mastercraft Bonus, attacks and specials deal 105% damage.
Here's a example of this shield in effect:
Suppose I'm wearing a level 135 Fully Offensive Armor, a standard level 135 weapon, and the Hydroelectric Shield. If I change armors/shields, the charges reset to 0. Now, suppose that I deal an average of 400 in these equipment damage per turn WITHOUT the shield. Over 5.88 turns, my expected damage is 400 x 5.88 = 2352.
If I wore the Hydroelectric Shield, on average by 5.88 turns it would have 5 charges as the standard accuracy is 85%. The shield inflicts average damage equal to 1.47 x 400 = 588 damage on the opponent. Thus, my total damage is 588 + 2352 = 2940. Wearing this shield, I dealt 2940/2352 = 1.25 times more overall damage than I did without.
However the shield won't really do an average of 588 damage due to the elemental compensation. The total average damage of this shield is 588 x ~1.8333 (or whatever the compensation at lv135 is) x .85 (for being auto-hit) = 916.1334 damage.
The shield resets to 0 charges if you change armors in order to prevent players from tanking in a defensive armor for ~4-5 turns, and then switching to a Fully Offensive armor then the charge goes over 5 for increased damage.
- Lower level versions of this shield will have a weaker Electric discharge damage, resulting in less than 1.25x average damage. Higher level versions will have greater discharge damage.
< Message edited by i r super nub lol -- 8/9/2012 18:44:12 >