@GDRN: Well, great minds think alike. I hope you didn't have to make too many changes because of my entry.
I quite like your weapon as it is right now, for the record; I've always been intrigued by the concept of "Locking On" in RPGs. I've always liked the idea of a weapon snapping to attention, finding the foes weak spot, and just as one hits the attack button, there's a certain pang of confidence and certainty as you just KNOW this one is going to connect.
@Komou: Thanks! I've always found the Kindred blade's effect fascinating; but I found it a little unreliable, since you're going to have a nasty streak of luck once in a while and miss for several turns on end and skew the blade into Accuracy in times Power would do the job nicely. I *think* the Soulstice might avoid that issue because it tries to adapt to the best situation for the state of the fight (people get understandibly peeved when they land a monsterous strike when the foe is on their last legs because so much of it is wasted, while it's also beyond irritating to have a dying monster keep dodging everything like the plague; by the same token, a lot of people like a big meaty hit right off the bat, while accuracy tends to be less of an issue there). Of course this would backfire against high Defense monsters early in the fight, while it would become less useful against Tanks because low percentages for them would still be much more health than the average monster.
I also like Necrodrake's idea, too. It's quite interesting-- possibly inflicting a status problem on both you and the enemy is an interesting enough ability, but to have another ability attempt to trigger that turns that status problem into a buff for yourself while your opponent continues to suffer? Brilliant.
The contest has only just begun, and already good ideas are crawling out of the woodwork. This is going to be a close one, I'm sure.
< Message edited by Travis Touchdown -- 7/27/2012 10:08:32 >